LynnCreed
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Posts posted by LynnCreed
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Hi all,
I've just joined the game for few days and I've flooded with dozen of mails regarding joining their alliance and I have absolutely no idea which Alliance to join.
1. Can I join more than one Alliance? If I join more than one Alliance, would I be under attack?
2. How many Alliance are actually there?
3. How do you define if the Alliance that you joined actually helps you in building your country?
4. Can I withdraw from an Alliance at any time?
Ah! Somebody posted while i was typing up mine!
Thanks!!
1. No.
2. More than I care to count.
3. If they send you aid, monetarily or militarily.
4. Depends on the alliance.
I wouldn't try to join any alliance right now. There's a LOT of wars going on and you won't get much aid, plus you'll be expected to participate.
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Yeah. I lost 2k citizens from it. V.V
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Any chance I can get one for free for being in TPF? XD
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Can I buy one? XD
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what kind of trade set are you looking for? one that boosts your military, your population, decreases tech prices....? what do you want the trade set to do for you?
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Planet Babs.
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I don't think universal trading is a good idea. I play Travian, which has universal trading, and 90% of the trades put up are people wanting to trade a certain amount of a crappy resource for twice that amount of a good resource for huge profits. It's retarded.
precisely what i was pointing out, my good man. it takes forever to scroll through to find any decent deals.
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the problem with global stock markets is that there are people out there who will think that they're being hilarious by making ridiculous offers like $100,000 for 50 tech. waste of server space if i'm not mistaken.
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I like watching my imaginary nation eat up real-life ones on the map page, but I don't suppose that's very high on the list of incentives to buy land.
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alright. thanks. just seemed like a waste of space when i considered it so i thought i'd check.
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I made a thread about selling cheap tech a couple months ago. do i need to make a new thread saying my slots are open again or can i bump it?
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And they clear when the guy collects. So, if one is being blockaded and not collecting, one is losing that percentage on EVERY uncollected day. Get to 100%, and all the money that would have been collected is GONE.
that would seriously suck.
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your sarcasm is noted. i'd still like some opinions on possible effects for the new bonus resources i want to put in my colonies suggestion
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noted.
would someone give me an opinion on the bonus resource effects i suggested though? with my suggestion there's still gonna need to be more bonus resources
for a recap, those were:
something that would allow +2 tech per price level
one that would increase people per land mile
maybe one that would slightly decrease #of people needed per improvement
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alright then. so I just gotta fix the bad combos and we're good then. works for me. thanks, guys.
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Affluent pop needs too many resources to get it. as far as bad combinations go, my suggestion will fix that, so really i just need to know which resources need help and if my suggested bonus resources would be okay to use or if they'd be too powerful.
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Okay, so Lead might not need so much help anymore, but everyone agrees Furs and Gold could use boosts, yes?
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^lolz. i don't think Kevin would accept that logic. XD
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Quite possibly. The trick is to find things that lead to competing, equally effective strategies, not things that replace current strategies with a new one.
For example, the government type change... when Monarchy lost its star, there was some fudging around, and then the game settled on Capitalism and Republic as the new "best governments". Some hold out, but that's the consensus. I think it would have been better if each government type had one bonus, not several, then one would have to make a clear choice in his nation-building strategy.
the thing is that you can't make equally effective strategies without adding something new. there's no way you're ever goign to justify having Furs give an infra discount. also, making new bonuses that give the same benefits as construction only doing it with resources like Furs also doesn't make any sense. can you justify a bonus resource for Furs that gives an infra bonus? besides, new options mean new strategies.
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Those bonuses might compete, but I question if they'd be allowed. They might unbalance things too much.
would they unbalance things in the reverse of how they are now?
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10 imaginary dollars sais Gremlins already have one
K. I'd bet that it's probably not fully fleshed out but I don't care that much. XD
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people are still figuring out battle strategies and how much of each/which ships to buy. give it a month or so.
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ah, very cool. sorry for the confusion
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Can you link me to it? There's a resource calculator, but I didn't see a trade circle generator.
And thanks to everyone for their responses, its really helped me out
that's what i meant, the resource calculator. what do you mean by trade circle generator then?
Selling Tech
in Gameplay Discussions
Posted
this is the wrong forum for this