Forgive me if I'm not as eloquent in speech as some of my NPO comrades.
The terms as presented to NPO are so harsh that the minimum time for NPO to complete just paying the tech reps alone is anywhere from 7 months to almost 5 years. This is using the status of NPO as of June 12th or so as that was when I made my independent analysis on my own to determine whether the terms were payable or not.
This takes into account a number of variables including the following:
Tech Damages of 1.4k, 2k, and 3k in 2 weeks of blistering nuclear warfare.
Efficiency of 50% and 100%
The use of 5 Aid Slots per nation capable of paying reps under the Karma conditions as presented to the BR of NPO and as stated here.
1.4k Tech Damage 100% Efficiency: 7.4 months
1.4k Tech Damage 50% Efficiency: 14.8 months
2k Tech Damage 100% Efficiency: 13.3 months
2k Tech Damage 50% Efficiency: 26.6 months
3k Tech Damage 100% Efficiency: 28.6 months
3k Tech Damage 50% Efficiency: 57.2 months
Karma will make the argument that it is only nations that have at least 1k tech at the start of the 14 day war period that are eligible to pay tech reps. However, in the terms presented to NPO, such is NOT the case. The terms clearly state that only nations that have at least 1k tech at the END of the 14 day war period that are eligible to pay tech reps. The term mentioned I have quoted below for reference with the part that is interpreted by both sides differently in bold and have reconfirmed after speaking to one of my government's officials qualified as to speak of the exact terms presented.
In the worst case of 3k tech damage per NPO nation, there would remain only 14 NPO nations eligible to pay tech reps. With 2k tech damage, only 30 NPO nations would be eligible and at 1.4k tech damage, only 54 nations would be eligible.
I am a member of the Body Republic of NPO and I have never been in a government position in NPO or in any alliance and even then I consider these terms to be so beyond harsh that stating these terms are draconian is being polite.
Karma calculations have pretty much always assumed that something in the neighborhood of 178 NPO nations would be eligible to pay reps. By the terms presented to NPO and to the Body Republic of NPO, such is not the case.
Karma may also make the argument that the reps terms would be adjusted after the 2 week war period based on NPO's ability to pay such terms. However, Karma fails to recognize that being in the superior position, espeically after 2 weeks of war, that it is far too easy to abuse the power and the opportunity presented to make it such that disbandment is preferable to being under Karma's dubious "guidance" even against the supposed "backlash" from the rest of the community. They may argue that the goal is to cripple NPO militarily, diplomatically, and economically. They have already done that. To me, it is unclear what the end goal of Karma is and it is always changing and rarely the same between any two individual members of Karma. When someone from Karma actually knows what it is, let the rest of us know, okay?
The sheer inability of NPO to pay these terms within a reasonable time frame is why members of the Body Republic of NPO have agreed with the NPO government's decision to reject these terms and the Body Republic of NPO have demanded from our government that we continue to fight until Karma is willing to sit down, shut up, and put together terms that are harsh AND reasonable.
I will post only the most likely case of 2k tech damages calculations as a reference below. 2k tech damage is what has been calculated to be the most likely amount of damage from 2 weeks of nuclear warfare by a number of members from both parties (it's actually a little bit more, but not enough to significantly change the results as presented below).
NPO Stats (As of June 12 when analysis was done):
178 Nations Above 1k Tech
Analysis assuming 2 weeks of war will yield 2k tech damage per nation, removing any nation that does not currently have at least 3k tech from consideration for paying tech reps.
30 Nations Above 3k tech
5 slots/cycle x 3 cycles/month x 50 tech/slot = 750 tech/month
750 tech/month x 30 nations = 22.5k Tech/month
300k tech/22.5k tech/month = 13.3 months
BUT wait, there's MORE.
Term B3 states the following:
Even at 5 slots used per nation capable of paying reps in B2, in the most likely case, NPO would fall short by nearly HALF of the tech requested in the first month!
In addition, this term assumes that the ENTIRE sum of reps can be paid in 6 months and yet with up to 2k tech damages at 100% efficiency, it would take a minimum of 13.3 months.
This, ladies and gentlemen of the community is why it is impossible for NPO to pay such large reps and why they were rejected by both the NPO government and the Body Republic of NPO.
Likely, this reasonable post by a member of NPO will be flamed, burned, and crisped just because it was presented by a member of NPO. That is to be expected.
I've already burned something in the neighborhood of 50 million cash (infrastructure converted into cash and combined with warchest) and have lost virtually all of the tiny 7.2k NS that I had 2 months ago that I spent months building up to. It was worth it to defend my alliance against the tyranny of a supposed arrival of a "Golden Age" of strength, peace, and prosperity.
If you managed to get all the way down to here, I thank you for your attention and willingness to read through my long post.