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Mikhail K Vasilyev

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Everything posted by Mikhail K Vasilyev

  1. Thanks, DeadAnimal, for laying this out for me.
  2. Aluminum] [Coal] [Gold] [Gems] [iron] [Lead] [Marble] [Oil] [Rubber] [silver] [Lumber] [1x Wildcard] Bonus Resources: [Fine Jewelry] [steel] [Construction] [Asphalt] [Automobiles] [Microchips] [Radiation Cleanup] [scholars] (Note:Scholars requires a literacy rate of 90% or greater) This set up will provide you with 8 bonus resources. This set up will provide you with a good mix of infrastructure cost reduction and income boosters. Infra Cost: -35.2% Infra Upkeep: -21.3% Happiness: +14 Income: +$9.5 Land Cost: -10% Land Area: +38% Tech Cost: -12.6% Environment: -1 (depends on if you have coal or oil as default) Soldier Cost: -$6 Soldier Efficiency: +42.6% Soldier Upkeep: -$0.5 Aircraft Cost: -15.2% Aircraft Upkeep: -25% Aircraft Limit: +10 Tank Cost: -8% Tank Upkeep: -17% Navy Cost: -23.5% Navy Upkeep: -35.2% CM Cost: -20% Nuke Cost: -20% Nuke Upkeep: -20% Triples the value of land when selling (from $100 to $300) Removes 1 day of nuclear anarchy Reduces global radiation effect on an individual nation -50% Aluminum - Coal - Mikhail K Vasilyev Gold - Gems - Iron - Lead - Mikhail K Vasilyev Marble - Oil - Rubber - Silver - Lumber - Uranium - If in a serious pinch, uranium can be substituted, would prefer not to though. Mikhail K Vasilyev
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