Aluminum] [Coal] [Gold] [Gems] [iron] [Lead] [Marble] [Oil] [Rubber] [silver] [Lumber] [1x Wildcard]
Bonus Resources: [Fine Jewelry] [steel] [Construction] [Asphalt] [Automobiles] [Microchips] [Radiation Cleanup] [scholars] (Note:Scholars requires a literacy rate of 90% or greater)
This set up will provide you with 8 bonus resources. This set up will provide you with a good mix of infrastructure cost reduction and income boosters.
Infra Cost: -35.2%
Infra Upkeep: -21.3%
Happiness: +14
Income: +$9.5
Land Cost: -10%
Land Area: +38%
Tech Cost: -12.6%
Environment: -1 (depends on if you have coal or oil as default)
Soldier Cost: -$6
Soldier Efficiency: +42.6%
Soldier Upkeep: -$0.5
Aircraft Cost: -15.2%
Aircraft Upkeep: -25%
Aircraft Limit: +10
Tank Cost: -8%
Tank Upkeep: -17%
Navy Cost: -23.5%
Navy Upkeep: -35.2%
CM Cost: -20%
Nuke Cost: -20%
Nuke Upkeep: -20%
Triples the value of land when selling (from $100 to $300)
Removes 1 day of nuclear anarchy
Reduces global radiation effect on an individual nation -50%
Aluminum -
Coal - Mikhail K Vasilyev
Gold -
Gems -
Iron -
Lead - Mikhail K Vasilyev
Marble -
Oil -
Rubber -
Silver -
Lumber -
Uranium -
If in a serious pinch, uranium can be substituted, would prefer not to though.
Mikhail K Vasilyev