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alex960531

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Posts posted by alex960531

  1. Rubber -- Filled

    Uranium--Filled

    Lead--Filled

    Iron--Filled

    Silver--Filled

    Gold--Filled

    Lumber--Filled

    Marble--Filled

    Coal--Filled

    Aluminum-Filled

    Oil--Filled

    Gems--Filled

    THIS TRADE CIRCLE IS NOW COMPLETED

    The benefits of this trade circle is as the following: Bonus Resources: [Fine Jewelry] [steel] [Construction] [Asphalt] [Automobiles] [Microchips] [Radiation Cleanup] [scholars] (Note:Scholars requires a literacy rate of 90% or greater)

    This set up will provide you with 8 bonus resources. This set up will provide you with a good mix of infrastructure cost reduction and income boosters.

    Infra Cost: -35.2%

    Infra Upkeep: -21.3%

    Happiness: +14

    Income: +$9.5

    Land Cost: -10%

    Land Area: +38%

    Tech Cost: -12.6%

    Environment: -1 (depends on if you have coal or oil as default)

    Soldier Cost: -$6

    Soldier Efficiency: +42.6%

    Soldier Upkeep: -$0.5

    Aircraft Cost: -15.2%

    Aircraft Upkeep: -25%

    Aircraft Limit: +10

    Tank Cost: -8%

    Tank Upkeep: -17%

    Navy Cost: -23.5%

    Navy Upkeep: -35.2%

    CM Cost: -20%

    Nuke Cost: -20%

    Nuke Upkeep: -20%

    Triples the value of land when selling (from $100 to $300)

    Removes 1 day of nuclear anarchy

    Reduces global radiation effect on an individual nation -50%

  2. Also the benefits of this trade circle is as the following: Bonus Resources: [Fine Jewelry] [steel] [Construction] [Asphalt] [Automobiles] [Microchips] [Radiation Cleanup] [scholars] (Note:Scholars requires a literacy rate of 90% or greater)

    This set up will provide you with 8 bonus resources. This set up will provide you with a good mix of infrastructure cost reduction and income boosters.

    Infra Cost: -35.2%

    Infra Upkeep: -21.3%

    Happiness: +14

    Income: +$9.5

    Land Cost: -10%

    Land Area: +38%

    Tech Cost: -12.6%

    Environment: -1 (depends on if you have coal or oil as default)

    Soldier Cost: -$6

    Soldier Efficiency: +42.6%

    Soldier Upkeep: -$0.5

    Aircraft Cost: -15.2%

    Aircraft Upkeep: -25%

    Aircraft Limit: +10

    Tank Cost: -8%

    Tank Upkeep: -17%

    Navy Cost: -23.5%

    Navy Upkeep: -35.2%

    CM Cost: -20%

    Nuke Cost: -20%

    Nuke Upkeep: -20%

    Triples the value of land when selling (from $100 to $300)

    Removes 1 day of nuclear anarchy

    Reduces global radiation effect on an individual nation -50%

  3. Bonus Resource Bonanza

    This trade circles now needs:

    [Aluminum]

    [Coal]

    [Gold]

    [iron]

    [Marble]

    [Oil]

    [Rubber]

    [silver]

    [Lumber]

    [1x Wildcard]

    Bonus Resources: [Fine Jewelry] [steel] [Construction] [Asphalt] [Automobiles] [Microchips] [Radiation Cleanup] [scholars] (Note:Scholars requires a literacy rate of 90% or greater)

    This set up will provide you with 8 bonus resources. This set up will provide you with a good mix of infrastructure cost reduction and income boosters.

    Infra Cost: -35.2%

    Infra Upkeep: -21.3%

    Happiness: +14

    Income: +$9.5

    Land Cost: -10%

    Land Area: +38%

    Tech Cost: -12.6%

    Environment: -1 (depends on if you have coal or oil as default)

    Soldier Cost: -$6

    Soldier Efficiency: +42.6%

    Soldier Upkeep: -$0.5

    Aircraft Cost: -15.2%

    Aircraft Upkeep: -25%

    Aircraft Limit: +10

    Tank Cost: -8%

    Tank Upkeep: -17%

    Navy Cost: -23.5%

    Navy Upkeep: -35.2%

    CM Cost: -20%

    Nuke Cost: -20%

    Nuke Upkeep: -20%

    Triples the value of land when selling (from $100 to $300)

    Removes 1 day of nuclear anarchy

    Reduces global radiation effect on an individual nation -50%

  4. I am tired of unreliable trades so this trade circle is for the Construction, Fast Food, and Beer bonus resources.

    Three BR

    It yields you:

    Initial infrastructure cost: -33%

    Infrastructure upkeep: -18%

    Population increase: 27.5%

    Citizen income increase: $1.5

    Population happiness increase: 12

    Initial land cost: -15%

    Purchased land area increase: 8%

    Natural growth increase: x0

    Technology cost decrease: 0%

    Environment: 1

    Soldier increase: 35%

    Soldier cost decrease: $-3

    Soldier upkeep cost: $-0.5

    Tank cost decrease: 0%

    Tank upkeep cost: -5%

    Aircraft cost decrease: -8%

    Aircraft upkeep: 0%

    Aircraft limit increase: 10

    Cruise missle cost decrease: 0%

    Cruise missle upkeep: 0%

    Nuke cost decrease: 0%

    Nuke upkeep: 0%

    Current List:

    Aluminum: alec960531

    Cattle: RyanGDI, Kineticard

    Fish: Kineticard

    Iron:

    Lumber:

    Marble:

    Pigs:

    Spices: alex960531

    Sugar:

    Water: RyanGDI

    Wheat:

    Uranium:

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