alex960531
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Everything posted by alex960531
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http://tournament.cybernations.net/nation_...&Extended=0 attacked me after peace was declared, he even knew what was happening. I demand full attack for this guy
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Rubber -- Filled Uranium--Filled Lead--Filled Iron--Filled Silver--Filled Gold--Filled Lumber--Filled Marble--Filled Coal--Filled Aluminum-Filled Oil--Filled Gems--Filled THIS TRADE CIRCLE IS NOW COMPLETED The benefits of this trade circle is as the following: Bonus Resources: [Fine Jewelry] [steel] [Construction] [Asphalt] [Automobiles] [Microchips] [Radiation Cleanup] [scholars] (Note:Scholars requires a literacy rate of 90% or greater) This set up will provide you with 8 bonus resources. This set up will provide you with a good mix of infrastructure cost reduction and income boosters. Infra Cost: -35.2% Infra Upkeep: -21.3% Happiness: +14 Income: +$9.5 Land Cost: -10% Land Area: +38% Tech Cost: -12.6% Environment: -1 (depends on if you have coal or oil as default) Soldier Cost: -$6 Soldier Efficiency: +42.6% Soldier Upkeep: -$0.5 Aircraft Cost: -15.2% Aircraft Upkeep: -25% Aircraft Limit: +10 Tank Cost: -8% Tank Upkeep: -17% Navy Cost: -23.5% Navy Upkeep: -35.2% CM Cost: -20% Nuke Cost: -20% Nuke Upkeep: -20% Triples the value of land when selling (from $100 to $300) Removes 1 day of nuclear anarchy Reduces global radiation effect on an individual nation -50%
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Also the benefits of this trade circle is as the following: Bonus Resources: [Fine Jewelry] [steel] [Construction] [Asphalt] [Automobiles] [Microchips] [Radiation Cleanup] [scholars] (Note:Scholars requires a literacy rate of 90% or greater) This set up will provide you with 8 bonus resources. This set up will provide you with a good mix of infrastructure cost reduction and income boosters. Infra Cost: -35.2% Infra Upkeep: -21.3% Happiness: +14 Income: +$9.5 Land Cost: -10% Land Area: +38% Tech Cost: -12.6% Environment: -1 (depends on if you have coal or oil as default) Soldier Cost: -$6 Soldier Efficiency: +42.6% Soldier Upkeep: -$0.5 Aircraft Cost: -15.2% Aircraft Upkeep: -25% Aircraft Limit: +10 Tank Cost: -8% Tank Upkeep: -17% Navy Cost: -23.5% Navy Upkeep: -35.2% CM Cost: -20% Nuke Cost: -20% Nuke Upkeep: -20% Triples the value of land when selling (from $100 to $300) Removes 1 day of nuclear anarchy Reduces global radiation effect on an individual nation -50%
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This trade circle now only needs the following resources: Uranium Iron Gold Aluminum
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I've got Coal and Lead, and I'll change my team color to blue. http://tournament.cybernations.net/nation_...tion_ID=1001127
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Bonus Resource Bonanza This trade circles now needs: [Aluminum] [Coal] [Gold] [iron] [Marble] [Oil] [Rubber] [silver] [Lumber] [1x Wildcard] Bonus Resources: [Fine Jewelry] [steel] [Construction] [Asphalt] [Automobiles] [Microchips] [Radiation Cleanup] [scholars] (Note:Scholars requires a literacy rate of 90% or greater) This set up will provide you with 8 bonus resources. This set up will provide you with a good mix of infrastructure cost reduction and income boosters. Infra Cost: -35.2% Infra Upkeep: -21.3% Happiness: +14 Income: +$9.5 Land Cost: -10% Land Area: +38% Tech Cost: -12.6% Environment: -1 (depends on if you have coal or oil as default) Soldier Cost: -$6 Soldier Efficiency: +42.6% Soldier Upkeep: -$0.5 Aircraft Cost: -15.2% Aircraft Upkeep: -25% Aircraft Limit: +10 Tank Cost: -8% Tank Upkeep: -17% Navy Cost: -23.5% Navy Upkeep: -35.2% CM Cost: -20% Nuke Cost: -20% Nuke Upkeep: -20% Triples the value of land when selling (from $100 to $300) Removes 1 day of nuclear anarchy Reduces global radiation effect on an individual nation -50%
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Great, added to the list
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bump
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bump
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This trade circle is awesome Bonus Resources: Gems, Construction, Asphalt, Automobiles, Microchips, Steel, Radiation Cleanup, Scholars(Require 90% Literacy Rate) Needed Resources Coal: Oil: Joss2K Lead: Gems: Joss2K Uranium: Iron:
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Hi I'm looking for a member to join my trade circle. I need lumber and iron. please in game pm me or put a post under this Also, change your team color to maroon
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I am a very reliable tech seller It's also a great deal. First send me 3 million and I'll send you 100 tech as soon as possible http://www.cybernations.net/nation_drill_d...ation_ID=270106 PM me for more informations P.S. Don't post replies if you're a tech seller
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Aluminum and Spices and willing to continue this trade forever.
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Aluminum and Spices and willing to continue this trade forever.
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Aluminum and Spices and willing to continue this trade forever.
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Aluminum and Spices and willing to continue this trade forever.
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Aluminum and Spices and willing to continue this trade forever.
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I have aluminum and spices, and will continue this trade forever.
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I have aluminum and spices and I am already a marroon team member
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Aluminum and Spices for me.
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I am tired of unreliable trades so this trade circle is for the Construction, Fast Food, and Beer bonus resources. Three BR It yields you: Initial infrastructure cost: -33% Infrastructure upkeep: -18% Population increase: 27.5% Citizen income increase: $1.5 Population happiness increase: 12 Initial land cost: -15% Purchased land area increase: 8% Natural growth increase: x0 Technology cost decrease: 0% Environment: 1 Soldier increase: 35% Soldier cost decrease: $-3 Soldier upkeep cost: $-0.5 Tank cost decrease: 0% Tank upkeep cost: -5% Aircraft cost decrease: -8% Aircraft upkeep: 0% Aircraft limit increase: 10 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0% Current List: Aluminum: alec960531 Cattle: RyanGDI, Kineticard Fish: Kineticard Iron: Lumber: Marble: Pigs: Spices: alex960531 Sugar: Water: RyanGDI Wheat: Uranium: