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alex960531

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Everything posted by alex960531

  1. http://tournament.cybernations.net/nation_...&Extended=0 attacked me after peace was declared, he even knew what was happening. I demand full attack for this guy
  2. Rubber -- Filled Uranium--Filled Lead--Filled Iron--Filled Silver--Filled Gold--Filled Lumber--Filled Marble--Filled Coal--Filled Aluminum-Filled Oil--Filled Gems--Filled THIS TRADE CIRCLE IS NOW COMPLETED The benefits of this trade circle is as the following: Bonus Resources: [Fine Jewelry] [steel] [Construction] [Asphalt] [Automobiles] [Microchips] [Radiation Cleanup] [scholars] (Note:Scholars requires a literacy rate of 90% or greater) This set up will provide you with 8 bonus resources. This set up will provide you with a good mix of infrastructure cost reduction and income boosters. Infra Cost: -35.2% Infra Upkeep: -21.3% Happiness: +14 Income: +$9.5 Land Cost: -10% Land Area: +38% Tech Cost: -12.6% Environment: -1 (depends on if you have coal or oil as default) Soldier Cost: -$6 Soldier Efficiency: +42.6% Soldier Upkeep: -$0.5 Aircraft Cost: -15.2% Aircraft Upkeep: -25% Aircraft Limit: +10 Tank Cost: -8% Tank Upkeep: -17% Navy Cost: -23.5% Navy Upkeep: -35.2% CM Cost: -20% Nuke Cost: -20% Nuke Upkeep: -20% Triples the value of land when selling (from $100 to $300) Removes 1 day of nuclear anarchy Reduces global radiation effect on an individual nation -50%
  3. Also the benefits of this trade circle is as the following: Bonus Resources: [Fine Jewelry] [steel] [Construction] [Asphalt] [Automobiles] [Microchips] [Radiation Cleanup] [scholars] (Note:Scholars requires a literacy rate of 90% or greater) This set up will provide you with 8 bonus resources. This set up will provide you with a good mix of infrastructure cost reduction and income boosters. Infra Cost: -35.2% Infra Upkeep: -21.3% Happiness: +14 Income: +$9.5 Land Cost: -10% Land Area: +38% Tech Cost: -12.6% Environment: -1 (depends on if you have coal or oil as default) Soldier Cost: -$6 Soldier Efficiency: +42.6% Soldier Upkeep: -$0.5 Aircraft Cost: -15.2% Aircraft Upkeep: -25% Aircraft Limit: +10 Tank Cost: -8% Tank Upkeep: -17% Navy Cost: -23.5% Navy Upkeep: -35.2% CM Cost: -20% Nuke Cost: -20% Nuke Upkeep: -20% Triples the value of land when selling (from $100 to $300) Removes 1 day of nuclear anarchy Reduces global radiation effect on an individual nation -50%
  4. This trade circle now only needs the following resources: Uranium Iron Gold Aluminum
  5. I've got Coal and Lead, and I'll change my team color to blue. http://tournament.cybernations.net/nation_...tion_ID=1001127
  6. Bonus Resource Bonanza This trade circles now needs: [Aluminum] [Coal] [Gold] [iron] [Marble] [Oil] [Rubber] [silver] [Lumber] [1x Wildcard] Bonus Resources: [Fine Jewelry] [steel] [Construction] [Asphalt] [Automobiles] [Microchips] [Radiation Cleanup] [scholars] (Note:Scholars requires a literacy rate of 90% or greater) This set up will provide you with 8 bonus resources. This set up will provide you with a good mix of infrastructure cost reduction and income boosters. Infra Cost: -35.2% Infra Upkeep: -21.3% Happiness: +14 Income: +$9.5 Land Cost: -10% Land Area: +38% Tech Cost: -12.6% Environment: -1 (depends on if you have coal or oil as default) Soldier Cost: -$6 Soldier Efficiency: +42.6% Soldier Upkeep: -$0.5 Aircraft Cost: -15.2% Aircraft Upkeep: -25% Aircraft Limit: +10 Tank Cost: -8% Tank Upkeep: -17% Navy Cost: -23.5% Navy Upkeep: -35.2% CM Cost: -20% Nuke Cost: -20% Nuke Upkeep: -20% Triples the value of land when selling (from $100 to $300) Removes 1 day of nuclear anarchy Reduces global radiation effect on an individual nation -50%
  7. This trade circle is awesome Bonus Resources: Gems, Construction, Asphalt, Automobiles, Microchips, Steel, Radiation Cleanup, Scholars(Require 90% Literacy Rate) Needed Resources Coal: Oil: Joss2K Lead: Gems: Joss2K Uranium: Iron:
  8. Hi I'm looking for a member to join my trade circle. I need lumber and iron. please in game pm me or put a post under this Also, change your team color to maroon
  9. I am a very reliable tech seller It's also a great deal. First send me 3 million and I'll send you 100 tech as soon as possible http://www.cybernations.net/nation_drill_d...ation_ID=270106 PM me for more informations P.S. Don't post replies if you're a tech seller
  10. Aluminum and Spices and willing to continue this trade forever.
  11. Aluminum and Spices and willing to continue this trade forever.
  12. Aluminum and Spices and willing to continue this trade forever.
  13. Aluminum and Spices and willing to continue this trade forever.
  14. Aluminum and Spices and willing to continue this trade forever.
  15. I have aluminum and spices, and will continue this trade forever.
  16. I have aluminum and spices and I am already a marroon team member
  17. Aluminum and Spices for me.
  18. I am tired of unreliable trades so this trade circle is for the Construction, Fast Food, and Beer bonus resources. Three BR It yields you: Initial infrastructure cost: -33% Infrastructure upkeep: -18% Population increase: 27.5% Citizen income increase: $1.5 Population happiness increase: 12 Initial land cost: -15% Purchased land area increase: 8% Natural growth increase: x0 Technology cost decrease: 0% Environment: 1 Soldier increase: 35% Soldier cost decrease: $-3 Soldier upkeep cost: $-0.5 Tank cost decrease: 0% Tank upkeep cost: -5% Aircraft cost decrease: -8% Aircraft upkeep: 0% Aircraft limit increase: 10 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0% Current List: Aluminum: alec960531 Cattle: RyanGDI, Kineticard Fish: Kineticard Iron: Lumber: Marble: Pigs: Spices: alex960531 Sugar: Water: RyanGDI Wheat: Uranium:
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