http://tournament.cybernations.net/nation_...&Extended=0
attacked me after peace was declared, he even knew what was happening. I demand full attack for this guy
Rubber -- Filled
Uranium--Filled
Lead--Filled
Iron--Filled
Silver--Filled
Gold--Filled
Lumber--Filled
Marble--Filled
Coal--Filled
Aluminum-Filled
Oil--Filled
Gems--Filled
THIS TRADE CIRCLE IS NOW COMPLETED
The benefits of this trade circle is as the following: Bonus Resources: [Fine Jewelry] [steel] [Construction] [Asphalt] [Automobiles] [Microchips] [Radiation Cleanup] [scholars] (Note:Scholars requires a literacy rate of 90% or greater)
This set up will provide you with 8 bonus resources. This set up will provide you with a good mix of infrastructure cost reduction and income boosters.
Infra Cost: -35.2%
Infra Upkeep: -21.3%
Happiness: +14
Income: +$9.5
Land Cost: -10%
Land Area: +38%
Tech Cost: -12.6%
Environment: -1 (depends on if you have coal or oil as default)
Soldier Cost: -$6
Soldier Efficiency: +42.6%
Soldier Upkeep: -$0.5
Aircraft Cost: -15.2%
Aircraft Upkeep: -25%
Aircraft Limit: +10
Tank Cost: -8%
Tank Upkeep: -17%
Navy Cost: -23.5%
Navy Upkeep: -35.2%
CM Cost: -20%
Nuke Cost: -20%
Nuke Upkeep: -20%
Triples the value of land when selling (from $100 to $300)
Removes 1 day of nuclear anarchy
Reduces global radiation effect on an individual nation -50%
Also the benefits of this trade circle is as the following: Bonus Resources: [Fine Jewelry] [steel] [Construction] [Asphalt] [Automobiles] [Microchips] [Radiation Cleanup] [scholars] (Note:Scholars requires a literacy rate of 90% or greater)
This set up will provide you with 8 bonus resources. This set up will provide you with a good mix of infrastructure cost reduction and income boosters.
Infra Cost: -35.2%
Infra Upkeep: -21.3%
Happiness: +14
Income: +$9.5
Land Cost: -10%
Land Area: +38%
Tech Cost: -12.6%
Environment: -1 (depends on if you have coal or oil as default)
Soldier Cost: -$6
Soldier Efficiency: +42.6%
Soldier Upkeep: -$0.5
Aircraft Cost: -15.2%
Aircraft Upkeep: -25%
Aircraft Limit: +10
Tank Cost: -8%
Tank Upkeep: -17%
Navy Cost: -23.5%
Navy Upkeep: -35.2%
CM Cost: -20%
Nuke Cost: -20%
Nuke Upkeep: -20%
Triples the value of land when selling (from $100 to $300)
Removes 1 day of nuclear anarchy
Reduces global radiation effect on an individual nation -50%
Bonus Resource Bonanza
This trade circles now needs:
[Aluminum]
[Coal]
[Gold]
[iron]
[Marble]
[Oil]
[Rubber]
[silver]
[Lumber]
[1x Wildcard]
Bonus Resources: [Fine Jewelry] [steel] [Construction] [Asphalt] [Automobiles] [Microchips] [Radiation Cleanup] [scholars] (Note:Scholars requires a literacy rate of 90% or greater)
This set up will provide you with 8 bonus resources. This set up will provide you with a good mix of infrastructure cost reduction and income boosters.
Infra Cost: -35.2%
Infra Upkeep: -21.3%
Happiness: +14
Income: +$9.5
Land Cost: -10%
Land Area: +38%
Tech Cost: -12.6%
Environment: -1 (depends on if you have coal or oil as default)
Soldier Cost: -$6
Soldier Efficiency: +42.6%
Soldier Upkeep: -$0.5
Aircraft Cost: -15.2%
Aircraft Upkeep: -25%
Aircraft Limit: +10
Tank Cost: -8%
Tank Upkeep: -17%
Navy Cost: -23.5%
Navy Upkeep: -35.2%
CM Cost: -20%
Nuke Cost: -20%
Nuke Upkeep: -20%
Triples the value of land when selling (from $100 to $300)
Removes 1 day of nuclear anarchy
Reduces global radiation effect on an individual nation -50%
Hi I'm looking for a member to join my trade circle.
I need lumber and iron.
please in game pm me or put a post under this
Also, change your team color to maroon
I am a very reliable tech seller
It's also a great deal.
First send me 3 million and I'll send you 100 tech as soon as possible
http://www.cybernations.net/nation_drill_d...ation_ID=270106
PM me for more informations
P.S. Don't post replies if you're a tech seller