alex960531
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Posts posted by alex960531
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Rubber -- Filled
Uranium--Filled
Lead--Filled
Iron--Filled
Silver--Filled
Gold--Filled
Lumber--Filled
Marble--Filled
Coal--Filled
Aluminum-Filled
Oil--Filled
Gems--Filled
THIS TRADE CIRCLE IS NOW COMPLETED
The benefits of this trade circle is as the following: Bonus Resources: [Fine Jewelry] [steel] [Construction] [Asphalt] [Automobiles] [Microchips] [Radiation Cleanup] [scholars] (Note:Scholars requires a literacy rate of 90% or greater)
This set up will provide you with 8 bonus resources. This set up will provide you with a good mix of infrastructure cost reduction and income boosters.
Infra Cost: -35.2%
Infra Upkeep: -21.3%
Happiness: +14
Income: +$9.5
Land Cost: -10%
Land Area: +38%
Tech Cost: -12.6%
Environment: -1 (depends on if you have coal or oil as default)
Soldier Cost: -$6
Soldier Efficiency: +42.6%
Soldier Upkeep: -$0.5
Aircraft Cost: -15.2%
Aircraft Upkeep: -25%
Aircraft Limit: +10
Tank Cost: -8%
Tank Upkeep: -17%
Navy Cost: -23.5%
Navy Upkeep: -35.2%
CM Cost: -20%
Nuke Cost: -20%
Nuke Upkeep: -20%
Triples the value of land when selling (from $100 to $300)
Removes 1 day of nuclear anarchy
Reduces global radiation effect on an individual nation -50%
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Also the benefits of this trade circle is as the following: Bonus Resources: [Fine Jewelry] [steel] [Construction] [Asphalt] [Automobiles] [Microchips] [Radiation Cleanup] [scholars] (Note:Scholars requires a literacy rate of 90% or greater)
This set up will provide you with 8 bonus resources. This set up will provide you with a good mix of infrastructure cost reduction and income boosters.
Infra Cost: -35.2%
Infra Upkeep: -21.3%
Happiness: +14
Income: +$9.5
Land Cost: -10%
Land Area: +38%
Tech Cost: -12.6%
Environment: -1 (depends on if you have coal or oil as default)
Soldier Cost: -$6
Soldier Efficiency: +42.6%
Soldier Upkeep: -$0.5
Aircraft Cost: -15.2%
Aircraft Upkeep: -25%
Aircraft Limit: +10
Tank Cost: -8%
Tank Upkeep: -17%
Navy Cost: -23.5%
Navy Upkeep: -35.2%
CM Cost: -20%
Nuke Cost: -20%
Nuke Upkeep: -20%
Triples the value of land when selling (from $100 to $300)
Removes 1 day of nuclear anarchy
Reduces global radiation effect on an individual nation -50%
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This trade circle now only needs the following resources:
Uranium
Iron
Gold
Aluminum
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I've got Coal and Lead, and I'll change my team color to blue.
http://tournament.cybernations.net/nation_...tion_ID=1001127
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Bonus Resource Bonanza
This trade circles now needs:
[Aluminum]
[Coal]
[Gold]
[iron]
[Marble]
[Oil]
[Rubber]
[silver]
[Lumber]
[1x Wildcard]
Bonus Resources: [Fine Jewelry] [steel] [Construction] [Asphalt] [Automobiles] [Microchips] [Radiation Cleanup] [scholars] (Note:Scholars requires a literacy rate of 90% or greater)
This set up will provide you with 8 bonus resources. This set up will provide you with a good mix of infrastructure cost reduction and income boosters.
Infra Cost: -35.2%
Infra Upkeep: -21.3%
Happiness: +14
Income: +$9.5
Land Cost: -10%
Land Area: +38%
Tech Cost: -12.6%
Environment: -1 (depends on if you have coal or oil as default)
Soldier Cost: -$6
Soldier Efficiency: +42.6%
Soldier Upkeep: -$0.5
Aircraft Cost: -15.2%
Aircraft Upkeep: -25%
Aircraft Limit: +10
Tank Cost: -8%
Tank Upkeep: -17%
Navy Cost: -23.5%
Navy Upkeep: -35.2%
CM Cost: -20%
Nuke Cost: -20%
Nuke Upkeep: -20%
Triples the value of land when selling (from $100 to $300)
Removes 1 day of nuclear anarchy
Reduces global radiation effect on an individual nation -50%
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Great, added to the list
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This trade circle is awesome
Bonus Resources: Gems, Construction, Asphalt, Automobiles, Microchips, Steel, Radiation Cleanup, Scholars(Require 90% Literacy Rate)
Needed Resources
Coal:
Oil: Joss2K
Lead:
Gems: Joss2K
Uranium:
Iron:
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Hi I'm looking for a member to join my trade circle.
I need lumber and iron.
please in game pm me or put a post under this
Also, change your team color to maroon
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I am a very reliable tech seller
It's also a great deal.
First send me 3 million and I'll send you 100 tech as soon as possible
http://www.cybernations.net/nation_drill_d...ation_ID=270106
PM me for more informations
P.S. Don't post replies if you're a tech seller
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bump
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bump
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Aluminum and Spices and willing to continue this trade forever.
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Aluminum and Spices and willing to continue this trade forever.
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Aluminum and Spices and willing to continue this trade forever.
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Aluminum and Spices and willing to continue this trade forever.
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Aluminum and Spices and willing to continue this trade forever.
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I have aluminum and spices, and will continue this trade forever.
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I have aluminum and spices and I am already a marroon team member
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Aluminum and Spices for me.
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I am tired of unreliable trades so this trade circle is for the Construction, Fast Food, and Beer bonus resources.
Three BR
It yields you:
Initial infrastructure cost: -33%
Infrastructure upkeep: -18%
Population increase: 27.5%
Citizen income increase: $1.5
Population happiness increase: 12
Initial land cost: -15%
Purchased land area increase: 8%
Natural growth increase: x0
Technology cost decrease: 0%
Environment: 1
Soldier increase: 35%
Soldier cost decrease: $-3
Soldier upkeep cost: $-0.5
Tank cost decrease: 0%
Tank upkeep cost: -5%
Aircraft cost decrease: -8%
Aircraft upkeep: 0%
Aircraft limit increase: 10
Cruise missle cost decrease: 0%
Cruise missle upkeep: 0%
Nuke cost decrease: 0%
Nuke upkeep: 0%
Current List:
Aluminum: alec960531
Cattle: RyanGDI, Kineticard
Fish: Kineticard
Iron:
Lumber:
Marble:
Pigs:
Spices: alex960531
Sugar:
Water: RyanGDI
Wheat:
Uranium:
TPF and Frostbite- End of Party
in TE OWF Archive
Posted
http://tournament.cybernations.net/nation_...&Extended=0
attacked me after peace was declared, he even knew what was happening. I demand full attack for this guy