Jump to content

Chairman Cao

Members
  • Posts

    233
  • Joined

  • Last visited

Posts posted by Chairman Cao

  1. I don't think that has yet fully happened and doubt it will. IMO this game is self-normalizing because the majority of players actually do prefer some degree of war, so the longer we go without war the more people get bored and the more the general population's desire increases. Granted there are many who genuinely do not want war and see more than a sliver of fun or skill in pure economics, but those are ultimately a minority. On the other hand overly reckless and impatient players do get forced out very early on, but unless we by chance reach a point where the great majority of the population fall into the hippy category, there will always be war and always fun.

  2. Good point. Maybe the only way would be to buy it mid-war, keep logs of every air battle and analyze them after. I admit this isn't very practical though ;)

  3. Dark Templar has got some nukes...A nice amount too, for only 44 members.

    Indeed, but you're an ally of ours, it goes without saying that you're elite ;)

    It may be easier to understand and a better gauge if you simply had the to 30 (or so) highest nuke per member count in a chart of their own. I also say it because GRAN has 5.3 nukes per member and yet no mention on any charts and I'm jealous :lol:

    I'll consider this for future, it's not a bad suggestion but would be purely of academic interest. The reason I have so far limited it by size and nuke count is because they're both indications of power, whereas an alliance with say 10 nukes/member but only 20 members would score very high in the rankings and probably do very well on an individual basis, but still won't have much sway globally.

  4. Thanks for the updates. :)

    Any chance of adding Argent to the nukes per member update please?

    Since you ask nicely and have an impressive ratio, done :)

    I will probably extend the list next week to include anyone in top 50 by nuke count, which would be quite reasonable while only extending the list by a handful of alliances such as yours who deserve to be in there.

  5. I was wondering what you all think is EXPECTED of an alliance. I am currently in one and its possible I expect to much from it so I was wondering what you think a good alliance should be able to deliver to its members or possibly Planet Bob in general.

    That will depend largely on what you want out of the game. You're best off joining an alliance who has similar aims to yourself, and while I could define my personal aims and playstyle I won't pretend there is a 'right' one, because it's a game after all.

    The other major consideration is whether you want large vs small - a large alliance will have more sway over the game on average (with notable exceptions); easier options to get a stable tradeset and buy/sell tech; and will be slightly less vulnerable to sudden changes in global allegiances. On the other hand in a smaller alliance you'll get to know a larger proportional of members individually so such alliances tend to have more of a community feel, be more open in passing on information, generally more loyal and the average player slightly more knowledgable.

    That is certainly not to say you can judge an alliance from its size at all, but these trends do exist to small degrees.

  6. For a nation with 5,500 inf. the SSS would be a better first wonder than the stock market. The stock market is only better as a first wonder because it's 10m cheaper but usually people only have around 4k inf when the start buying wonders.

    Good point. The $10 increase in base income from SM does actually give better income at low infra levels than the 7.14% increase of SSS, but at some point between around 3k and 4k infra (depending mainly on tradeset) the SSS will pull ahead, certainly by 5.5k. I'd forgotton about that since most people buy their first wonder at lower infra.

  7. Nukes per Member - 22/02/09

    Changes this week:

    - Increased pool to include top 50 by score so as to cover much the same alliances as Kroknia. I will continue including anyone in top 20 by nukes or member count who does not also fall within the top 50 by score, but at present no alliance is in this situation anyway.

    - Initial value in main list is now score rank not NS rank, to fall in line with previous change. This will make very little difference and list is still sorted by nuke count.

    - Like Kroknia I will keep tracking anybody who has previously qualified but drops out for the main list, for a reasonable period of time. For the >10 list I will keep tracking anyone who falls short of 10 nukes/member unless they drop below 8.

    - Changed colour ranking back from quartiles to original absolute system, but altered brackets slightly, see below. Quartiles will still be reported but will not affect anything else.

    All Top-50 Alliances by Score*

    Alliances are sorted in descending order by nuke count, the initial value is their Score rank to use as comparison. Bold value is nukes/member ratio. Value in brackets is change from last week; any change of less than 0.05 is not shown.

    Red: >15 nukes/member

    Orange: 7.5 - 15 nukes/member

    Blue: 4 - 7.5 nukes/member

    Green: 2 - 4 nukes/member

    2) Independent Republic Of Orange Nations - 4.5 (+0.2)

    1) New Pacific Order - 3.5

    6) The Order Of The Paradox - 16.6 (+0.2)

    11) The Grämlins - 18.8 (+0.1)

    3) Multicolored Cross-X Alliance - 2.4

    15) FOK - 5.3 (-1.0)

    14) The Phoenix Federation - 6.1 (+0.3)

    5) Mostly Harmless Alliance - 2.7 (+0.1)

    4) Sparta - 2.5 (+0.1)

    7) Fark - 4.3 (+0.2)

    10) New Polar Order - 3.6 (+0.6)

    35) Umbrella - 16.9 (-0.5)

    19) Valhalla - 8.7 (+0.1)

    13) Viridian Entente - 3.4

    41) Poison Clan - 16.9 (+0.7)

    9) Ragnarok - 2.4 (+0.1)

    42) Global Order Of Darkness - 10.3 (+0.2)

    12) The Order Of Light - 2.8 (+0.2)

    46) The Order Of Righteous Nations - 10.8

    25) Echelon - 6.6 - (+0.3)

    8) Orange Defense Network - 1.4

    23) Greenland Republic - 3.6

    32) RnR - 4.3

    48) Vanguard - 9.9 (-1.2)

    29) Loss - 3.8

    47) Nusantara Elite Warriors - 5.3

    34) Random Insanity Alliance - 3.6

    30) World Task Force - 4.7

    17) The Democratic Order - 1.0

    31) M*A*S*H - 3.5

    27) Nueva Vida - 2.7

    20) The Dark Evolution - 1.7 (+0.1)

    28) Monos Archein - 1.9 (+0.1)

    37) The International - 2.7

    21) Global Democratic Alliance - 1.6 (+0.1)

    18) Grand Global Alliance - 1.3 (+0.2)

    79) Argent - 8.0

    26) The Legion - 1.3

    50) Fellowship Of Elite Allied Republics - 4.1

    22) United Purple Nations - 1.5 (+0.1)

    45) The Centurion Brotherhood - 2.2

    40) The Templar Knights - 2.6

    38) NATO - 1.7

    43) The Foreign Division - 2.3

    39) Commonwealth Of Sovereign Nations - 2.2

    36) Invicta - 1.6

    33) North Atlantic Defense Coalition - 1.6

    24) Mushroom Kingdom - 1.8

    49) We Are Perth Army - 1.1

    44) Ubercon - 1.4

    16) Green Protection Agency - 0.2 (+0.1)

    Quartiles: Q1 = 1.74, Q2 = 2.74, Q3 = 4.67

    Mean: 4.56

    * Any alliances not in top 50 by score but in top 20 by either nuke count or member count also qualify. In addition, alliances who have previously qualified will remain in the list for a reasonable period of time.

    All listed alliances with over 10 nukes/member

    Bold value is nukes/member; value in circular brackets is change from last week; values in square brackets are rankings for nuke count and total NS respectively.

    The Grämlins - 18.8 (+0.1) --- [4, 11]

    Umbrella - 16.9 (-0.5) --- [12, 35]

    Poison Clan - 16.9 (+0.7) --- [15, 41] -- Overtake TOP

    The Order Of The Paradox - 16.6 (+0.2) --- [3, 6]

    Molon Labe - 14.7 (+0.1) --- [25, 62]

    Aircastle - 12.1 (+1.0) --- [48, 121] -- Overtake Vanguard; Overtake Old Guard

    OMFG - 11.8 (+1.0) --- [63, 111] -- Overtake TORN; Overtake Old Guard

    Old Guard - 11.4 --- [34, 52]

    The Order Of Righteous Nations - 10.8 --- [19, 46] -- Overtake Vanguard

    Global Order Of Darkness - 10.3 (+0.2) --- [17, 42] -- Overtake Vanguard

    Vanguard - 9.9 (-1.2) --- [24, 48] -- Out but tracked while still above 8

    Miscellaneous Stats

    - The global average nukes/player is 2.16, an increase of 0.09 from last week.

    - The 50 alliances considered in the main list together comprise 45% of the global membership, and hold 77% of the global nukes.

    - The eleven alliances to have >10 nukes/member together comprise 2.9% of the global membership, and hold 19.2% of the global nukes.

    - Biggest weekly gainer in terms of nukes/member is OMFG with +1.04. In the main list it's Poison Clan with +0.66.

    - Biggest weekly loser in terms of nukes/member is Vanguard with -1.22. (NB: I somehow had Viridian Entende's nuke count wrong last week, so gain is not given)

    All data as at 22/02/09 AM

  8. Wonder without a doubt by that point.

    The main choice for you is military vs economic. If you expect to get a war soon then go SDI as you don't have uranium for an MP. If you do end up in a nuclear war and not vastly outnumbered then SDI will likely save you more in infra alone then the extra income from any econ wonder would gain you.

    If on the other hand if you choose economic, Stockmarket will give the highest income increase, but you may wish to go with NRL which will give nearly as much but with the extra citizens will provide extra improv slots for navy or whatever in a war.

    There is a case for DRA also but as you don't have many tech deals already it won't benefit you at all.

  9. I don't understand the logic of the MFO calc myself. Part of the reason I never bothered to fix it. I'd have to just rewrite the darn thing.

    IIRC when I looked at the code it was nearly there but the big issue was that it caculated difference in bills based taking into account the difference in infra at the two levels but NOT the difference in upkeep per level. Whoever wrote it first probably assumed this was a reasonable approximation, but since the difference in profits is very small to begin with, it's actually far from reasonable, and makes the figures wildly off. This may not have been the exact reason, but it was something similar if not.

    Edit: Not to berate the site though. All the other calcs on MFO are spot on in my experience and I use the infra cost one regularly :)

  10. I'd love to see what your worst-case analysis shows.

    12 ground attacks

    1 defeat alert

    12 bomber runs

    12 CMs

    6 nukes

    18 Naval Actions (I'm not sure how you would even calculate Blockade effects)

    All of that at max damage, and replenishing all your military in between them all, not to mention replenishing after your own attacks. Yeesh...I'd better start saving a bit more! ;)

    You can only get hit by one nuke per day fortunately, though you can fire as many as you like at nations which haven't yet been hit, which evens the odds a little when you're massively outnumbered :)

    I expect the maximum damage would always be done by your enemies all attacking at once after their (the first guy's) nuke to maximise damage compared with 1 at a time or 3 groups of 2 where you could buy troops in between and lose fewer battles. There could well be some compromise though such as nuke followed by the weaker attackers, then the stronger ones together after to rebuy aircraft. In that case you'd be better off turtling though... hmm.

    For fun though I'll work out the absolute worst case financial loss, but later, gtg work in 10 mins :(

  11. That is exactly our point. So until you all fix your little problem with speaking frankly, we will continue to do it for you and we will continue to be the centre of every conversation. It is not our fault that everyone else is too busy cowering in their hidey-hole to elucidate the words "you're wrong".

    I agree that most people in established alliances are limited in how frankly they can speak, but this varies greatly in extent and in many cases the limitation is self-imposed, out of respect for their own alliances image rather than personal fear. This does not mean that people don't agree with you on many issues, merely that they have to express it in less direct ways; I'm sure you've already realised this even if it irritates you.

    The unfortunate and unavoidable reality for you (Vox) is that while there are many people who understand subtlely, the type of stupid people who can't understand it will still understand frank speech, yet are also the ones most likely to respond with knee-jerk reactions and insults. So by engaging the great majority you're also exposing yourself to the minority at the bottom of heap who start all the crap. There's no easy way to avoid this other than ignore it.

    Personally I find a good way to extract useful info and interesting points of view from all the rubbish in OWF is to scan through the posters' names and mentally filter out a list of certain people I've built up, OR anything starting with a quote from one of these posters, OR quoting an insult of any kind. Such rebuttals aren't necessarily made by foolish people themselves, merely people who get dragged into things too easily, and the subsequent discussion while perhaps factual is guaranteed to be irrelevant. I also find the first few pages tend to be the most interesting after which a thread often degenerates, though it depends somewhat on the nature of the thread and who has posted it.

  12. It is good as long as you have income improvements to go.

    I don't get the waiting for ever logic at lower infra jumps.

    That was my point too. Not sure about the 3k jump but certainly at 1k and 2k where you'll still be gaining significant income increases through extra economy improvs, make the jump ASAP.

  13. I recently bought MP and SDI as my second and third wonders respectively. If war takes much longer not only will their relative advantage decrease, but I'll be irritated that I didn't go for economy wonders in the meantime.

×
×
  • Create New...