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bibliophile

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Posts posted by bibliophile

  1. no ones gonna buy 50 tech for $3M when they can get 100 tech at the same price

    I've sold to a few people at that price. True, most insist on the standard 100 tech for $3mil, but there are exceptions. So if he can get it, more power to him. If not, he'll have to change his price.

  2. I have one aid slot coming open tomorrow (Dec. 23rd) that I want to fill. I'll send you 50 tech and you send $3mil in 10 days. I'd like to make this an ongoing deal that repeats every 10 days after the money is sent, although I will consider a one-time setup. Either way you must be reliable and not at war.

    Send me a pm ingame: http://www.cybernations.net/nation_drill_d...ation_ID=246266

  3. The alliance of IRAN is looking for more fear mongering, propaganda spouting, suicidal maniacs to join us in taking over the cyber-world, or at least in wrecking up the place!

    Oh, and on the sane side of things, we've got some awesome membership bonuses like up to $6,000,000 in growth aid in your first month and a sweet tech deal with another alliance from which your nation can make millions of dollars per month (insert picture of yourself rolling around in a pile of cash :D)! Plus, we're protected by The Phoenix Federation so you can be as peaceful or as warlike (to a reasonable extent ;) ) as you want.

    If you're at all interested, just message me back (http://www.cybernations.net/nation_drill_display.asp?Nation_ID=246266) or go ahead and sign up right here (tell ’em I sent you):

    http://s11.zetaboards.com/CN_IRAN/forum/39285/

    (you'll have to register on our forums first though)

    Wiki link:

    http://cybernations.wikia.com/wiki/Indepen...f_Armed_Nations

    IRC:

    http://www.coldfront.net/pjirc/chat.htm at #iran

  4. "Some of you may not have heard of this wonderful little strategy, when your infra bills reach roughly $500,000, you can replace 5 improvements with 5 Labor Camps, they will decrease your infra bills by about 45%, make sure that you have enough money for 5 days of bills and enough money to re-buy 5 of the improvements you destroyed . 5 days later, pay your bills, destroy your Labor Camps, buy the Improvements you replaced and collect 5 days worth of income. There you go, you saved about $800,000.

    When you have all the worthwhile improvements, get rid of your Labor Camps to collect and buy them again to pay bills, once every 2 or more days, be careful, you can’t stay more than 2 days without paying bills, otherwise you won’t be able to buy Labor Camps, resulting in loss of money.

    This is only recommended for serious players, as it requires more effort than usual."

    Does this take into account any potential loss of income from the deleted improvements that provided population and/or income increases?

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