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Stewie

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  1. Hey guys/Gals/QuantumPresbiterians Long Term Trade Circle is on the Menu Today. Resources Fish Wine - StewieLand Furs - StewieLand Oil Coal Lumber Aluminum Rubber Marble Iron Uranium Wheat Bonus Resources Asphalt Automobiles Construction Steel So.. What does this trade circle give me I hear you cry?? Ability to go Nuclear Initial infrastructure cost: -42% Infrastructure upkeep: -26% Population increase: 16% Citizen income increase: $3.5 Population happiness increase: 7.5 Initial land cost: -15% Purchased land area increase: 35% Natural growth increase: x3 Soldier increase: 38% Soldier cost decrease: $-6 Tank upkeep cost: -10% Aircraft cost decrease: -16% Aircraft limit increase: 10
  2. You don't need Uranium to go nuclear, it just means that if you don't have Uranium it doubles your upkeep costs. Sorry duder, but as i said, this is a growth orientated trade circle. Welcome Aboard PainMaker
  3. Hey guys/Gals/QuantumPresbiterians Long Term Trade Circle is on the Menu Today. Resources Fish Wine - StewieLand Furs - StewieLand Oil - Painmaker Coal Lumber Aluminum Rubber Marble - Painmaker Gold Lead Iron Bonus Resources Asphalt Automobiles Construction Microchips Radiation Cleanup Scholars Steel So.. What does this trade circle give me I hear you cry?? Aluminum – Increases soldier efficiency +20%, lowers infrastructure purchase cost -7%, and lowers aircraft purchase costs -8%. Coal – Increases the purchased land area of a nation by 15%, increases soldier efficiency +8%, and lowers infrastructure purchase cost -4%. Fish - Increases number of citizens +8% and lowers land purchase cost -5%. Furs – Increases citizen’s daily income +$3.50 and triples the natural growth of a nation. Gold – Increases citizen’s daily income +$3.00 and lowers technology cost by 5%. Iron – Lowers soldier purchase cost -$3.00, lowers infrastructure upkeep costs -10%, lowers infrastructure purchase costs -5%, lowers tank upkeep costs -5%. Lead – Lowers cruise missile and nuclear weapon purchase cost and upkeep cost -20%, lowers aircraft upkeep cost -25%, lowers tank purchase and upkeep costs -8%, lowers soldier upkeep cost -$0.50, reduces environment penalties for owning nuclear weapons by 50%, and lowers all navy vessel upkeep cost -20%. Lumber – Lowers infrastructure purchase cost -6% and lowers infrastructure upkeep costs -8%. Marble – Lowers infrastructure purchase cost -10%. Oil - Lowers soldier purchase cost -$3.00, increases population happiness +1.5, increases soldier efficiency +10%, lowers tank upkeep cost -5%, lowers aircraft purchase cost -4%, and lowers all navy vessel upkeep cost -10%. Rubber - Increases purchased land area of a nation by 20%, lowers land purchase cost -10%, triples the value of land when selling (from $100 to $300), lowers infrastructure purchase cost -3%, and lowers aircraft purchase cost -4%. Wine – Increases population happiness +3. Bonus Resources Asphalt - Lowers infrastructure upkeep cost -5%. Automobiles - Increases population happiness +3. Construction - Reduces infrastructure cost -5% and raises the aircraft limit +10. Microchips - Reduces technology cost -8%, increases population happiness +2. Lowers Frigate, Destroyer, Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -10%. Radiation Cleanup - Reduces nuclear anarchy effects by 1 day. Improves a nations environment by 1. Reduces global radiation for your nation by 50%. Scholars - Increases population income +$3.00. Requires a literacy rate greater than 90% Steel - Reduces infrastructure cost -2%. Lowers all navy vessel purchase cost -15%. With all that it should assist any nation really with getting more citizens, increased income, cheaper infrastructure & increased land growth. Radiation Cleanup should also assist with the current crap Environment due to the recent WW So. Any Takers? If you need a harbor I can help you out with paying for one.
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