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maxwell little

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Posts posted by maxwell little

  1. The impression I get is that the MP and SDI are essentially supposed to balance each other. The ideal way for an alliance to hit another is a reverse curbstomp, where a lot of 5-6k infra nations with MPs hit nations who have 33% more NS. Essentially, nukes allow you to fight up, where without them you need to fight down to have any hope of winning a 3 vs. 1. The MP allows the mid sized block to do far more damage then their ns would suggest. The SDI I believe was put in to counter this, since only 40% of those nukes would hit the larger nation, it would be able to launch off enough nukes to knock those mid sized nations down 1000-2000 infra, and then after 7 days essentially knock them out of the war because they do not have enough NS to attack the nation again. The SDI means that a nation who has it and is attacked by 3 smaller nuclear nations (75%ns) would have a fighting chance at staying strong enough, with the larger warchest, to escape a redeclare and at the same time be able to keep firing off nukes at more and more mid sized nations. The SDI increases suvivability, it makes a smaller warchest go farther, and allows large nations to stay in the fight longer. The MP allows a smaller nation to do disproportionate damage, allowing the Mid-sized nation block to attack up into the high range, in 3 vs 1 curbstomp attacks. (There are 3 times as many top 10% nations as top 3%, and they may still be within the ns range for mutual declaration. They likely were back in the 50-200% days.) This was much more important with the war range at 50-200%, when a 4999.99 nation with the MP (definately economically possible) could hit 3 7999.99 nations with nukes, and do far more motenary damage, as th einfra cost from 7k to 8k is likely more than from 0 to 5k, or fairly close. with war range narrowed, this curbstomping is reduced, but still important.

  2. Buyer 1: Maxwell Little

    http://www.cybernations.net/nation_drill_d...ation_ID=258780

    Buyer 2: Ragwing (Link screwed up, click on the one in the post below.)

    http://www.cybernations.net/nation_drill_d...ation_ID=239918

    Buyer 3: LordAtum

    http://www.cybernations.net/nation_drill_d...ation_ID=194380

    Seller 1: Esox Lucius

    http://www.cybernations.net/nation_drill_d...ation_ID=259991

    Seller 2: livercooler

    http://www.cybernations.net/nation_drill_d...ation_ID=235105

    Seller 3: Helioununs

    http://www.cybernations.net/nation_drill_d...ation_ID=278768

    Buyer 1 sends 3 million to Seller 1

    Buyer 2 sends 3 million to Seller 2

    Buyer 3 sends 3 million to Seller 3

    Seller 1 sends 50 tech each to Buyers 2 and 3

    Seller 2 sends 50 tech each to Buyers 1 and 3

    Seller 3 sends 50 tech each to Buyers 1 and 2

  3. The nation of Hypertechnologies has devised a method to obliterate your radioactive cobalt using a neutron laser, which causes all of the cobalt to instaneously split into smaller particles, emitting enogh energy to vaporize anything inside a 10 cubic kilometre sphere of air. The neutron beam will then go into wide field to breakdown any radioactive fallout into stable elements. We will use this at update unless you stand pown.

  4. I have 3999.99 infra and make 3.7 million a day, minus 1 million in bills. However infra costs me 50k a level. I don't want the tech but you are doing good by selling. You should read up on 1x1x1 deals and sell 100 for 3 million.

  5. I am selling tech. I know you buyers can sometimes be strapped for cash, so my prices are set at a level which will work for both of us, not just me. :)

    50 tech: 1.5 million 1.5mil/50

    100 tech: 2.7 million { 10% off} 2.7mil/50/50

    150 tech : 4.0 million {11% off} 3 mil/50/50/1mil/50

    I have 3 free slots, so first 3 to pm me or reply here get the slot.

    http://www.cybernations.net/nation_drill_d...ation_ID=258780

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