Thank you, that's very useful information.
Using non-decimal values in cybernations, -55, 100 also results in 99% efficiency.
Close enough for me. At least we'll have three different data points for me to contribute to next month's search.
Based on last month's locations (I never moved the 99% facility), here's some results from Luna's table:
Moon Lat
Moon Lon
Mars Lat
Mars Lon
Probability
Previously Observed In These Months
-55
101
-84.00000002
-150
89.90760%
12/2012
-55
101
-84.00000002
-149
8.47062%
-54
101
-84.00000002
-149
1.62115%
-55
101
84.00000002
-150
0.00062%
Very cool. If you could find a link to that spreadsheet, I'd be happy to help contribute to the process. In the meantime, I'll test the coordinates you provided.
My moon facilities remain at the previous coordinates and are showing as 96% effective. Is it possible the hotspot has not moved far? Or is that just decay from no longer being at the hotspot?
The Military Advisor tool shows me as being able to add additional ships of various types (e.g. I have 5 corvettes - it says I can build a sixth). In actuality, I can't add any.
Team: Black
Nation Name: Curitstan
National Leader: Starschwar
Link to Nation: http://www.cybernations.net/nation_drill_d...ation_ID=161791
Your Resources: iron and silver
Needed Resources: coal. I'd prefer the second resource to be cattle, sugar, or pigs.
I'm aware that Border Walls do not decrease the effect of global radiation on a nation. However, would building them counteract other environmental prolems, lessening the overall blow of the current high GR level?