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chris447

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Everything posted by chris447

  1. chris447

    Middlemen

    http://www.cybernations.net/nation_drill_d...ation_ID=236717
  2. http://www.cybernations.net/nation_drill_d...ation_ID=236717 ill give you 3mil and 50tech today after you make the donation you will end up with 12 mil and 200 tech i will not screw you over
  3. i would like 3 mil to help with my infra jump no this is no joke http://www.cybernations.net/nation_drill_d...ation_ID=236717
  4. we now have forgin 3x3x3
  5. buying tech 3 mil for 100 my nation pm me in game mha nations get first shot
  6. we have over 70 buyers looking for sellers
  7. We have a mass demand for sellers click the link and sign up.
  8. We MHA are currently looking for tech sellers. We do all the work for you all you have to do is post your nation name and link. We organize the deals and make sure they get done on time. When you sign up you will probably be doing a deal in hours or less. Click for MHA tech deals
  9. $20 for 18 mil ill send 3 mil today and you make donation today im trustworthy http://www.cybernations.net/nation_drill_d...ation_ID=236717
  10. on 7BR and 8BR trade sets. In most cases, these trade rings will not be the most efficient for your nations. Doing the math shows that the more flexible 3BR, 4 BR, 5BR or Affluent Popluation/Fine Jewelry setups will almost certainly be a better option for your nation. While more bonus resources seems like it would be better, it is not so. All bonus resources are not created equal - the goal is to have your net profits (income - expenses) be highest. The best bonus resources happen to be the ones that boost your population and income, as those improve your profits more than the bill saving resources do. Also, do not discount the base resources that go into these bonus sets
  11. This is a 5br AF/FJ ring. We need: Fish: Wine: Chris447 http://www.cybernations.net/nation_drill_d...ation_ID=236717 Lumber: Marble: Coal: Iron: Lumber: Aluminum: Gems: Silver: Furs: Oil: Chris447http://www.cybernations.net/nation_drill_display.asp?Nation_ID=236717 This Circle Gives: Initial infrastructure cost: -39% Infrastructure upkeep: -18% Population increase: 13% Citizen income increase: $13 Population happiness increase: 12 Initial land cost: -5% Purchased land area increase: 15% Natural growth increase: x3 Technology cost decrease: -5% Environment: 0 Soldier increase: 38% Soldier cost decrease: $-6 Soldier upkeep cost: $0 Tank cost decrease: 0% Tank upkeep cost: -10% Aircraft cost decrease: -12% Aircraft upkeep: 0% Aircraft limit increase: 10 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0% Construction requires technology level of 5 of greater. scholars need a litericay rate of 90% Post with your resources, name and link to join. Nation Links: Chris447:http://www.cybernations.net/nation_drill_display.asp?Nation_ID=236717
  12. http://www.cybernations.net/nation_drill_d...ation_ID=236717 have5 open slots i send cash first pm me in game with offer
  13. chris447

    tech

    http://www.cybernations.net/nation_drill_d...ation_ID=236717
  14. chris447

    tech

    iam a buyer looking for a 3x3x3 have the money and 4 slots open want asap
  15. i am going to have to scrap this iam in a banker push today
  16. who will waste a slot for 5 tech
  17. i have wine and oil i will be in this a a perm
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