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jraenar

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Posts posted by jraenar

  1. Ok, script is saying to try lon=156&lat=-28.99999999 now.

     

    I never got my script to do the errors quite right, so if that is wrong I would try:

    lon=156&lat=-29.00000001

    lon=156&lat=-28.99999998

    lon=156&lat=-29.00000002

    etc.

     

    The longitude has never been affected by the floating point errors. Chintan's attempts to nail down the error predicted a few spots where the error jiggle was different from the .99999999 my script outputs, but I don't think we have ever seen those points. Maybe this is a first.

  2. 1 hour ago, shahenshah said:

    You speak as if you are a member of DK or LC. 

    Really grasping for a "gotcha" here, eh? Like Haf said, Iso was part of DK. It's perfectly reasonable to use the "we" and "our" pronouns when speaking about former membership, especially as all those verbs are past tense, or denying a present agenda for a grouping that no longer exists.

     

    Kiwi is throwing you a lifeline here. You should take it. Because highlighting all the "we" and "our" in the quote makes you look even more silly.

  3. 33 minutes ago, Sephiroth said:

    After Last Call merged with the remains of DK who wanted war with NG/NpO this war; I'm not sure they are the same alliance NPO signed that treaty with.

     

    So my instincts tell me you're full of BS & by now the cancellation clause for the NPO/LC treaty has already passed. So if Doom's grand plan was infiltrate an alliance like Last Call & then call in their treaty partner after successfully advocating they jump off a cliff from within; I think it didn't work & its an attempt which reeked of desperation if pulling NPO in was the grand plan here. 

    There was no merger. All the former DK members in Last Call went through the normal application process. Our government setup hasn't much changed since our founding, I believe the only change has been Haf put in charge of FA since he's one of the only ones consistently around the forums and IRC. The rest of us just lift our heads away from our drinks when it's time to hurt something.

     

    Also, seeing as you are privy to neither Last Call gov discussions, nor NPO gov discussions, your speculation as to the status of our treaty is based on nothing but your own bowel contents. If NPO has decided to cancel on LC, that would certainly be news to us. You may want to consider your words more carefully.

  4. C'mon Caladin. I love GPA too, and even I cannot defend that strategy. 5 nations can't coordinate 10 ground attacks? They should be looting from him.

    oya has 61k tech and 200k land. He'll have more citizens from land than most GPA nations will have from infra. This means he will have at least double the soldiers/tanks of any potential GPA challenger. The tech advantage has him doing 2-3 times the damage of anyone else GPA may throw at him.

    So yeah, five nations cannot coordinate ten ground attacks. Whomever has the misfortune of starting with the highest odds will lose both attacks, with odds somewhere in the 15-20% range. After the first three get their attacks in, the other two may have a shot at 40-50% odds.

    Meanwhile, oya will get odds in the 70-90% range whenever he chooses to deploy. He'll probably run cautious attacks for the first 4-6 attacks, then run aggressive to run down deployed troop levels and re-buy defenders.

    Grinding out damage on the ground is the wrong way to go when you are facing that large of a tech and land deficit.
  5. Your math is wrong. Say you are correct in how it all goes down- 200*12= 2400 tech alone this is 400 tech more than what you state oya would win. Add in even 4 victories of 300 tech plus the 1k EMP nuke and you are at 3700 tech loss per day, not 1600.

    Doc, the 200 tech is the total loss from the 12 cruise missiles. Not 200 tech each. They are CMs, not low-tech nukes.
  6. Making your opponent re-buy infra is how you burn up their cash reserves. If oya was to rebuy back to 30k infra from 0 with all the infra reductions included, that would cost about 9 billion. How much billions do you think he has exctly? I did see a silly claim of a trillion but I'd be surprised he has over 10 billion.

    I would be surprised if he has anything less than 15 billion. It's likely closer to 25 billion. You could check the Stats Awards to get a better feel for the cash involved. Relevant lines are Chindia earning over 141 billion in nation lifetime, and Cuba earning 3 billion in a single collection. oya will not be too far off from these benchmarks. IIRC, he used to own the lifetime earnings award, within the past year.

    As for Smurf, I am well aware that the 6v1 scenario would only happen for the initial round. Changing it to a 3v1 does nothing except reduce chances for GPA to steal tech back from oya, while making it more likely for oya's deployment to succeed in a larger percentage of attacks. Instead of winning 8 of 12 attacks from a single deploy, it would be winning 5 or 6 out of 6. In both cases, the tech lost from nukes is offset by gains from ground attacks. That is why the "winning" strategy is to zero soldiers and lob nukes; it depletes oya's tech without offering opportunity to replenish it from raid gains. As others from GPA have stated, they are aware of the damage they will take as a result of this, and they will not come out ahead in stats. Coming out ahead in stats was never the point.
  7. oya can sell off all his infra and buy back right to where he is now, at least twice over. Likely far more. That's why there is also a condition that his warchest be burned off to 250 million.

    At that size, with the warchests involved, infrastructure is irrelevant. These are nations that make more in a single collection than yours has made in its entire existence. It's the tech and (to a slightly lesser extent) land that is hard to replace. Infra is easy.

    So, sorry. I know exactly what I am talking about. Your "strategy" would literally allow oya to eat the entire GPA upper tier, with no lasting ill effects for oya. Precisely the opposite of GPA's goals.

  8. It's not ignorance to make a mistake and he currently has 4 offensive wars against GPA nations which i did state earlier so i do know this so I'm sure you could've figure that out without a correction but instead you'd rather use ignorance to try to make out I'm ignorant. 
     
    I'm not sure if you even know that winning GA's takes land and tech?? I think it'll be more effective if they coordinated GA's together as well as air, CM's, defeat alert and then drop a nuke but that's just my opinion. If you want to just lob nukes daily then good luck but its going to be a very long war.
     
    Coordinate CM's, Air, GA's, Nuke, Update, Defeat alert, Nuke or however you'd like to utilize your attacks but something similar.
     
    If oya does have deployed soldiers then you could nuke first and then send GA's, it all depends but use your GA slot advantage. You may take some heavy losses but I'd commit those resources asap or he'll just eat them anyway just over a longer period.

    I am well aware of the mechanics of the situation. I am pointing out your ignorance because it is clear that you are ignorant of the mechanics. Simply put, you have no idea how a war at large tech differentials works.

    For the benefit of those who are similarly ignorant, your scenario would work roughly like so:

    Six GPA nations of roughly 20k-30k tech launch an update attack:
    * Cruise missiles: due to IMS, roughly 12 of 24 get through, for roughly 200 tech damage.
    * Bombing runs: irrelevant, neither side is concerned about infra.
    * Ground attacks: oya will be rebuying soldiers constantly throughout update; GPA would be lucky to gain victories in 4 out of 24 attacks, stealing roughly 300-400 tech, depending on underdog victories, etc.
    * Nukes: oya can only be hit with one nuke; standard nuke would do about 500 tech damage, EMP would do 1000.

    Oya's ground attacks in response, I would be shocked if he lost more than two-thirds of the battles. Being conservative, say he only gets half, and steals 2k tech.

    For the slower dragon wannabes in the audience, that's oya conservatively gaining 2000 tech for optimistic losses of 1600 tech. He'll be gaining 400 tech. Every. Day.
  9. No its better to coordinate and fight back with 3 offensive and 3 defensive wars. 30k nuke turret staggers, as well as 30-40k infra staggers.

    "Better," how, exactly?

    Nevermind that you appear ignorant of the maximum offensive wars numbering four these days. But I fail to see how your strategy is any better. It opens up GPA to taking at least treble the damage that they would take from using their current strategy, with a payoff of feeding oya more tech and land than could be nuked away with only a single nuke per day.
  10. Mogar is trying to seem smart, but is being dumb. The strategy adopted by GPA is the ideal way for GPA to reach *their* goals in ending this war. And condemning that strategy only eighteen hours in to the initial implementation seems … premature.

    Prob knows exactly what he is doing. And there is no sacrificing of an entire upper tier happening here.

  11. You want an example of a time we fought on the opposite side as a few of our allies? Look no further back than Disorder. Anarchy Inc and TIO, our MDoAP allies were on the other side, and we oA'd in on TLR for Sengoku. Ask AI, our MDoAP partner, if they feel eternally scorned by our decision. I'd say ask TIO, but we weren't on the best of the terms at the time, and as well, Galvatron wasn't government (at least not to my knowledge) at the time and I'm not even sure was aware we had cancelled the treaty when they took office.

    Just popping in to say wub u long time, dragons!

    \o/ casualties
  12. Hey, I would have declared some more hot and sweaty war if it were not for this pesky nuclear anarchy. Besides, we already had a few wars from … yesterday? What day is it today?

    Understandably, most of our government has an OWF allergy. Because all of you are objectively terrible. I just happened to be the most handy representative available to deal with your lovely stench.

  13. Anarchy_inc_banner_zpsc9b2b983.png


    It has recently come to our attention that The State Of Unified Nations thinks it is hot stuff.

    Pursuant to Article III of the Javahouse League and Anarchy Inc treaty, SUN: we are coming after your pixels.

    Atari Jaguar!

    [8:28pm] Saphyre[AI]: sigs: Board of Directors:
    [8:28pm] Saphyre[AI]: Gambona
    [8:28pm] Saphyre[AI]: Saphyre
    [8:28pm] Saphyre[AI]: Magical Muslim
    [8:28pm] Saphyre[AI]: Stetson76
  14. I'll take it that the overpowered rolling of SNX and NADC is a sign of high respect for them, like we respected NG's power in last war.

     

    I think it's more of a, "hey, it's time for war," and everyone wants to get in some quality pew pew time. And since the AFM/Polar "side" is letting us dogpile, we're having fun rolling over the inept parts of the coalition as an appetizer.

     

    I have not looked at SNX. As far as NADC, not much respect as a fighting force there. I've seen intel reports on about the top third of the AA so far; there is one warchest that goes much beyond a billion, with most far under that threshold. They'll be a smoking crater before the next round is over. Possibly even by the time this round is over.

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