iMatt
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Posts posted by iMatt
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One way to find out for sure is to go 1 day inactive, then buy one of them, see what you would collect, then sell and buy the other and see what you would collect again. Then you'd know for sure.
My guess would be BWs are better for you, since you don't have perfect environment.
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bumpin it up.
JOIN!
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You should come back to GGA, IRC's been a bit quiet since you left.
Too true. Come back!!!
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I think there is some sort of thing in place, with some Wonders being required for other wonders (ie the NRL req'd for several of the higher wonders).
But I agree there should be more customization, and tougher choices.
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We lost someone big I'm assuming
We lost 2 ghosts (one from Legio X, and one from somewhere else). They went inactive, both around 18k.
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I don't know how I didn't see this... But this is
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It could be that you weren't in many battles, but since you can field a large army, you get "war weariness" or whatever there is when a lot of your soldiers die.
You may want to look into this further, as admin may have a set # of casualties over a rolling 2 or 3 day period that affect your happiness. If this is the case, large nations would get hurt by this much more than small nations. It should be as a percentage of your citizens.
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I'm SORRY!!!!
lol, but on the bright side theres an awesome new Green team alliance.
That's true I fully expect you to bring your win to the green team with your new project!
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Its understandable as we have been trying to get ghosts change their affilation..
As well as a certain someone who wanted to "make his own alliance"
Gr�mlins, VE and GGA..Not a good day for the greenteam.
Is that green solidarity?
Well we all went in the same direction, I vote yes
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I didn't even get a goodbyeee!
Just kiddin, good luck Prod!
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Well... someone's going to say it, so it might as well be me: Get the SDI!! with your amount of infra, that is the best option, and will "help you economically" when a nuclear rogue nation targets you.
Why don't you want to get it?
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Congrats guys Congrats CP4!
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So abusing the game is strategy?
The sooner we get rid of improvement swaps and government swaping the better.
I agree with improvement swapping, but really what's so bad about gov't swapping?? If you're smart enough to plan 3 days ahead for changes in govt, then you should be able to do so.
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After a certain stage the -5% init infra cost that capitalist gives is worth more than the +1 happiness of democracy
Depending on how much infra you buy.
Just switch Gov'ts when buying infra.
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On a side note i think that Agriculture Development Program is currently a bit useless tbh.
Economically it's extremely weak and it brings little income even for people at 10k+ land.
Militarily land itself doesn't bring very many bonuses and again the 15% bonus and max military raise isn't really notable.
What i would suggest is for it to double land growth as well (making furs a better choice as well) and/or for it to allow the owner to buy land in chunks of 50
It makes me wonder why the most frequently bought new wonder so far is the ADP...
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A big o/ to Viridia for your journey over the past year; I'm glad to see VE and GGA come together for the good of Green and I look forward to a brighter future for your alliance!
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I'd also like some clarification. Is the tech and land STOLEN also increased in the same way?
-matt
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There won't be any more large jumps in the add line/drop line for a while because there are 4 alliances very close together at the bottom of the top 12. For the add line/drop line to move drastically again you'd need all 4 of these alliances to go up at once. So don't worry about another day like yesterday, and no need to change the distance between the lines.
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I've heard of this new strategy with other government types. I would like to discuss whether or not you all think the 3 day government switch restriction should be increased? The change wouldn't be to prevent the strategy but to make people consider the move in case war or some other event took place during a new restiction of 5, 7 or maybe 10 days. Thoughts?
I would hesitate to change this. I think 3 days is a perfect number of days to make rulers think hard about switching governments and plan ahead for collections/war, etc. There is also that anarchy problem. I don't think anarchy should be any more than 3 days, but then there may be people self anarchying just to be able to change government sooner than the new restriction of say, 5 days.
(That said, I'd like to thank you for the recent updates. Any updates to the game will make for more interesting game play and a change from the ordinary. Keep the updates coming!)
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I've always had a question about environment numbers:
If you have 1+GRL environment level (The best level there is), does it change anything to buy another border wall on top of this, or is there a cap on the best environment you can have?
I'm going to test this when I collect next, but that may be in a while, I thought someone may already have figured it out.
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As an interesting aside, I believe it has been upgraded recently - IIRC it used to only give a +10% offensive battle strength.
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We might need to get a mod to start updating the front page, or have a new topic made. Depends on Logan's status.
I personally never looked at the front page anyway. (page 200!) Reading it within the thread is better you get to see all the commentators
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You put a lot of work into this, it's a good read, and keep it up! I may be able to convince someone in the GGA to put something into this.
The Amazing Sanction Race
in Open World RP
Posted
I'm not sure about this update. It will for sure change the idea of "getting sanctioned"... not that being sanctioned is a big thing anyway.