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iMatt

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Posts posted by iMatt

  1. One way to find out for sure is to go 1 day inactive, then buy one of them, see what you would collect, then sell and buy the other and see what you would collect again. Then you'd know for sure.

    My guess would be BWs are better for you, since you don't have perfect environment.

  2. It could be that you weren't in many battles, but since you can field a large army, you get "war weariness" or whatever there is when a lot of your soldiers die.

    You may want to look into this further, as admin may have a set # of casualties over a rolling 2 or 3 day period that affect your happiness. If this is the case, large nations would get hurt by this much more than small nations. It should be as a percentage of your citizens.

  3. Its understandable as we have been trying to get ghosts change their affilation..

    As well as a certain someone who wanted to "make his own alliance" <_<

    Gr�mlins, VE and GGA..

    Not a good day for the greenteam.

    Is that green solidarity? :unsure:

    Well we all went in the same direction, I vote yes :blink:

  4. So abusing the game is strategy? :awesome:

    The sooner we get rid of improvement swaps and government swaping the better.

    I agree with improvement swapping, but really what's so bad about gov't swapping?? If you're smart enough to plan 3 days ahead for changes in govt, then you should be able to do so.

  5. On a side note i think that Agriculture Development Program is currently a bit useless tbh.

    Economically it's extremely weak and it brings little income even for people at 10k+ land.

    Militarily land itself doesn't bring very many bonuses and again the 15% bonus and max military raise isn't really notable.

    What i would suggest is for it to double land growth as well (making furs a better choice as well) and/or for it to allow the owner to buy land in chunks of 50

    It makes me wonder why the most frequently bought new wonder so far is the ADP... :blink:

  6. There won't be any more large jumps in the add line/drop line for a while because there are 4 alliances very close together at the bottom of the top 12. For the add line/drop line to move drastically again you'd need all 4 of these alliances to go up at once. So don't worry about another day like yesterday, and no need to change the distance between the lines.

  7. I've heard of this new strategy with other government types. I would like to discuss whether or not you all think the 3 day government switch restriction should be increased? The change wouldn't be to prevent the strategy but to make people consider the move in case war or some other event took place during a new restiction of 5, 7 or maybe 10 days. Thoughts?

    I would hesitate to change this. I think 3 days is a perfect number of days to make rulers think hard about switching governments and plan ahead for collections/war, etc. There is also that anarchy problem. I don't think anarchy should be any more than 3 days, but then there may be people self anarchying just to be able to change government sooner than the new restriction of say, 5 days.

    (That said, I'd like to thank you for the recent updates. Any updates to the game will make for more interesting game play and a change from the ordinary. Keep the updates coming!)

  8. I've always had a question about environment numbers:

    If you have 1+GRL environment level (The best level there is), does it change anything to buy another border wall on top of this, or is there a cap on the best environment you can have?

    I'm going to test this when I collect next, but that may be in a while, I thought someone may already have figured it out.

  9. We might need to get a mod to start updating the front page, or have a new topic made. Depends on Logan's status.

    I personally never looked at the front page anyway. (page 200!) Reading it within the thread is better you get to see all the commentators :P

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