Optional military clauses and bandwagoning.
I have noticed that there is a universal distaste for "bandwagoning," however, the definition of this phrase seems to vary from individual to individual.
Some people use bandwagoning to mean the exercising of optional military clauses to aid another alliance in wartime.
Some people use bandwagoning to mean attacking an enemy which is already under attack without a treaty requiring such attack.
Some people use bandwagoning to mean joining a war late, after the initial round of attacks, even if there's a treaty requirement to do so.
Some people use bandwagoning to mean joining a war when there's no treaty connecting the alliance or nation(s) joining, even if they're joining on the losing side.
The last meaning is the reason for optional military clauses. Optional military clauses serve no purpose whatsoever except to prevent alliances from declaring war on people who enter a war to support their friends. They do not require anyone to do anything, and do not set up any treaty obligations. They are part of the legacy of this war on bandwagoning.
It is thus ironic that they are now referred to as bandwagoning clauses by some people, given that this ideology of bandwagoning is the reason that they exist.
I think this dislike of bandwagoning misses an essential truth. The reason curbstomp wars can be calculated in the manner that they are is because people feel bound by the treaty web. If they do not have a treaty to an alliance under attack - even if they like that alliance and would prefer to defend them - they are not willing to take action, not because they are cowards, but because they feel it is immoral to enter the war without a treaty.
This is a problem, and is one of the ways in which Cybernations gameplay diverges dramatically from the real world. In the real world, people agree to alliances during war. In both World War I and World War II, the United States did not enter the war until late in the proceedings. Should they be criticized as a bandwagoning force? In both wars, their support was decisive in determining the final victor of the war.
I would argue that alliances should be allowed to declare war for their own reasons, and not be attacked for declaring war without a supporting treaty already in place from before the war began. Respecting the sovereignty of alliances to determine their own values is a step towards both making the game more interesting (as the politics will become more complex, and the treaty-web probably a bit easier to decipher) and more realistic.
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