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About this blog

No, seriously, do you care that much what I think?

Entries in this blog

Scorched Earth To 10 for February 6th

Hi, folks, welcome to another infrequently updated edition of the Scorched Earth Top 10, the list that showcases the biggest heaps of radioactive glass where nations used to be. Let's get down to business. THE GRAVEYARD OF ARMIES: It's worth noting that the top 10 is filling up FAST with the corpses of wars since expired. The most destructive war on record is one of today's active conflicts, but the list is rapidly getting clogged with bodies. To get this top 10 I had to scroll past 26 expir

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Scorched Earth Top 10 for February 4th

Greetings, fight fans. Apologies for the weekend hiatus. I was helping a friend move 11 years worth of belongings from one house to another. A friend who loves books. And buys lots of them. And has narrow steep stairs. My thighs are killing me. Anyway, an improvement in the format for today's top 10. As well as the rundown, I'll also be linking to the war itself, so you can see the stats for yourself, and twiddle the little pie chart and stuff. So without further ado: 10. Steve Buscemi

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Scorched Earth Top 10 - postponement

Apologies, there wasn't a top 10 yesterday and won't be one today. I've been helping a friend move and much too exhausted. I'll come back with more tomorrow. Sorry folks.

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Scorched Earth Top 10 for February 1

Greetings all and welcome to day 2 of the Scorched Earth Top 10. Most of yesterday's wars have now expired, so we have plenty of new entries in the Top 10. I'm not counting expired wars, so the numbering might seem a little weird. Without further ado: BUBBLING UNDER: from a personal point of view I'm sad to report that Umar ibn Abd al-Aziz of GOONS narrowly avoided the top 10 in his admirable winning effort against General Chris Ryan of Anarchy Inc. Better luck in future acts of mass destru

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The Scorched Earth Top 10: The ten most destructive wars on Bob

The Scorched Earth Top 10: The ten most destructive wars on Bob Welcome to the inaugural Scorched Earth Top Ten, where we look in detail at the ten most destructive active wars on Bob. These wars are the upper tier conflicts that in seven days or less have caused more NS loss than most nations in CN even have. This is where the heavy hitters hit heavily, and there warchest battles warchest to make their opponent the biggest smoking hole in the ground. As this is the first episode, all the wa

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Interest Check: Top 10 Most Destructive Wars chart?

My inner stats nerd is wondering: would people enjoy a daily Top 10 of the most destructive wars during this conflict? We could start with a conflict-by-conflict breakdown, then in subsequent days profile any major changes, up and coming wars, that kind of thing. I'd keep it as nonpartisan as possible to avoid it becoming the kind of "slap it on the table and measure it" contest these things usually are. Would this be a thing people read or ignored?

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The Art of What You Can Get Away With

There are two types of politics in Cyber Nations: idealism and Realpolitik. Idealists face the world in a certain way because that's how their code tells them to play. GPA might be a perfect example of an idealist alliance. In their deeply twisted way the Cult of Justitia might be another one. Realpolitik is the art of facing the world on its terms and winning. Alliances of convenience, ground level pragmatism, the art of "power makes right". Most alliances are a combination of the two, es

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How to win at Cyber Nations Moralism without really trying.

1) Identify yourself with a moral code. Don't worry too much about its tenets, as long as they're clearly delineated, and it's easy to identify infractions. 2) Scan the active threads in Alliance Announcements for a few days. Identify an alliance, individual, or policy that transgresses your newly acquired modal code. Note that this is not the same as transgressing the alliance or individual's own moral code. 3) Post in the relevant thread something along these lines: "Your bullying and tyr

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why I quit posting in the boiler room...

I'm sure none of you care about this. I'm certainly not asking you to care about this. If you don't, feel free to stop reading any time you like, and have a full and productive life unburdened by the need to tell me you don't care why I quit posting in the boiler room. OK, here's the broadest reason: I don't really care about this game any more. More than that, I don't really care about this community any more. I'm sure a lot of you are fine people, but this is a game not quite boring enoug

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The myth of cowardice

of all the words thrown around in this war, I think the most irritating must be "coward". Both sides are guilty of it, and at a superficial level it works as propaganda. If your enemy is using a tactic you don't like, being able to make your opponent look cowardly for using it can look tempting as a way of gaining a footing in the PR war. The problem is that it gets used in contexts where it simply makes no sense. Cowardice, if used properly, suggests more than a lack of bravery. It suggest

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On The Validity Of Reparations

So, the latest war just saw its first surrender. Well, kind of. House Of Lords had already surrendered, but the UCN surrender to =LOST=, Poison Clan, and GOONS was the first of any size. This followed days of alliances leaving the war with a "white peace, don't come back" finish, so much so that several people in the surrender thread were horrified by the fact that it was a surrender and not simply peace. In particular, they seemed horrified by the amount of money owed in reparations. For t

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the bombs fall on the just and the unjust alike

Pun not intended. A popular concept in cybernations ever since it began is that of the "just war". Everyone wants to feel like they are in the right, that God (vishnu/shiva/flying spaghetti monster/xenu) is on their side, and will bring them if not victory then certainly vindication. This is why we hear so much talk of casus belli, unwarranted attacks, pre-emptive retaliations, and other such ways of saying "yes, I'm making war, but I'm the good guy". It's all nonsense, of course. Cyber Nat

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The terrible dangers of too much war and too much peace

There are four related problems that will plague any alliance that is seriously trying to make a name for themselves in a game such as this. They in fact cause a fifth problem, namely that the problems are semi-contradictory, and the optimal solution for one is actually a very bad solution for another. The problems are as follows: If players get bored, they will likely leave the game If players get beaten up too badly, they will likely leave the game If an alliance never makes war, when

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The Fun Doctrine

Oh god, not another one. While I'm glad the blog option in the game exists, blogs have a tendency to act as soapboxes, and nothing in this world is more boring that yet another "well, here's what I think about this war..." post. So why have I made one? Because I love the sound of my own voice. Because I, like everyone else, am entirely convinced of my own inner brilliance and think everyone else should respond telling me what great posts I make. But anyway, The purpose of this post is to e

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