HHAYD Posted February 26, 2011 Report Posted February 26, 2011 (edited) OOC: No OOC or IC posts in here please. -------------------------------------------------------------------------- In Midwest Republic's Department of Intelligence's interrogation chambers: "Where is Kerla Vem? We know you know where he his, don't make us explain to you how we knew again!" an interrogator demanded "Go to hell, and take your cheap suit with you!" the suspect, in another room separated by a glass wall, yelled. "It seems you enjoyed the [i]party room[/i]. Perhaps another 92 hours in it would change your mind." the interrogator sighed. He walked over to his radio and spoke; "Use Interrogation Protocol B on AQ58901. Send in AQ46120." The suspect was then injected with anesthesia by an automated needle injector before being unchained from the chair and hauled to the "party room". ---------------------------- Inside the "Party room 9151": "My head hurts..." the suspect thought to himself as he slowly woke up on the padded floor. He looked around, everything was padded, the walls were unusually high. There was a bucket in the corner partially filled with disinfectant that served as a toilet and a container of pure vinegar labeled, "hand sanitizer". Suddenly, six padded panels opened up and revealed loudspeakers. The loudspeakers blared "The Hamster Dance Song" at 2x speed to make it higher pitched and more annoying. The song was also played at at 89 Decibel, occasionally spiking up to 125 Decibel randomly. To make everything more fun (and as standard protocol), songs are required to be repeated until ordered to stop. "$%&@!@#$%*$%&@$%&@$%&@$%&@" the suspect screamed, already driven half-insane from his previous 24 hours experience in the "party room". He was not along though. There were about 500 other prisoners that were reviving the "party room" treatment, about another two thousand being temporarily held in solitary confinement rooms since there were insufficient "party room" chambers and interrogators to handle spike in suspects. The MRDI wanted information on how the Midwest Republic Communist Army managed to form without attracting attention and where is Kerla Vem, the only high ranking official of the MRCA who haven't been caught yet. Edited April 13, 2011 by HHAYD Quote
HHAYD Posted February 27, 2011 Author Report Posted February 27, 2011 [code] Classified: From: ATRA To: Department of Defense Reverse engineering of the GLP's research and military technology that had been recovered by the Department of Intelligence about a year ago is now underway. We are also improving the technology. Current goals for ATRA: -Design standardized components and technology that can be used in many vehicles and equipments. GLP made a mistake of not using standardized components and they were punished with large maintenance expenses and strained logistics. [/code] Quote
HHAYD Posted March 5, 2011 Author Report Posted March 5, 2011 (edited) Normal: In progress Crossed out: Completed Italic: Canceled Bold: Delayed [quote] Status on computer development: [s]We are currently developing the manufacturing process of indium antimonide transistors. They are fifteen times more energy efficient than silicon transistors at the same die size.[/s] Processor 000x series: It uses 90nm indium antimonide transistor based and it operates 1.5x faster than silicon processors at the same size while drawing 10x less energy. The processor is “3D”, increasing its processing power since its circuits are stacked. L1 cache will consist of SRAM, though L2 and higher (and larger) cache will consist of MRAM. Network-on-chip is used as an interconnect. The circuits’ gates are also 3D, decreasing power usage by 50% under load and 37% higher performance at low voltage (0.6-0.7) or 11% higher performance at high voltage (1.0). Processor 99x: It has 128 modules (16 parallel cores per modules, 2048 cores in total) with a clock rate of 500 MHz per core, L1 64 KB of cache per core, L2 256 KB of cache per core, L3 16 MB of cache per module and L4 8 GB cache per processor. 4550 W peak, 448.9333 W idle. 134.1842 TFLOPS Processor 70x: It has 32 modules (16 parallel cores per modules, 1024 cores in total) with a clock rate of 500 MHz per core, L1 64 KB cache per core, L2 256 KB of cache per core, L3 16 MB cache per module and L4 2 GB cache per processor. 1137.5 W peak, 112.2333 W idle. 33.5461 TFLOPS MSC-A1 (Mobile Super Computer) Motherboard: It uses 90nm indium antimonide based transistors and network-on-chip as the soon-to-be-obsolete very-large-scale integration will no longer be feasible as the die shrink continues to decrease in size. Processors: MSC-A1 uses one Processor 99x processors. Random Access Memory (RAM): Instead of the traditional RAM that relies on the storage and movement of electrons between atoms, it uses MRAM which relies on the spin of electrons, allowing double the amount of memory on the same space and also cuts down power usage and delay due to electrons’ shorter travel distance and lack of need of constantly refreshing its memory cells. Each RAM stick used in the computer is 256 GB and a total of four of the sticks are installed, totaling 1024 GB of RAM. Solid State Drive (SSD): The data storage size is 40 TB with a data transfer rate of 128 Gibit/s, and the disk cache is 256MB per SSD. Nine of them will be installed, totaling 360 TB. MGCB (Memory/Graphic Controller Hub): It connects the processors, RAM, SSD, High FPS Cameras, High Resolution Cameras, Command Chip, and IOCB together, responsible for high data speed transfer. It can be replaced and is capable of object recognition for High Resolution Cameras’ images and High FPS Cameras’ videos, and will mark suspicious objects worth looking at, taking some load off the processors. Cache size is 4 GB. IOCB (Input/Output Controller Bus): It connects MGCB, Command Chip, wired connection, wireless transmitter/receiver, Universal Port, weapon systems, engine system, flight control system, and other equipments. It is also replaceable and does the compression/decompression and encryption/decryption. Cache size is also 4 GB Command Chip: It stores all of the basic system information, “thinking” software, operating system, guidance, engine, weapon, targeting, encryption, and other systems’ operation codes and connects to the IOCB and MGCB chips. It is a hybrid of a BIOS and OS. Max data transfer rate from the Command Chip to each one of the other connected chips is 2048 Gbps. Universal Port: In case of future equipments and lack of proper connections for it, this will be used. Max data transfer rate is 2048 Gbps. Wireless transmission: The max data transfer rate is 10 Gbps, though data compression would allow up to 30 Gbps. Encryption will reduce the amount of useful data that can be transmitted by 10%. Max useful transmission rate with encryption is 27 GB. They have five wireless transmitters/receivers devices, and each device can connect up to 35 other devices with the exception of one. Max amount of the four devices it can connect to is 140 and the optimal range is around 20 miles in radius depending on the atmospheric conditions (the range can reach up to 40 miles in radius, but data transfer rate would take a major hit). The other device is capable of directly connecting to 14 ground station(s), satellite(s) and/or other vehicle(s) and has a max of 50 Gbps (about 150 if data compression is used, 135 Gbps usable) since it uses non-visible laser instead of radio, though it is easily blocked so it is only used when there are nothing to block the laser. Encryption: Hacking and wireless tapping is a large concern. Each set of actual character in a data will have 50 different characters, and the computer can interpret up to 10 different commands as one command meaning. This would result in massive amount of combinations for each command and since the processors are programmed to run on a random number generator when it comes to encryption; it will take months and even years for an enemy to decrypt the transmitted commands, and that isn’t including the fact that the enemy has to design a program that can run the correct file format and decompression. To keep such enemies frustrated, every month during peace time and every two weeks during war, the 50 characters for each actual ones will be scrambled. When the encryption needs to be updated (scrambled), it will not be done wirelessly, rather, each time an vehicle returns for repairs/resupply, it will be plugged in via wire and receive the updates. However, it is still compatible with the previous encryption and will only send the previous encryption if another aircraft hasn’t been updated yet. Once all vehicles have received the updates, the second time they return for repairs/resupply, the previous encryption recognition and transmitting coding will be removed. To counter hacking, each computer has a unique three set 2048 character ID and will broadcast their location over the encrypted channels along with the message. Even if a single character does not match with the computer that is broadcasting and its location, it will be rejected. If the file format and/or the encryption don’t match with the computer’s file format and encryption, it will also get rejected. Same thing applies with ground stations and satellites. All hacking attempts will be recorded and sent to the satellites or ground stations. Cameras: Two types of cameras will be installed on each aircraft and two of each, totaling four, and they all use optical metamaterial based lenses to reduce the lens’ sizes while still maintaining high resolution. Frame rate per second is 10,000 and the resolution is 13440x7560 pixels for the high speed cameras. Useful for tracking fast moving objects such as super sonic missiles and shells, allowing the computer to notice and dodge such objects. It can also be used to track the location of where the objects came from, allowing the computer to roughly locate enemy even if the enemy haven’t been spotted yet. The location of hostile object and enemy will be calculated with the help of a laser rangefinder and broadcasted to other friendly units and the other pair of cameras will zoom in on the location. Another pair of cameras is the 360 degree low FPS yet higher resolution ones. It will have 2 FPS and 10 gigapixel. Used for precisely locating enemy units from a long distance. If an enemy is detected, the camera will zoom in for a closer look, and if it is identified as an enemy, it will be broadcasted to all friendly units after its location has been calculated based on the resolution of the enemy and where it is coming from. The computer can coordinate its cameras together, providing 360 degree view if enough of the vehicles equipped with the cameras are present. They can also all focus on one very far enemy unit, piece the photo together, and broadcast it to other vehicles. It is useful for reminding enemies that you can’t run, or hide, the hard way. Cooling: A high end computer generates lots of heat, potentially enough to cook an egg without a cooling system or even ventilation. A super computer packed into a fairly small space would heat up so much that it would instantly light the egg on fire. A modified version of a polyethylene (conducts 300x more heat than regular polyethylene, which is more than many metals, in only one direction) is used as a heat sink and pipes. The one-way heat transferring polyethylene will face inward into the pipes; forcing the heat to collect in the pipes and not letting them back out. Pure water will be used to carry the heat out of the computer core’ several large heat-sinks (also consisting of the modified polyethylene strategically placed to funnel the heat off the components and into the water). The heated water will then flow into one of the two giant heat sinks (made of the same material) and slows down. The heat will then pass through a thin layer of a thermoelectric generator (http://www.physorg.com/news/2011-05-energy-harvesters-electricity.html )sheet and into the engine’s intake ducts. After the liquid passed through the heat sinks, a pump will push it back to the computer core’s various heat-sinks. All of the computer components will be covered with a very thin sheet of plastic to prevent short-circuiting in case of a leak. Hardware security: The computer is designed to engage lockdown if it does not have contact with the military’s command center within 168 hours, therefore preventing enemies from decrypting the data inside without finding the correct 32768 character password, unless if received a specialty code to allow the computer to operate longer before needing contact. The computers’ shells consist of overlapping tungsten carbine/peptide ball plates attached together with Kelvar and all of the spaces filled in with bullet-resistant gel. However, if all of the vehicle’s occupants’ heartbeats are not detected and the computer had been instructed to self-destruct, it will be igniting a C-4 and thermate package inside the shell, which will completely destroy the computer. Self-destruction will also occur if all of the wireless devices are dead or if manually set to self-destruction. AI: It uses thousands of algorithms instead of a single one when it comes to automated decision making. The more algorithms that agree on a decision, the more likely the AI will carry out the thought. MMSC-A1 (Mini Mobile Super Computer) Although very similar to the MSC, it is much smaller and has much less computing power. It’s typically used in light vehicles where the computer is only used for light tasks and power supply/cooling is very limited. It uses Processor 70x processors. ---------------------------------------------- Status on battery and capacitor development: [s] The graphene capacitors have shown to be very promising as ultra-capacitors. However, manufacturing them will be a challenge as the manufacturing steps must be compatible with GLP's high volume graphene production methods. Developing our own production methods from scratch is a waste of money. One of our researchers in Group 1, Dr. Gremer, had proposed using tobacco mosaic viruses to boost the lithium-ion batteries. Although we were very skeptical, he demonstrated how to extract the viruses from an infected tobacco plant and place it into the battery. The energy storage density increased by 10 times and charge/discharge rate increased significantly. They are currently working on a mass production method. Group 2 had created a prototype nanowire lithium-ion battery using silicon nanowires and stainless steel to produce an anode that has much higher energy capacity, charging, and discharging compared to the traditional graphite anode. However, the cathode would also have to be improved to take full advantage of the anode. Group 3 is working on a new cathode based on graphene. Group 4 is developing lithium-air battery. If we can combine all three battery technologies together, it would allow the military to have access to greatly enhanced batteries.[/s] [s]Group 1, 2 and 3 have been combined into Group 1 Alpha to develop a super battery based on zinc coated tobacco mosaic viruses, anodes consisting of silicon nanowires and steel, graphene based cathode and lithium-air technology.[/s] [/quote] Edited June 3, 2011 by HHAYD Quote
HHAYD Posted March 7, 2011 Author Report Posted March 7, 2011 (edited) Normal: In progress Crossed out: Completed Italic: Canceled Bold: Delayed [quote]Status on armor development: [s]Our researchers in Group 12 had discovered that a type of peptide balls is harder, stronger and much lighter than steel or Kelvar. The only probes that could make an indention without breaking were made of diamond. The spheres' diameters ranged from 30nm to 2um. The pH limits where it can be used in, though the peptide ball sheets can be coated with protective coating to allow usage in basic or acidic environments. Currently they are determining the size of the space located between the spheres, where they get their strength, and how to mass produce the peptide balls.[/s] [s]Group 13 had discovered that by soaking Kelvar in Non-Newtonic liquid, they had created an armor that is significantly superior to pure Kelvar or liquid armor.[/s] [s]Group 11 is attempting to mimic a woodpecker's skull and beak. A woodpecker's head is subject to thousands of gravity forces when pecking into a tree. How their brain manage to not be rattled into mush is unknown. If Group 11 can succeed, their research can assist in greatly improving our armor technology.[/s] [s] Group 55 is working on electric reactive plates. They have proven to be greatly effective against HEAT rounds, though have yet to be tested against KE rounds.[/s] Group 55 is developing a universal ground vehicle armor. ------------------------------------------ Status on special materials development: [s] Group 101 had great success in developing and utilizing metamaterial. Wireless transmitter/receiver antennas and optic systems have shown significant improvements. Mass producing metamaterial cheaply is a major issue.[/s] [s] Group 100 is developing self repairing polymers.[/s] [s]Group 99 had managed to develop a method of producing uniform sized and arranged carbon nanotubes, allowing much higher quality control and cheaper usage in other applications.[/s] [s]Group 102 is currently experimenting with a new method of mass producing graphene.[/s] Group 104 is developing perovskite based superlens, which maybe superior to metamaterial based superlens. [s] Group 105 is developing a new process to create cheaper, denser, stronger, harder and lighter ceramic.[/s] [s]Group 106 is developing a new type of ceramic that has graphene mixed in it for greater strength and fracture resistance.[/s] ------------------------------------------ Status on computer development: [s]Group 14 is currently testing memristors. They claim the memristors mimic neurons better than transistors, are more energy efficient and have greater calculation power and memory storage compared to transistors for the same size. They have not been able to back up their hypothesis as their memristors kept on short-circuiting themselves during test runs.[/s] [s]Group 67 had successfully developed MRAM and the mass production for it.[/s] Group 69 is currently developing Nano-RAM based on carbon nanotubes. [s] Group 68 had created a prototype Racetrack Memory. [/s] [s]Group 66 is developing optical network-on-chip interconnects.[/s] Group 65 is developing graphene memristors. [s]Group 64 is developing molybdenite memristors.[/s] --------------------------------------------- Status on engine development: [s]Group 200 is currently investigating how to mass produce ceramic engines.[/s] Group 201 is experimenting with a Wavedisk engine. [s]Group 202 is developing a diesel fuel cell engine based on BMG (Bulk Metallic Glass) nanowires.[/s] [s]Group 200 is developing SCOPD W-12 A1 (Split-Cycle Opposed-Piston Diesel) Group 202 is developing DFC-A1 (Diesel Fuel Cell)[/s] [/quote] Edited June 4, 2011 by HHAYD Quote
HHAYD Posted April 13, 2011 Author Report Posted April 13, 2011 (edited) Normal: In progress Crossed out: Completed Italic: Canceled Bold: Delayed Aircraft development: [quote] [s]F-1A1 Distracter Uses: Distract enemies by pretending to be a more dangerous aircraft. Length: 4.725 m Wingspan: 3.39 m Height: 1.27 m Wing area: 9.755 m² Empty weight: 103 lb Max loaded weight: 506 lb Airframe design: It has medium height wings with flaps. There is no thrust vectoring. Canards had been added. Armor: Low quality, cheap plastic, cast iron, iron mixed with slag, and/or aluminum. Note: Each F-1 Distracter will cost about $1000 to build. Engine is not repairable and will last for at least an hour before catastrophically failing. It is programmed to a set flight path and can not be edited once it takes off.[/s] [/quote] [quote] F-31A1 Spy Uses: Electronic warfare, signal intelligence, STOL capable, recon, enemy fire/installation/aircraft detection, and anti-radio interference. [/quote] [quote] F-32A1 Gen Uses: STOVL stealth air superiority fighter/interceptor [/quote] [quote] B-4A1 Ghost Uses: Stealth bombing [/quote] [quote] GSTR-1A1 Bongo: Uses: Rapid aerial transportation [/quote] [quote] GSTR-2A1 Clacker: Uses: Close air support [/quote] [quote] GSH-1A1 Cargo Carrier: Uses: Heavy aerial transportation [/quote] Edited June 3, 2011 by HHAYD Quote
Triyun Posted April 13, 2011 Report Posted April 13, 2011 OOC: The jet engines alone for an aircraft costs at least upper hundreds of thousands Quote
HHAYD Posted April 14, 2011 Author Report Posted April 14, 2011 (edited) [quote name='Triyun' timestamp='1302733526' post='2690211'] OOC: The jet engines alone for an aircraft costs at least upper hundreds of thousands [/quote] OOC: Read the top of the first post and next time bring up the issue via PM, GM Court, Technology thread or CNRP OOC thread. But I'll let it pass for one time. What if the engine was rated at around 400hp, and was designed so cheaply that it would only last for at least one hour before failing catastrophically and would be easier/cheaper to replace it than repair it? Fuel efficiency? What fuel efficiency? Edited April 14, 2011 by HHAYD Quote
HHAYD Posted April 15, 2011 Author Report Posted April 15, 2011 (edited) OOC: Picking up from here: http://forums.cybernations.net/index.php?showtopic=100776&view=findpost&p=2688234 ------------------------------ IC: The temporary harbor was completed and the workers began to work on constructing temporary storage buildings then the permanent ones, including administrative and residential buildings and a permanent cargo harbor. Equipments and supplies were piling up in the temporary harbor fast and the last thing the workers needed were weather-related damages inflicted upon the equipments and supplies. About 8,000 soldiers were also deployed to the construction site to maintain security. ---------------------------- Vehicle development: [quote]MT-22A1 Bobcat: Uses: Main battle tank. Body and turret's average armoring thickness: 30 cm Bottom side's average armoring: 15 cm, bent slightly in a V shape to funnel explosions outward. Tracks' front, back, and side armoring: 30 cm Max speed: 78 mph with boost, 60 mph at max cruise (without ammo), 58.24 mph at max cruise if fully loaded with ammunition and 75.51 mph with boost. Operational range: Up to 220 miles at max cruising speed. Fuel capacity: 190 gallons, stored in the bottom middle and rear side of the tank. Weight: 55 tons (without ammo), about 56.658 tons if fully loaded with ammunition for non automated tanks) Ammo storage: 90 105mm shells or 45 105mmE shells. 30 105mm shells or 15 105mmE shells are stored in the turret. Computer: MMSC-A1 Engine system: GTEPS A1-2100, located in the front of the tank. Weapons: 105mm ETC smooth-bore cannon that is 8 meters long (can point downward 30 degrees, and point upward 40 degrees), the breech is made of ceramic to increase wear and heat resistance, and thermal sleeve is added onto the barrel to prevent warping. The cannon can use extended 105mm shells, which are twice as long as standard 105mm shells and the weapon controller can activate the cannon’s ETC feature as needed. A high air pressure pump is used to pressurize a pocket of air between the shell and the base of the breech to enhance the shells’ range and to expel fumes out of the barrel. Two 10.5x83mm caliber turrets target any incoming shells, rockets, bombs, and missiles are equipped. They can also take on enemy infantry and light vehicles. A single light missile launcher is also attached to the rear of the turret, capable of taking on high/low flying aircraft, enemy infantry, light vehicles, and large hostile missiles. The cannon and missile launcher support MRSI (Multiple Rounds Simultaneous Impact). Firing rate of the main cannon: One shell/missile per 3 seconds or one extended shell/missile per 6 seconds for normal firing, rate of fire is increased by 1/3 if the autoloader is loading shells from the turret instead of the body. During non-firing periods, the autoloader will move ammunition from the body to the turret if there is space for more shells in the turret. Crew capacity: 3, driver, weapon controller, and tank controller, they are stationed in the rear of the tank. The only way to enter/exit the tank is through a hatch on the rear of the tank rather the turret. Safety: An armored wall separates the crew compartment from the rest of the tank. AMT-22A1 Bobcat: Uses: Automated main battle tank, boast superior accuracy, reaction, and additional ammunition, though it needs human guidance since it can’t strategize or coordinate with other friendly units. Specifications: Same as the MT-22A1 Bobcat, but with 150 105mm shells or 75 105mmE shells and uses MSC-A1 rather than MMSC-A1. Operation: It is directly controlled by the MT-22 Bobcat’s tank controller. All of its weapons and systems are fully automated. It can detect and dodge incoming shells, head-shot enemy infantry, fire shells/missiles at enemies, and intercept incoming hostile projectiles. The tank controller however decides where the automated tanks go, what targets to fire at, and can take control of the weapons. At least two AMT-22 Bobcats will be controlled by a single MT-22 Bobcat. In case if the controlling tank is crippled or destroyed, the AMT-22 Bobcat’s control is transferred to another MT-22 Bobcat. If all communication is lost, the tank will attempt to find a friendly unit or return back to the base. HT-300A1 HMLV (Heavy Missile Launcher Vehicle): Uses: Raining rockets and missiles on enemies’ heads Body's average armoring thickness: 12 cm Bottom side's average armoring: 6 cm, bent slightly in a V shape to funnel explosions outward. Tracks' front, back, and side armoring: 12 cm Weapon systems: Four 155mm missile launchers are also included; two on each side. Weight (without ammo): 15 tons Max ammo cargo weight: 55 tons Computer: MMSC-A1 Engine system: LSCOPD W-12 A1-900 Max speed (without ammo): 32 mph Max operational range: 160 miles at max speed Firing rate: 2 seconds for the smaller missiles. LV-1A1 AUV (Armored Utility Vehicle): Uses: Assistance in rapid heavy combat constructions Body's average armoring thickness: 15 cm Bottom's average armoring: 8 cm, bent slightly in a V shape to funnel explosions outward. Tracks' front, back, and side armoring: 15 cm Max speed: 63 mph (without ammo) Operational range: Up to 240 miles at max speed Weight: About 12-22 tons (without ammo, base), total weight depends on what the vehicle is equipped with. Ammo storage: 0-3 tons Computer: MMSC-A1 Engine system: LSCOPD W-12 A1-900 Weapons: Optional LV-2A1 AIC (Armored Infantry Carrier): Body’s average armoring thickness: 15 cm Bottom side's average armoring: 8 cm, bent slightly in a V shape to funnel explosions outward. Tracks' front, back, and side armoring: 6 cm Max speed: 5 mph (without ammo) Operational range: Up to 260 miles at max speed Weight: About 12 tons (without ammo and passengers) Ammo, equipments, weapons, and supplies storage: 6 tons Computer: MMSC-A1 Passenger capacity (not including the driver): 28 Engine system: LSCOPD W-12 A1-900 Weapons: A light missile launcher and two defensive 10.5x83mm caliber machine guns LV-3A1 RARV (Rapid Assault and Recon Vehicle): Body’s average armoring thickness: 15 cm Bottom side's average armoring: 8 cm, bent slightly in a V shape to funnel explosions outward. Max speed: 72 mph (without ammo) Operational range: Up to 260 miles at max speed Weight: About 6 tons (without ammo) Ammo, equipments, weapons, and supplies storage: 8 tons Computer: MMSC-A1 Crew capacity: Driver and weapon operator Engine system: LSCOPD W-12 A1-900 Weapons: Two light missile launchers and two defensive 10.5x83mm caliber machine guns ALV-3A1 RARV (Automated Rapid Assault and Recon Vehicle): Body’s average armoring thickness: 15 cm Bottom side's average armoring: 8 cm, bent slightly in a V shape to funnel explosions outward. Max speed: 72 mph (without ammo) Operational range: Up to 260 miles at max speed Weight: About 6 tons (without ammo) Ammo, equipments, weapons, and supplies storage: 8 tons Computer: MSC-A1 Engine system: LSCOPD W-12 A1-900 Weapons: Two light missile launchers and two defensive 10.5x83mm caliber machine guns [/quote] [quote]Weapons development: Battle Combat Rifle (BCR-A1): Cartridge: Spitzer boat-tailed 7.625×52mm Weight: 3.72 kg (8.2 lb) Barrel length: Polygonal rifled 500 mm (part of the barrel can be removed, shorting it to 250mm) Firing modes: Double burst (1800 bullets per minute) or full auto (600 bullets per minute). A unique feature is the double burst mode; it can fire a second bullet before the first bullet’s recoil hits the gun, allowing two bullets to easily impact the same targeted spot. Removable attachments: Holographic sight, 40mm grenade launcher, and bayonet. Ammunition: 60-round casket magazine (located behind firing mechanism without Cornershot, in front of the Cornershot stock’s firing mechanism) It is a heavily modified version of the AN-94 that uses a different ammunition type, barrel, and material. Marks .375-A1 Cartridge: .375 Weatherby Magnum boat-tail spitzer bullets Weight: 14 lb Barrel length: Polygonal rifled 600 mm Firing modes: Semi-automatic Removable attachments: Holographic sight, 40mm grenade launcher, telescopic sight, bipod Ammunition: 20-box ammunition Standard marksmen rifle for marksmen. Shot 10.5x83mm-A1 (Semi-automatic sniper rifle): Cartridge: Spitzer boat-tailed 10.5x83mm caliber bullets Weight: 28 lb Barrel length: Polygonal rifled 1,143 mm (part of the barrel can be detached to reduce total barrel length to 737 mm) Firing modes: Semi-automatic Removable attachments: Telescopic sight, bipod Ammunition: 15-box magazine Standard sniper rifle for snipers. HVMG-A1 (Heavy Vehicle Machine Gun) Cartridge: Spitzer boat-tailed 10.5x83mm caliber bullets Weight: 70 lb Barrel length: Polygonal rifled 1,143 mm Firing modes: Double burst (1000 bullets per minute) or full auto (3000 bullets per minute). A unique feature is the double burst mode; it can fire a second bullet before the first bullet’s recoil hits the gun, allowing two bullets to easily impact the same targeted spot. Removable attachments: None Ammunition: 10000-belt on vehicle, 200-boxed belt Standard machine gun equipped on all vehicles that need a good, murderous machine gun. Infantry can also use this machine gun, but it works best when stationary. GPMG-A1 (General Purpose Machine Gun) Cartridge: Spitzer boat-tailed 7.62×52mm Weight: 20 lb Barrel length: Polygonal rifled 657 mm Firing modes: Full auto (2000 bullets per minute) or semi-auto (1000 bullets per minute) Removable attachments: Holographic sight Ammunition: 140-drum magazine Standard machine gun for all machine gunner infantry. [/quote] [quote]Ammunition development: Ammunition: Standard propellant for all shells: Hexanitrohexaazaisowurtzitane (HNIW), Insensitive Munitions Explosive 101 (IMX-101) Anti-infantry/light armor: SAPHE (Semi-Armor Piercing High Explosive) bullet: It has a tungsten carbide tip, steel casing, and the hollow center is filled with explosives. If it partially penetrates body armor, it will explode, blowing a gaping hole into the body armor and inflicting massive flesh wound from the blast and shrapnel. If it penetrates the body armor and hits a hard part of the body (such as a bone), it will also explode, capable of blowing a limb off (or turning a head into a gory shower). It might also over-penetrate the body if it does not meet any stiff resistance. Against unarmored/lightly armored vehicles, it will act like miniature HE shells, either creating gaping craters or holes, or penetrating and sending shrapnel flying everywhere inside the vehicle. SAPIHE (Semi-Armor Piercing Incendiary High Explosive) bullet: Similar to SAPHE, but has slightly less explosive filling, but makes it up with thermate. The thermate is coated around the explosive core but still beneath the steel jacket and tungsten carbide tip. It is highly lethal against enemy infantry since it burns over 2,500 °C (4,530 °F), especially when the bullet’s explosion shoves the burning thermate powder and white-hot shrapnel deeper into the tissue. Although the victim will unlikely die from bleeding since the tissue surrounding the wound site will be charred, the burning thermate should quickly kill the victim if it is close or in a major blood vessel or organ. If not, it will inflict massive pain and force the victim to stay hospitalized for a while, potentially crippled. It’s also good against incoming explosive projectiles as the explosion and heat will severely damage rockets, missiles, and bombs, and ignite most explosives. Anti-medium/heavy armor: APFSDS Stakalloy shell: http://www.popsci.com/bown/2010/product/airbus-military-a400m Extended shells: They are twice as long as standard shells, allowing the extra space to be used for additional propellants (higher muzzle velocity). However, smokeless powder does not burn instantly and would require a significantly longer barrel for the shells to be cost efficient, which is not feasible on many vehicles, such as tanks. To overcome the problem, highly compressed oxygen is added to speed up burning of the propellants. [/quote] Edited June 4, 2011 by HHAYD Quote
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