xR1 Fatal Instinct Posted June 13, 2010 Report Share Posted June 13, 2010 [quote]Provides 2% damage increase for nuclear missile attacks up to 10 subs. Can Blockade. Invulnerable to nuclear attacks. Provides fleet support.[/quote] 2% from base damage or 2% after tech is included in the damages. Quote Link to comment Share on other sites More sharing options...
quigon jinn Posted June 13, 2010 Report Share Posted June 13, 2010 [quote name='xR1 Fatal Instinct' date='12 June 2010 - 11:05 PM' timestamp='1276405490' post='2335903'] 2% from base damage or 2% after tech is included in the damages. [/quote] It would be the same either way. BASE * (tech modifier) * (1.02) or BASE * (1.02) * (tech modifier) both give the same result. Quote Link to comment Share on other sites More sharing options...
Sanru Posted June 14, 2010 Report Share Posted June 14, 2010 unless it is an additive thing BASE*(TECH mod+NAVY mod) Quote Link to comment Share on other sites More sharing options...
quigon jinn Posted June 14, 2010 Report Share Posted June 14, 2010 [quote name='Wappas' date='14 June 2010 - 12:55 PM' timestamp='1276541725' post='2337389'] unless it is an additive thing BASE*(TECH mod+NAVY mod) [/quote] I'd assume that all the other modifiers being cumulative (infrastructure/income/etc) that it would also be that way? guess I'm not sure how to confirm this though without someone being nuked Quote Link to comment Share on other sites More sharing options...
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