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Kingdom of Dublin


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[u]1001-2000 tech
[/u]Decent weapons and armory (Early Arquebuses only for handheld firearms)
Modern tactics (1400-1453)
Basic stone forts
Recent, but not modern, artillery
Max 30% armed with gunpowder

Population: 320,660
Soldiers: 25653
Garrisons: 51306
Cavalry: 5131
Artillery: 525
Ships: 51

(will divide this later)
Carriers, Battleships, Frigates = Carracks/Caravels (big ships)
Corvettes, Cruisers, Destroyers = Barques/Galleys (smaller ships)
Submarines and Landing Ships = transport ships (Cogs, Flytes)

Edited by Subtleknifewielder
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Revolts

Currently applies to all Provinces
Antrim, Armagh, Down, Fermanagh, Derry, Cavan, Donegal, Monaghan, Wicklow, Kildare, Dublin, Meath, Louth

+ 5% Taxes
+ 5% High taxes

Churches: 5 [-5% revolt chance]
Police Headquarters: 5 [-0.5% revolt chance]
Schools: 5 [-1.25% revolt chance]
Stadiums: 5 [-0.5% revolt chance]
Agriculture Development Program: Better farming, [-5% revolt chance]
Central Intelligence Agency: [-5% revolt chance] (National Spy Agency)
Disaster Relief Agency: Reduces daily War Revolt Chance from +1% to +0.5% (Veteran Care Program--not currently at war)
Great Monument: -5% revolt chance
Great Temple: -5% revolt chance
====
still can, Pope can agree), invalidates religious Casus Bellis from nations of the same faith
Great University: Technological advances more easy to gain, +2% spy odds (not assassination)
Internet: More efficient messenger system (Messenger Corps)
Interstate: Better roads for military and commercial travel (Road Development Program)
Mining Industry Consortium: More available trade goods, easier to arm and rearm forces
Movie Industry: -5% revolt chance (Theater System)
National Environment Office: Less vulnerable to plagues, cleaner cities, -5% revolt chance, +0.1% population growth (Plague Treatment Center)
National Research Lab: Technological advances easier to gain (National Research Center)
National War Memorial: Reduces maximum War Revolt Chance to 10%
Pentagon: Better generals, better troop morale, easier to develop tactics (Military Academy)
Scientific Development Center: Technological advances easier to gain, +2% spy odds (not assassination) (Philosophical Encouragement Program)
Social Security System: -5% revolt chance (Royal Assistance Program)
Stock Market: Bankruptcy less possible (Merchant's Guild)
Universal Health Care: Better treatment of disease, +0.1% population growth (Medical Training)
Weapons Research Complex: Allows the RP of developing Rifling (Armament Development Center)
====
Great Monument, Great Temple, Great University, Hidden Nuclear Missile Silo, Internet, Interstate System, Manhattan Project, Mining Industry Consortium, Movie Industry, National Research Lab, National War Memorial, Pentagon, Social Security System, Space Program, Stock Market, Strategic Defense Initiative
====

Other Improvements/Wonders

Banks: 5
Barracks: 5
Border Walls: 3
Clinics: 5
Drydocks: 5
Factories: 5
Harbor
Hospital
Intelligence Agencies: 5
Missile Defenses: 5
Naval Academies: 2
Naval Construction Yards: 3
Satellites: 5
Universities: 2
Anti-Air Defense Network
====
Federal Aid Commission: Allows secret supply shipments to nations at war (War Assistance Program)

Edited by Subtleknifewielder
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