Jump to content

Great Lakes State Fackbook


HHAYD

Recommended Posts

***CURRENTLY UNDER CONSTRUCTION***

(NOTICE: CNRP nation has been effectively demolished. Expect this factbook to be radically updated soon.)

11948723.png

Quick facts:

Government type: Democratic

Economical system: Regulated free market/socialism

Population: 12,046,512

Total amount of soldiers: 142,000

Currency: Dollars

--------------------------------

Sections of this factbook:

-Government

-Economics

-Ground force

-Air force

-Naval force

-Ammo

-Other military stuff

--------------------------------_

Ground force-:

Types of infantry:

Special operational (5,000):

Conducts sabotaging, battling behind enemy's line, spying, and extremely high risk missions. Their equipments vary, depending on what mission they will conduct.

Regular (64,000):

Used in front line and open field battles.

Standard weapons::

-HK416

-XM25 counter defilade target engagement system 40 mm grenade launchers

-CornerShot automatic assault pistols and 40 mm grenade launchers

-high explosive/frag/incendiary/smoke grenades

-pistols

Other equipments::

-Ears Gunshot Localization System to allow them to pinpoint the location of enemy snipers and take them out.

-Mobility Denial System (a mixture of powder and water to form a super slippery liquid) to prevent enemy vehicle and infantry movement.

-Helmet mounted radar, allows soldiers to see through radar from all directions.

-Basic Reactive Body Armor has a thin layer of Kelvar and carbon nanotubes on the inner section (about 3mm thick), a slightly thicker layer of carbon nanotubes on the outer part (1mm thick) and shock absorbing bullet proof gel in between (1.6 cm thick). The helmets are 2mm thicker. This would protect our soldiers from shrapnel and weak bullets while keeping the weight down.

Assault (27,000):

Used in close range combat and flushing out enemies from enclosed positions and buildings.

Standard weapons::

-Atchisson Assault Shotguns (fully automatic shotguns)

-AK-47 assault rifles

-XM25 counter defilade target engagement system 40 mm grenade launchers

-CornerShot 40 mm grenade launchers and automatic shotguns

-high explosive/frag/smoke grenades

-micro UZI submachine guns.

Other equipments::

-Ears Gunshot Localization System to allow them to pinpoint the location of enemy snipers and take them out.

-Mobility Denial System (a mixture of powder and water to form a super slippery liquid) to prevent enemy vehicle and infantry movement.

-Helmet mounted radar, allows soldiers to see through radar from all directions.

-Basic Reactive Body Armor has a thin layer of Kelvar and carbon nanotubes on the inner section (about 3mm thick), a slightly thicker layer of carbon nanotubes on the outer part (1mm thick) and shock absorbing bullet proof gel in between (1.6 cm thick). The helmets are 2mm thicker. This would protect our soldiers from shrapnel and weak bullets while keeping the weight down.

Sniper (6,000):

Used in sniping operations.

Standard weapons::

-M110 SASS sniper rifles

-CornerShot sniper rifles

-pistols

-high explosive/frag/smoke grenades.

Other equipments::

-Ears Gunshot Localization System to allow them to pinpoint the location of enemy snipers and take them out.

-Mobility Denial System (a mixture of powder and water to form a super slippery liquid) to prevent enemy vehicle and infantry movement.

-Helmet mounted radar, allows soldiers to see through radar from all directions.

Anti-armor/infantry and field explosive (11,000):

Used in fighting against light to heavy armored vehicles, fighting dug in and/or clustered enemy infantry, and laying mines.

Standard weapons::

-RPG-29 Vampir, RPG 7

-CornerShot anti-armor rocket launchers and 40 mm grenade launchers

-Modular Disc-Wing Urban Cruise Munition (a remote controlled robot Frisbee loaded with explosives or other stuff)

-high explosive/frag/incendiary/smoke grenades

-anti-tank/infantry landmines

-pistols

Other equipments::

-Ears Gunshot Localization System to allow them to pinpoint the location of enemy snipers and take them out.

-Mobility Denial System (a mixture of powder and water to form a super slippery liquid) to prevent enemy vehicle and infantry movement.

-Helmet mounted radar, allows soldiers to see through radar from all directions.

Machine gunners (10,000):

Used in providing fire support to Regular infantry, holding positions, or ambushes.

Standard weapons::

-XM312 .50 caliber heavy machine guns

-M240 medium machine guns

-pistols

-high explosive/frag/smoke grenades

Other equipments that all infantry has::

-Ears Gunshot Localization System to allow them to pinpoint the location of enemy snipers and take them out.

-Mobility Denial System (a mixture of powder and water to form a super slippery liquid) to prevent enemy vehicle and infantry movement.

-Helmet mounted radar, allows soldiers to see through radar from all directions.

-Basic Reactive Body Armor (for all infantry other than Regular or Assault) has a thin layer of Kelvar and carbon nanotubes on the inner section (about 2mm thick), a slightly thicker layer of carbon nanotubes on the outer part (.8mm thick) and shock absorbing bullet proof gel in between (1.6 cm thick). The helmets are a total of 2mm thicker. This would protect our soldiers from shrapnel and weak bullets while keeping the weight down.

---------------------------

Vehicles-:

Tanks: M1 Abrams: 2,200

Demolisher: 286

Rapid Demolisher: 400

Info:

Demolisher (obviously larger than the Rapid demolisher tanks):

Armoring type: 1 cm thick layer of depleted uranium mesh sheet (filled in with carbon nanotube), insulators, mostly carbon nanotubes (stiffen with carbon fiber so they won't warp), and mostly bullet proof shock absorbing gel. Over half of it is gel and carbon nanotubes. The entire covering of the tank is extremely sloped.

Body and turret's average armoring thickness: 16 cm

Bottom side's average armoring: 12 cm, bent slightly in a V shape to funnel explosions outward.

Tracks' front, back, and side armoring: 16cm

(Note: Extra armoring are used around the shatter/bullet resistant tempered windows.)

Max speed: 28 mph (without ammo)

Operational range: Up to 200 miles

Weight: About 79 tons (without ammo)

Ammo storage: (Don't know any realistic numbers, all I know is that 200mm shells are massive)

Engine system: Four small diesel or gas engines, two on each side.

Suspension systems: Designed to lock down on powerful impacts to reduce damages to it.

Weapons: Fixed 200mm cannon (can adjust its degree of firing, but not its rotation) and an anti-low flying aircraft missile launcher, both have automatic loaders and computers to correctly point the weapons toward the direction where the tank operators want to target. Weapons can be replaced but it would require rewiring and reprogramming of the tank so it won't try to use an automatic shotgun to shoot down a helicopter two miles away.

Firing rate of the cannon: one shell per 11 seconds (due to recoil from the large shells)

Advantages: Can knock out enemy tanks from long range and punch through their strongest armoring spot, usually the front side.

Disadvantage: Slow speed makes it hard to chase down fast enemy vehicles and easy target against powerful missiles and heavy carpet bombing.

Rapid Demolisher:

Armoring type: .7 cm thick layer of depleted uranium mesh (filled in with carbon nanotubes), carbon nanotubes stiffen with carbon fiber mesh, and even larger amount of bullet proof shock absorbent gel. Insulators are also included. The entire covering of the tank is extremely sloped.

Body and turret's average armoring thickness: 14 cm

Bottom side's average armoring: 10 cm, bent slightly in a V shape to funnel explosions outward.

Tracks' front, back, and side armoring: 14cm

(Note: Extra armoring are used around the shatter/bullet resistant tempered windows.)

Max speed: 52 mph (without ammo)

Operational range: Up to 210 miles

Weight: About 59 tons (without ammo)

Ammo storage: (Don't know any realistic numbers for this)

Engine system: 6 Gas/diesel and electricity hybrid engines. It gets some of its electricity by converting heat (from exhaust/engine/cooling systems) into electricity with thermoelectric generators.

Suspension systems: Designed to lock down on powerful impacts to reduce damages to it.

Weapons: 185mm cannon (can rotate, but can't reload or fire while rotating) with and an anti-low flying aircraft missile launcher, all have automatic loaders and computers to correctly point the weapons toward the direction where the tank operators want to target. Multiple circular saws are attached to the front, powered by their own separate batteries (only equipped when the tank will engage enemy infantry). Weapons can be replaced but it would require rewiring and reprogramming of the tank with the expectation of the circular saws since they only need to be glued onto the armoring.

Firing rate of the cannon: one shell per 7 seconds (due to recoil from the large shells)

Advantages: Despite having weaker cannons than the Demolisher tanks, they have the speed to out-maneuver and chase enemy tanks and pound them in their weak spots, usually the back and side. They still have the armoring to withstand point blank shots with AP shells, enabling them to stick close to enemy vehicles. Plus, they can out-speed enemy infantry, allowing them to run over and demoralize enemy soldiers.

Disadvantage: Weaker armoring means they are easier to kill if hit. Plus, if their armoring is punctured, then much of the bullet proof shock absorbent gel would leak out, resulting in a fatally weaken armor.

IFV: M2 Bradley: 8,000

Self propelled artillery: Set amount of Panzerhaubitze 2000: 3,000

Anti-air craft: MIM-104 Patriot: 9,000

All have Trophy active protection system to protect themselves from RPGs, missiles, and rockets.

---------------------------_

Helicopters-:

Attack helicopters: AH-64 Apache. 7,000

Transport helicopters: CH-47F Chinook. 4,000

Utility/transport helicopters: UH-60 Black Hawk. 2,000

All have Trophy active protection system to protect themselves from RPGs, missiles, and rockets.

------------------------_

Air force:

1 squadron of KC-10 Extender

36 squadrons of F-22

5 squadrons of F-35A (Will be scrapped when returned home)

5 squadrons of F-35C

1 squadron of B-2 Spirit

2 squadrons of A400M

10 squadron of Tu-160

Note: All aircraft will have a hybrid of carbon fiber plastic reinforced and carbon nanotubes in their landing gears, framing, and most of their skins to increase armoring and strength while reducing weight.

------------------------_

Navy:

Two anti-aircraft Frigates

Two standard Cruisers

Two supercarriers (a giant version of a typical aircraft carrier)

Two battleships (both will be installed with two rail guns each once when the rail gun development is done)

Note- All naval ships will have a combination of carbon nanotubes, shock absorbing bullet proof gel, a thin layer of steel, and carbon fiber plastic reinforced mesh (to reinforce the carbon nanotubes and to connect the steel and outer armoring together).

----------------------------_

Missiles:

-Anti-aircraft active homing missiles:

Notes: They lock onto enemy aircraft's heat or radar signature and rely on their own radar.

-Smart AA active homing missiles:

Notes: A "smarter" version of the standard active homing missiles. They don't chase their targets in a fairly straight line and stalk them from the rear. Instead, they are programmed to fly erratically such as making useless turns, flying in a circle around the target, fly away right before slamming into the target, faking engine failures, randomly fly over, around, or under the targets, and etc. They are designed to scare the crap out of enemy pilots and distract them from other AA missiles or enemy aircraft. After a few minutes of screwing around, they would finally decide to finish their targets off for good.

-Fireworks AA missiles:

Notes: They come in four types, their main purpose is to reduce enemy aircraft's survivability and make them easier to be killed by AA missiles or our aircraft:

1. Flash bang: Instant powerful light generation means instant stuns if the enemy pilots are close enough.

2. Slow flash bang: The chemicals linger in the air, rapidly reacting. It will last between 3-4 seconds to extend the time the pilots will be blinded, but the light generation isn't as strong.

3. Sticky flash bang: The slow flash bang's chemicals are combined with another type that is extremely sticky, distort light waves, absorbs some of the light that passes through the windshield, and will ruin enemy aircraft's engines by clogging up the intake fans. The end result is extremely bright globs that will last between 4-5 seconds. If they land on the windshields, it will extend the time the enemy pilots will be blinded and will give the enemy pilots a more difficult time seeing through the windshield. If they are inhaled through the aircraft's engines (which will mostly will occur), then the end result will be clusters of falling aircraft with engine failures while being chased by AA missiles.

4. Revealer: Just like the sticky slow bang, except without the quick light generating chemicals in them. Instead, it has a much weaker light generating that last up to 24 hours in a total darken room before running out of reactants to generate light. It glows neon green during the dark, the darker the surrounding area is, the brighter the glow in the dark chemical glow. The brighter the surrounding area is, the darker the sticky goo gets. It also has the ability to reflect radio waves very efficiently and can even emit its own radio waves due to small radio wave emitter capsules in the goo, giving other AA missiles or allied aircraft a better chance of tracking and shooting down the marked enemy aircraft.

---------------------------------------_

Automated turrets type:

40mm anti-missile/bomb (can only function if connected to a radar station or a MIM-104 Patriot)

80mm anti-low flying aircraft

20mm anti-infantry

120mm anti-tank

80mm anti-light armored vehicle

Edited by HHAYD
Link to comment
Share on other sites

Military technology development progress:

XM25 counter defilade target engagement system (completed) : http://www.popsci.com/bown/2009/product/xm...gagement-system

It is designed to fire explosive programmed shells at enemies who are hiding behind cover and explode over their head, showering them with shrapnel and shockwave from the explosion.

Ears Gunshot Localization System (completed): http://www.popsci.com/bown/2009/product/ea...lization-system

It is designed to pinpoint the exact location of snipers by tracking where the bullet's sound is coming from.

CornerShot (assault pistol rifle, 40mm grenade launcher, anti-tank, and sniper rifles) (completed): http://en.wikipedia.org/wiki/CornerShot

It allows soldiers to fire at enemy soldiers, without even exposing their face.

Trophy active protection system (completed): http://en.wikipedia.org/wiki/Trophy_active_protection_system

Enables vehicles to defend themselves from rockets, missiles or shells by firing their own anti missile/rocket/shell missiles.

Mobility Denial System (completed): http://www.globalsecurity.org/military/sys...nitions/mds.htm

Denies access to blocked off area by making the ground more slippery than ice, guarantee to be a headache for ground force enemies.

Modular Disc-Wing Urban Cruise Munition (completed): http://www.livescience.com/technology/0609...eath_disks.html

Basically a robotic frisbees loaded with explosives or other stuff that will teach enemy soldiers or vehicles a lesson through the hard way, destruction and death.

Helmet mounted radar (completed): http://www.popsci.com/technology/article/2...egree-awareness

It allows soldiers to see from all sides, so none of those pesky enemy soldiers try to get smart by flanking and attacking from the rear.

Edited by HHAYD
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...