President Niall Posted August 25, 2009 Report Share Posted August 25, 2009 (edited) Bonus Resources: Asphalt, Automobiles, Beer, Construction, Microchips, Radiation Cleanup, Scholars, Steel Aluminum- Coal- Gold- Me Iron- Lead- Lumber- Marble- Me Oil- Rubber- Water- Wheat- Uranium- Initial infrastructure cost: -42% Infrastructure upkeep: -26% Population increase: 8% Citizen income increase: $6 Population happiness increase: 8.5 Initial land cost: -10% Purchased land area increase: 43% Natural growth increase: x0 Technology cost decrease: -13% Environment: 10 Soldier increase: 38% Soldier cost decrease: $-6 Soldier upkeep cost: $-0.5 Tank cost decrease: -8% Tank upkeep cost: -18% Aircraft cost decrease: -16% Aircraft upkeep: -25% Aircraft limit increase: 10 Cruise missle cost decrease: -20% Cruise missle upkeep: -20% Nuke cost decrease: -20% Nuke upkeep: -20% Edited August 25, 2009 by President Niall Quote Link to comment Share on other sites More sharing options...
StOAKEd Posted August 25, 2009 Report Share Posted August 25, 2009 Lumber, Rubber Quote Link to comment Share on other sites More sharing options...
Alexei Stukov Posted August 27, 2009 Report Share Posted August 27, 2009 (edited) Nevermind, already found a trade circle. Edited August 27, 2009 by Alexei Stukov Quote Link to comment Share on other sites More sharing options...
President Niall Posted August 29, 2009 Author Report Share Posted August 29, 2009 Sorry but due to lack of interest, Im closing the circle. Quote Link to comment Share on other sites More sharing options...
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