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Long-Term Aqua TC's


Jason Salovsky

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The people included in the past threads are still here, and more to come hopefully. To sign up, post/ PM me in the following format:

If your resources don't fit, sign up anyway, we remake the circles often!

TO JOIN A TRADE CIRCLE, PLEASE FILL THIS OUT

Nation Ruler:

Nation Link:

Resources:

Circle Request:

**NOTE:** If you have a trade circle that is aqua that needs finishing, PM me and I can add it to the list.

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Circle 1-B:

Alum - Lazarus Long

Coal - msgonzales1210

Iron - Dman15

Lead -

Lumber -

Marble -

Oil - Lazarus Long

Rubber -

Wheat - Dman15

Gold -

Water - msgonzales1210

Fish -

Bonus: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars

STATS:

Initial infrastructure cost: -42%

Infrastructure upkeep: -23%

Population increase: 16%

Citizen income increase: $6

Population happiness increase: 11

Initial land cost: -15%

Purchased land area increase: 35%

Technology cost decrease: -13%

Environment: 11

Soldier increase: 38%

Soldier cost decrease: $-6

Soldier upkeep cost: $-0.5

Tank cost decrease: -8%

Tank upkeep cost: -18%

Aircraft cost decrease: -16%

Aircraft upkeep: -25%

Aircraft limit increase: 10

Cruise missle cost decrease: -20%

Cruise missle upkeep: -20%

Nuke cost decrease: -20%

Nuke upkeep: -20%

Water increases number of citizens per mile before population unhappiness by 50.

Scholars require literacy rate of 90% or greater.

Construction requires technology level of 5 of greater.

Microchips require technology level of 10 of greater.

Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT.

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Circle 2:

Gold - James T Kirk

Gems - AussieTan

Coal -

Silver - Emperador de Federia

Fish - James T Kirk

Furs - Grant150

Wine - Lord Israel

Uranium -

Pigs - Grant150

Cattle - Lord Israel

Spices - AussieTan

Sugar - Emperador de Federia

Circle 2-B:

Gold -

Gems -

Coal - decimated

Silver -

Fish - Alicia

Furs - Alicia

Wine - Zhenya

Uranium - Zhenya

Pigs -

Cattle - Mipit

Spices - Mipit

Sugar - decimated

Circle 2-C:

Gold -

Gems -

Coal - MooshyMooshy

Silver - Mr Damsky

Fish - jthai0130

Furs -

Wine - Mr Damsky

Uranium -

Pigs - MooshyMooshy

Cattle -

Spices -

Sugar - jthai0130

Bonuses: Fast Food, Fine Jewelry, Affluent Population

STATS:

Initial infrastructure cost: -4%

Infrastructure upkeep: -3%

Population increase: 24.5%

Citizen income increase: $10

Population happiness increase: 15.5

Initial land cost: -15%

Purchased land area increase: 23%

Natural growth increase: x3

Technology cost decrease: -5%

Soldier increase: 23%

Soldier cost decrease: $0

Soldier upkeep cost: $-0.5

Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.

--------------------------------------------

Circle 3:

Cattle - Michael15

Pigs - kwpag

Spices - Mittler

Sugar - terror baby

Lumber - terror baby

Marble -

Iron -

Aluminum - kwpag

Wheat - Bokonon

Water - Mittler

Fish - Bokonon

Uranium - Michael15

Circle 3-B:

Cattle - Lord Hed

Pigs -

Spices - ddaytz

Sugar - ShadowChaos

Lumber -

Marble - ShadowChaos

Iron - henryg1

Aluminum -

Wheat - henryg1

Water -

Fish - Lord Hed

Uranium - ddaytz

Bonuses: Fast Food, Beer, Construction

STATS:

Initial infrastructure cost: -33%

Infrastructure upkeep: -21%

Population increase: 27.5%

Population happiness increase: 9.5

Initial land cost: -15%

Purchased land area increase: 8%

Environment: 1

Soldier increase: 35%

Soldier cost decrease: $-3

Soldier upkeep cost: $-0.5

Tank upkeep cost: -5%

Aircraft cost decrease: -8%

Aircraft limit increase: 10

Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.

Water increases number of citizens per mile before population unhappiness by 50.

Construction requires technology level of 5 of greater.

----------------------------------------------------------------------------

Circle 4-B:

Cattle - lazaraus45

Pigs - Bobdole

Spices - lazaraus45

Sugar -

Lumber - Metal maniac101

Marble -

Iron - admiralfats1

Aluminum - Nick1a

Wheat - Nick1a

Water - Metal maniac101

Fish - Bobdole

Uranium - admiralfats1

Circle 4-C:

Cattle - Snowbeast

Pigs -

Spices -

Sugar - Ptricky

Lumber - Kev211

Marble -

Iron - naamah

Aluminum - Ptricky

Wheat -

Water - Snowbeast

Fish - naamah

Uranium - Kev211

Bonuses: Fast Food, Beer, Construction

STATS:

Initial infrastructure cost: -33%

Infrastructure upkeep: -21%

Population increase: 27.5%

Population happiness increase: 9.5

Initial land cost: -15%

Purchased land area increase: 8%

Environment: 1

Soldier increase: 35%

Soldier cost decrease: $-3

Soldier upkeep cost: $-0.5

Tank upkeep cost: -5%

Aircraft cost decrease: -8%

Aircraft limit increase: 10

Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.

Water increases number of citizens per mile before population unhappiness by 50.

Construction requires technology level of 5 of greater.

----------------------------------------------------------------------------------------

Circle 5:

Alum -

Coal - jetgolfer

Iron -

Lead - OprahDust

Lumber -

Marble - lutong

Oil - OprahDust

Rubber - jetgolfer

Wheat - Matthew Of Grady

Gold - Matthew Of Grady

Water - lutong

Uranium -

Circle 5-B:

Alum - BikeCat

Coal - Osafune

Iron - SGT Wright

Lead - SGT Wright

Lumber -

Marble - Marquis Chris 1

Oil - BikeCat

Rubber - Marquis Chris 1

Wheat -

Gold -

Water - Osafune

Uranium -

Circle 5-D

Alum - Tehol

Coal -

Iron -

Lead -

Lumber -

Marble -

Oil - falcon176

Rubber - Tehol

Wheat - argellA

Gold -

Fish - argellA

Uranium- falcon176

Bonuses: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars

QUOTE

Initial infrastructure cost: -41%

Soldier increase: 42.6%

Nuclear Weapons cost decrease: -20%

Infrastructure upkeep: -24.7%

Soldier cost decrease: $-6

Nuclear Weapons upkeep decrease: -60%

Population increase: 8%

Frigate purchase cost decrease: -25%

Citizen income increase: $6

Tank cost decrease: -8%

Frigate upkeep cost decrease: -38%

Population happiness increase: 11

Tank upkeep cost: -17%

Destroyer purchase cost decrease: -35%

Initial land cost: -10%

Aircraft cost decrease: -7.8%

Destroyer upkeep cost decrease: -30%

Purchase land area increase: 38%

Aircraft upkeep cost decrease: -25%

Submarine purchase cost decrease: -30%

Aircraft limit increase: 10 units

Submarine upkeep cost decrease: -41.6%

Technology cost decrease: -13%

Cruise Missile cost decrease: -20%

Aircraft carrier purchase cost decrease: -37.6%

Environment: 2

Cruise Missile upkeep cost decrease: -20%

Aircraft Carrier upkeep cost decrease: -41.6%

Environment penalty reduction: -50%

Other navy purchase cost decrease: -15%

Global Radiation reduction: 50%

Other navy upkeep cost decrease: -28%

Radiation Cleanup:

Radiation Cleanup requires a technology level greater than 15

Scholars:

Scholars require a literacy rate of 90.

Uranium:

Uranium allows nations to develop nuclear weapons if that nations government preference supports nuclear weapons.

If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness.

-------------------------------------------------------------

Circle 6:

Aluminum -

Fish -

Furs - MightyMech

Gold -

Gems - Kelso

Iron -

Lumber -

Marble -

Silver - Kelso

Wheat - MightyMech

Wine -

Coal -

Circle 6-B

Aluminum -

Fish - Nizzle

Furs -

Gold -

Gems - Nizzle

Iron -

Lumber -

Marble -

Silver -

Wheat -

Wine -

Coal -

Bonuses: Affluent Population, Construction, Fine Jewelry, Steel

STATS:

Initial infrastructure cost: -39%

Soldier increase: 29.6%

Infrastructure upkeep: -17.2%

Soldier cost decrease: $-3

Population increase: 21.6%

Frigate purchase cost decrease: -15%

Citizen income increase: $10

Population happiness increase: 11.5

Tank upkeep cost: -5%

Destroyer purchase cost decrease: -15%

Initial land cost: -5%

Purchase land area increase: 15%

Submarine purchase cost decrease: -15%

Natural growth increase: x3

Aircraft limit increase: 10 units

Technology cost decrease: -5%

Aircraft carrier purchase cost decrease: -23%

Other navy purchase cost decrease: -15%

Construction

Construction requires a technology level greater than 5

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Circle 7-B:

Aluminum -

Fish - Amani Verse

Iron -

Lumber -

Marble -

Wheat -

Coal - hj1174

Cattle -

Pigs - Amani Verse

Spices -

Sugar - hj1174

Water -

Bonuses: Steel, Beer, Fast Food, Construction

STATS:

Initial infrastructure cost: -39%

Soldier increase: 49%

Infrastructure upkeep: -17.2%

Soldier cost decrease: $-3

Population increase: 30.6%

Frigate purchase cost decrease: -15%

Population happiness increase: 9.5

Tank upkeep cost: -5%

Destroyer purchase cost decrease: -15%

Initial land cost: -14.5%

Purchase land area increase: 24.2%

Submarine purchase cost decrease: -15%

Aircraft limit increase: 10 units

Aircraft carrier purchase cost decrease: -23%

Environment: 1

Other navy purchase cost decrease: -15%

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Circle 8:

Gold -

Silver -

Gems - theButler

Lumber -

Fish - Cyaneyed

Furs - alfredoealfaro

Wine - Soundmanc

Lead - theButler

Oil - alfredoealfaro

Uranium - Soundmanc

Coal -

Wheat - Cyaneyed

Bonuses: Affluent Population, Fine Jewelery, Microchips, Scholars

------------------------------------------------------------------------------------

Circle 9:

Aluminum - PSiary

Cattle -

Coal -

Fish - Zander

Iron -

Lumber -

Marble -

Oil - Zander

Rubber -

Uranium - PSiary

Water -

Wheat -

Bonus Resources: Beer, Steel, Asphalt, Automobiles, Construction

STATS:

Income: +$7.5

Citizens: +22.47%

Happiness: +8

Infra cost: -35.2%

Land cost: -23.05%

Land bonus: +38%

Environment: +1

Infra UpK: -23.7%

Tank UpK: -9.75%

Nuke UpK: -50%

Navy UpK: -14.5%

Soldier eff.: +42.56%

Soldier cost: -$6

Navy Cost: -19.25%

Aircraft Cost: -15.21%

Aircraft Limit: +10

Edited by Jason Salovsky
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