Lehran Posted April 22, 2009 Report Share Posted April 22, 2009 Well we've made it easier to grow faster and easier to get nukes as well as making the round shorter. How about we shave a day or two off of the nuclear anarchy period for next round? I got nuked 4 days ago and I got nuked again today. That means will be unable to collect a sensible amount for nearly a week and a half and won't get a sensible collection again this round - I may as well not bother logging in again this round (if I didn't have an alliance to keep an eye on). That's nearly 20% of the whole TE round I will be out of action because of two nukes which is a large proportion. 4 days for nuclear anarchy anyone? Quote Link to comment Share on other sites More sharing options...
dealmaster13 Posted April 22, 2009 Report Share Posted April 22, 2009 Personally I think 5's great... it adds tactics to the game. Quote Link to comment Share on other sites More sharing options...
Kaiser Indie Posted April 22, 2009 Report Share Posted April 22, 2009 I would definitely like to see it shortened, preferably to 3 days. TE rounds go too quick to spend so much time in anarchy - Its just not fun. Quote Link to comment Share on other sites More sharing options...
Ammon Posted April 22, 2009 Report Share Posted April 22, 2009 (edited) On the contrary, since nukes are easy to get, it should be extended out for a couple of weeks. HAVING nukes is one thing, USING them is another. Edited April 22, 2009 by Ammon Quote Link to comment Share on other sites More sharing options...
Lehran Posted April 23, 2009 Author Report Share Posted April 23, 2009 I have to strongly disagree. As usual my motivation is to keep people playing this game. If nuclear anarchy did run for a week I alone could nuke a different nation every day and keep 7 nations in perpetual nuclear anarchy through the entire round. Multiply that by the number of nations we had nuclear-armed this round and we have converted TE from a demolition derby into a train wreck. Shorten it please... Quote Link to comment Share on other sites More sharing options...
dealmaster13 Posted April 23, 2009 Report Share Posted April 23, 2009 We need a TE-only improvement which shortens Nuclear Anarchy Quote Link to comment Share on other sites More sharing options...
Lehran Posted April 23, 2009 Author Report Share Posted April 23, 2009 We have access to radiation cleanup to be fair, but that is sanctionable. And frankly, part of a fairly rubbish trade set. Quote Link to comment Share on other sites More sharing options...
Ardley Posted April 23, 2009 Report Share Posted April 23, 2009 I'm with you Neo, should be reduced to 3days or so. Quote Link to comment Share on other sites More sharing options...
Zoomzoomzoom Posted June 26, 2009 Report Share Posted June 26, 2009 Keep it how it is. You start a war...you face the consequences. If you are in range of someone with nukes..nuke em back. What's done is done. Don't change anything. Quote Link to comment Share on other sites More sharing options...
dealmaster13 Posted June 26, 2009 Report Share Posted June 26, 2009 FSS could provide a -2 day nuclear anarchy effect Quote Link to comment Share on other sites More sharing options...
penguino Posted July 20, 2009 Report Share Posted July 20, 2009 Improvement- Sensible People Structure Explanation- Allows the breeding and cultivating of people with common sense. Bonuses- Get -1 day of Nuclear Anarchy for each purchased. Max 3 or 4. Reason- People with and IQ of +90 will see that one part of your nation getting nuked does not mean that you can go looting and being a dumbaz and causing Anarchy. Forces the smart/sane people to subdue the idiots after a nuke. Quote Link to comment Share on other sites More sharing options...
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