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White Trade Circle


Stewie

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Hey guys/Gals/QuantumPresbiterians

Long Term Trade Circle is on the Menu Today.

Resources

Fish

Wine - StewieLand

Furs - StewieLand

Oil - Painmaker

Coal

Lumber

Aluminum

Rubber

Marble - Painmaker

Gold

Lead

Iron

Bonus Resources

Asphalt

Automobiles

Construction

Microchips

Radiation Cleanup

Scholars

Steel

So.. What does this trade circle give me I hear you cry??

Aluminum – Increases soldier efficiency +20%, lowers infrastructure purchase cost -7%, and lowers aircraft purchase costs -8%.

Coal – Increases the purchased land area of a nation by 15%, increases soldier efficiency +8%, and lowers infrastructure purchase cost -4%.

Fish - Increases number of citizens +8% and lowers land purchase cost -5%.

Furs – Increases citizen’s daily income +$3.50 and triples the natural growth of a nation.

Gold – Increases citizen’s daily income +$3.00 and lowers technology cost by 5%.

Iron – Lowers soldier purchase cost -$3.00, lowers infrastructure upkeep costs -10%, lowers infrastructure purchase costs -5%, lowers tank upkeep costs -5%.

Lead – Lowers cruise missile and nuclear weapon purchase cost and upkeep cost -20%, lowers aircraft upkeep cost -25%, lowers tank purchase and upkeep costs -8%, lowers soldier upkeep cost -$0.50, reduces environment penalties for owning nuclear weapons by 50%, and lowers all navy vessel upkeep cost -20%.

Lumber – Lowers infrastructure purchase cost -6% and lowers infrastructure upkeep costs -8%.

Marble – Lowers infrastructure purchase cost -10%.

Oil - Lowers soldier purchase cost -$3.00, increases population happiness +1.5, increases soldier efficiency +10%, lowers tank upkeep cost -5%, lowers aircraft purchase cost -4%, and lowers all navy vessel upkeep cost -10%.

Rubber - Increases purchased land area of a nation by 20%, lowers land purchase cost -10%, triples the value of land when selling (from $100 to $300), lowers infrastructure purchase cost -3%, and lowers aircraft purchase cost -4%.

Wine – Increases population happiness +3.

Bonus Resources

Asphalt - Lowers infrastructure upkeep cost -5%.

Automobiles - Increases population happiness +3.

Construction - Reduces infrastructure cost -5% and raises the aircraft limit +10.

Microchips - Reduces technology cost -8%, increases population happiness +2. Lowers Frigate, Destroyer, Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -10%.

Radiation Cleanup - Reduces nuclear anarchy effects by 1 day. Improves a nations environment by 1. Reduces global radiation for your nation by 50%.

Scholars - Increases population income +$3.00. Requires a literacy rate greater than 90%

Steel - Reduces infrastructure cost -2%. Lowers all navy vessel purchase cost -15%.

With all that it should assist any nation really with getting more citizens, increased income, cheaper infrastructure & increased land growth. Radiation Cleanup should also assist with the current crap Environment due to the recent WW

So. Any Takers? :popcorn:

If you need a harbor I can help you out with paying for one.

Edited by Stewie
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I can offer gold and then uranium instead of maybe fish. Fish isn't needed for the bonus and uranium gets you:

Reduces infrastructure upkeep cost -3%. Allow nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Lowers Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -5%.

And also the ability to go nuclear :]

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You don't need Uranium to go nuclear, it just means that if you don't have Uranium it doubles your upkeep costs.

Sorry duder, but as i said, this is a growth orientated trade circle.

Welcome Aboard PainMaker :)

Edited by Stewie
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Hey guys/Gals/QuantumPresbiterians

Long Term Trade Circle is on the Menu Today.

Resources

Fish

Wine - StewieLand

Furs - StewieLand

Oil - Painmaker

Coal

Lumber

Aluminum

Rubber

Marble - Painmaker

Gold

Lead

Iron

Bonus Resources

Asphalt

Automobiles

Construction

Microchips

Radiation Cleanup

Scholars

Steel

So.. What does this trade circle give me I hear you cry??

Aluminum – Increases soldier efficiency +20%, lowers infrastructure purchase cost -7%, and lowers aircraft purchase costs -8%.

Coal – Increases the purchased land area of a nation by 15%, increases soldier efficiency +8%, and lowers infrastructure purchase cost -4%.

Fish - Increases number of citizens +8% and lowers land purchase cost -5%.

Furs – Increases citizen’s daily income +$3.50 and triples the natural growth of a nation.

Gold – Increases citizen’s daily income +$3.00 and lowers technology cost by 5%.

Iron – Lowers soldier purchase cost -$3.00, lowers infrastructure upkeep costs -10%, lowers infrastructure purchase costs -5%, lowers tank upkeep costs -5%.

Lead – Lowers cruise missile and nuclear weapon purchase cost and upkeep cost -20%, lowers aircraft upkeep cost -25%, lowers tank purchase and upkeep costs -8%, lowers soldier upkeep cost -$0.50, reduces environment penalties for owning nuclear weapons by 50%, and lowers all navy vessel upkeep cost -20%.

Lumber – Lowers infrastructure purchase cost -6% and lowers infrastructure upkeep costs -8%.

Marble – Lowers infrastructure purchase cost -10%.

Oil - Lowers soldier purchase cost -$3.00, increases population happiness +1.5, increases soldier efficiency +10%, lowers tank upkeep cost -5%, lowers aircraft purchase cost -4%, and lowers all navy vessel upkeep cost -10%.

Rubber - Increases purchased land area of a nation by 20%, lowers land purchase cost -10%, triples the value of land when selling (from $100 to $300), lowers infrastructure purchase cost -3%, and lowers aircraft purchase cost -4%.

Wine – Increases population happiness +3.

Bonus Resources

Asphalt - Lowers infrastructure upkeep cost -5%.

Automobiles - Increases population happiness +3.

Construction - Reduces infrastructure cost -5% and raises the aircraft limit +10.

Microchips - Reduces technology cost -8%, increases population happiness +2. Lowers Frigate, Destroyer, Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -10%.

Radiation Cleanup - Reduces nuclear anarchy effects by 1 day. Improves a nations environment by 1. Reduces global radiation for your nation by 50%.

Scholars - Increases population income +$3.00. Requires a literacy rate greater than 90%

Steel - Reduces infrastructure cost -2%. Lowers all navy vessel purchase cost -15%.

With all that it should assist any nation really with getting more citizens, increased income, cheaper infrastructure & increased land growth. Radiation Cleanup should also assist with the current crap Environment due to the recent WW

So. Any Takers? :popcorn:

If you need a harbor I can help you out with paying for one.

Hi I am new to this but am white team and have oil and wine and looking to set up trade

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You don't need Uranium to go nuclear, it just means that if you don't have Uranium it doubles your upkeep costs.

Sorry duder, but as i said, this is a growth orientated trade circle.

Welcome Aboard PainMaker :)

Not being a d$*k but you do need uranium to go nuclear;

Your nation will need a technology level of 75 or greater, an infrastructure level of 1,000 or greater, access to uranium for nuclear weapon production, and be ranked within the top 5% nations in order to begin purchasing nuclear weapons

And Richard, oil and wine have already been taken unfortunately, try another circle :]

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