Stewie Posted September 13, 2008 Report Share Posted September 13, 2008 (edited) Hey guys/Gals/QuantumPresbiterians Long Term Trade Circle is on the Menu Today. Resources Fish Wine - StewieLand Furs - StewieLand Oil - Painmaker Coal Lumber Aluminum Rubber Marble - Painmaker Gold Lead Iron Bonus Resources Asphalt Automobiles Construction Microchips Radiation Cleanup Scholars Steel So.. What does this trade circle give me I hear you cry?? Aluminum – Increases soldier efficiency +20%, lowers infrastructure purchase cost -7%, and lowers aircraft purchase costs -8%. Coal – Increases the purchased land area of a nation by 15%, increases soldier efficiency +8%, and lowers infrastructure purchase cost -4%. Fish - Increases number of citizens +8% and lowers land purchase cost -5%. Furs – Increases citizen’s daily income +$3.50 and triples the natural growth of a nation. Gold – Increases citizen’s daily income +$3.00 and lowers technology cost by 5%. Iron – Lowers soldier purchase cost -$3.00, lowers infrastructure upkeep costs -10%, lowers infrastructure purchase costs -5%, lowers tank upkeep costs -5%. Lead – Lowers cruise missile and nuclear weapon purchase cost and upkeep cost -20%, lowers aircraft upkeep cost -25%, lowers tank purchase and upkeep costs -8%, lowers soldier upkeep cost -$0.50, reduces environment penalties for owning nuclear weapons by 50%, and lowers all navy vessel upkeep cost -20%. Lumber – Lowers infrastructure purchase cost -6% and lowers infrastructure upkeep costs -8%. Marble – Lowers infrastructure purchase cost -10%. Oil - Lowers soldier purchase cost -$3.00, increases population happiness +1.5, increases soldier efficiency +10%, lowers tank upkeep cost -5%, lowers aircraft purchase cost -4%, and lowers all navy vessel upkeep cost -10%. Rubber - Increases purchased land area of a nation by 20%, lowers land purchase cost -10%, triples the value of land when selling (from $100 to $300), lowers infrastructure purchase cost -3%, and lowers aircraft purchase cost -4%. Wine – Increases population happiness +3. Bonus Resources Asphalt - Lowers infrastructure upkeep cost -5%. Automobiles - Increases population happiness +3. Construction - Reduces infrastructure cost -5% and raises the aircraft limit +10. Microchips - Reduces technology cost -8%, increases population happiness +2. Lowers Frigate, Destroyer, Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -10%. Radiation Cleanup - Reduces nuclear anarchy effects by 1 day. Improves a nations environment by 1. Reduces global radiation for your nation by 50%. Scholars - Increases population income +$3.00. Requires a literacy rate greater than 90% Steel - Reduces infrastructure cost -2%. Lowers all navy vessel purchase cost -15%. With all that it should assist any nation really with getting more citizens, increased income, cheaper infrastructure & increased land growth. Radiation Cleanup should also assist with the current crap Environment due to the recent WW So. Any Takers? If you need a harbor I can help you out with paying for one. Edited September 14, 2008 by Stewie Quote Link to comment Share on other sites More sharing options...
Kaiser Indie Posted September 13, 2008 Report Share Posted September 13, 2008 I can offer gold and then uranium instead of maybe fish. Fish isn't needed for the bonus and uranium gets you: Reduces infrastructure upkeep cost -3%. Allow nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Lowers Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -5%. And also the ability to go nuclear :] Quote Link to comment Share on other sites More sharing options...
Painmaker Posted September 14, 2008 Report Share Posted September 14, 2008 Marble and oil here. Quote Link to comment Share on other sites More sharing options...
Stewie Posted September 14, 2008 Author Report Share Posted September 14, 2008 (edited) You don't need Uranium to go nuclear, it just means that if you don't have Uranium it doubles your upkeep costs. Sorry duder, but as i said, this is a growth orientated trade circle. Welcome Aboard PainMaker Edited September 14, 2008 by Stewie Quote Link to comment Share on other sites More sharing options...
Richard Kretowicz Posted September 15, 2008 Report Share Posted September 15, 2008 Hey guys/Gals/QuantumPresbiteriansLong Term Trade Circle is on the Menu Today. Resources Fish Wine - StewieLand Furs - StewieLand Oil - Painmaker Coal Lumber Aluminum Rubber Marble - Painmaker Gold Lead Iron Bonus Resources Asphalt Automobiles Construction Microchips Radiation Cleanup Scholars Steel So.. What does this trade circle give me I hear you cry?? Aluminum – Increases soldier efficiency +20%, lowers infrastructure purchase cost -7%, and lowers aircraft purchase costs -8%. Coal – Increases the purchased land area of a nation by 15%, increases soldier efficiency +8%, and lowers infrastructure purchase cost -4%. Fish - Increases number of citizens +8% and lowers land purchase cost -5%. Furs – Increases citizen’s daily income +$3.50 and triples the natural growth of a nation. Gold – Increases citizen’s daily income +$3.00 and lowers technology cost by 5%. Iron – Lowers soldier purchase cost -$3.00, lowers infrastructure upkeep costs -10%, lowers infrastructure purchase costs -5%, lowers tank upkeep costs -5%. Lead – Lowers cruise missile and nuclear weapon purchase cost and upkeep cost -20%, lowers aircraft upkeep cost -25%, lowers tank purchase and upkeep costs -8%, lowers soldier upkeep cost -$0.50, reduces environment penalties for owning nuclear weapons by 50%, and lowers all navy vessel upkeep cost -20%. Lumber – Lowers infrastructure purchase cost -6% and lowers infrastructure upkeep costs -8%. Marble – Lowers infrastructure purchase cost -10%. Oil - Lowers soldier purchase cost -$3.00, increases population happiness +1.5, increases soldier efficiency +10%, lowers tank upkeep cost -5%, lowers aircraft purchase cost -4%, and lowers all navy vessel upkeep cost -10%. Rubber - Increases purchased land area of a nation by 20%, lowers land purchase cost -10%, triples the value of land when selling (from $100 to $300), lowers infrastructure purchase cost -3%, and lowers aircraft purchase cost -4%. Wine – Increases population happiness +3. Bonus Resources Asphalt - Lowers infrastructure upkeep cost -5%. Automobiles - Increases population happiness +3. Construction - Reduces infrastructure cost -5% and raises the aircraft limit +10. Microchips - Reduces technology cost -8%, increases population happiness +2. Lowers Frigate, Destroyer, Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -10%. Radiation Cleanup - Reduces nuclear anarchy effects by 1 day. Improves a nations environment by 1. Reduces global radiation for your nation by 50%. Scholars - Increases population income +$3.00. Requires a literacy rate greater than 90% Steel - Reduces infrastructure cost -2%. Lowers all navy vessel purchase cost -15%. With all that it should assist any nation really with getting more citizens, increased income, cheaper infrastructure & increased land growth. Radiation Cleanup should also assist with the current crap Environment due to the recent WW So. Any Takers? If you need a harbor I can help you out with paying for one. Hi I am new to this but am white team and have oil and wine and looking to set up trade Quote Link to comment Share on other sites More sharing options...
Kaiser Indie Posted September 15, 2008 Report Share Posted September 15, 2008 You don't need Uranium to go nuclear, it just means that if you don't have Uranium it doubles your upkeep costs.Sorry duder, but as i said, this is a growth orientated trade circle. Welcome Aboard PainMaker Not being a d$*k but you do need uranium to go nuclear; Your nation will need a technology level of 75 or greater, an infrastructure level of 1,000 or greater, access to uranium for nuclear weapon production, and be ranked within the top 5% nations in order to begin purchasing nuclear weapons And Richard, oil and wine have already been taken unfortunately, try another circle :] Quote Link to comment Share on other sites More sharing options...
Stewie Posted September 15, 2008 Author Report Share Posted September 15, 2008 Manhatten Project... Quote Link to comment Share on other sites More sharing options...
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