TBRaiders Posted May 19, 2008 Report Share Posted May 19, 2008 (edited) Our fish/wheat trade has given advance notice that he is leaving so we need a replacement. Link to my nation: http://www.cybernations.net/nation_drill_d...ation_ID=142641 The resource combos are: Iron/Lumber Aluminum/Pigs Spice/Sugar Cattle/Uranium Marble/Water Fish/Wheat Bonus resources: Beer, Fast Food, and Construction. All trade partners are green team and you must switch to green team to be a part of this ring. The current members in this ring are an average of 420+ days old, with my nation being one of the younger nations. I'd like to fill this last slot with an experienced nation to maintain trade stability, but will accept a younger nation who is committed long term. Please PM me in-game if interested. Edited May 28, 2008 by TBRaiders Quote Link to comment Share on other sites More sharing options...
TBRaiders Posted May 21, 2008 Author Report Share Posted May 21, 2008 (edited) Edit: Replacement decided to quit playing so we are looking for a fish/wheat nation once again. Edited May 28, 2008 by TBRaiders Quote Link to comment Share on other sites More sharing options...
TBRaiders Posted May 28, 2008 Author Report Share Posted May 28, 2008 Aluminum – Increases soldier efficiency +20%, lowers infrastructure purchase cost -7%, and lowers aircraft purchase costs -8%.Cattle – Increases number of citizens +5% and lowers land purchase cost -10%. Fish - Increases number of citizens +8% and lowers land purchase cost -5%. Iron – Lowers soldier purchase cost -$3.00, lowers infrastructure upkeep costs -10%, lowers infrastructure purchase costs -5%, lowers tank upkeep costs -5%. Lumber – Lowers infrastructure purchase cost -6% and lowers infrastructure upkeep costs -8%. Marble – Lowers infrastructure purchase cost -10%. Pigs – Lowers soldier upkeep cost -$0.50, increases soldier efficiency +15%, and increases number of citizens +3.5%. Spices – Increases the purchased land area of a nation by 8% and increases population happiness +2. Sugar – Increases number of citizens +3%, and increases population happiness +1. Uranium – Reduces infrastructure upkeep cost -3%. Allow nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Water – Increases number of citizens per mile before population unhappiness by 50, increases population happiness +2.5, and improves a nations environment by 10%. Wheat – Increases number of citizens +8%. Bonus Resources: Beer - Increases population happiness + 2. Requires Water, Wheat, Lumber, and Aluminum. Construction - Reduces infrastructure cost -5% and raises the aircraft limit +10. Requires Lumber, Iron, Marble, Aluminum, and a technology level greater than 5. Fast Food - Increases population happiness + 2. Requires Cattle, Sugar, Spices, and Pigs. A quick tally of the benefits from being a part of this trade circle: Increases number of citizens +27.5% Increases population happiness +9.5 (+14.5 total with all trades being on green team) Lowers infrastructure purchase cost -33% Lowers infrastructure upkeep costs -21% Lowers land purchase cost -15% Increases the purchased land area of a nation by 8% Increases number of citizens per mile before population unhappiness by 50 Improves a nations environment by 10% Lowers soldier purchase cost -$3.00 Lowers soldier upkeep cost -$0.50 Increases soldier efficiency +35% Lowers aircraft purchase costs -8% Raises the aircraft limit +10 Lowers tank upkeep costs -5%. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.