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Orange Ultimate Trade Circle


Electric Mango

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BIG 3 TRADE SET - NOW W/ 23% MORE NUKES

CONSTRUCTION, BEER, AND FAST FOOD

*I'm posting on behalf of solidgeoff (I'm his Mentor)

This setup allows for nations to have maximum population and the bonuses that come with the population resources as well as the ability to buy nukes whenever and upkeep them for half the price.

I'm posting this in many forums for maximum publicity. The first one to post gets in, and I'll be going by the timestamps from all the forums. If you're in another alliance and you get in, feel free to post this at your own boards, but make the sure people contact me, preferably in-game.

Initial infrastructure cost: -33%

Infrastructure upkeep: -21%

Population increase: 27.5%

Population happiness increase: 9.5

Initial land cost: -15%

Purchased land area increase: 18%

Environment increase: 10%

Environment decrease: -1

Soldier increase: 35%

Soldier cost decrease: $-3

Soldier upkeep cost: $-0.5

Tank cost decrease: -5%

Tank upkeep cost: -5%

Aircraft cost decrease: -8%

Aircraft limit increase: 10

Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.

Water increases number of citizens per mile before population unhappiness by 50.

Aluminum - filled

Cattle - solidgeoff

Fish - o ya baby

Iron -

Lumber - pbrick

Marble -

Pigs - o ya baby

Spices - RicardoFuentes

Sugar - RicardoFuentes

Uranium - solidgeoff

Water - pbrick

Wheat - filled

This is not officially starting until it is full, but if you'd like to start trading immediately, feel free to.

Edited by Electric Mango
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BIG 3 TRADE SET - NOW W/ 23% MORE NUKES

CONSTRUCTION, BEER, AND FAST FOOD

*I'm posting on behalf of solidgeoff (I'm his Mentor)

This setup allows for nations to have maximum population and the bonuses that come with the population resources as well as the ability to buy nukes whenever and upkeep them for half the price.

I'm posting this in many forums for maximum publicity. The first one to post gets in, and I'll be going by the timestamps from all the forums. If you're in another alliance and you get in, feel free to post this at your own boards, but make the sure people contact me, preferably in-game.

Initial infrastructure cost: -33%

Infrastructure upkeep: -21%

Population increase: 27.5%

Population happiness increase: 9.5

Initial land cost: -15%

Purchased land area increase: 18%

Environment increase: 10%

Environment decrease: -1

Soldier increase: 35%

Soldier cost decrease: $-3

Soldier upkeep cost: $-0.5

Tank cost decrease: -5%

Tank upkeep cost: -5%

Aircraft cost decrease: -8%

Aircraft limit increase: 10

Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.

Water increases number of citizens per mile before population unhappiness by 50.

Aluminum - filled

Cattle - solidgeoff

Fish - o ya baby

Iron -

Lumber -

Marble -

Pigs - o ya baby

Spices - RicardoFuentes

Sugar - RicardoFuentes

Uranium - solidgeoff

Water -

Wheat - filled

This is not officially starting until it is full, but if you'd like to start trading immediately, feel free to.

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