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AgentMK

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Posts posted by AgentMK

  1. On 7/10/2018 at 8:18 AM, StevieG said:

    No 6 would be plain dumb.

    It would be ok to try a round with capping it at 12, but I think if its always capped you are going to lose members not gain them. Sure it throws the AA prizes way up for grabs by limiting the effect of recruiting.

    The communities that are built out of the AAs we create and run may stick together with hard work from the leadership, essentially running multiple AAs under one umbrella to keep our communities engaged and interacting with each other. or it may just trickle out into nothing.

     

    . Some members from the smaller AAs to communicate and participate in the Wider TE Community, but the mainstay is these 20 odd man AAs, who harbour a community that is extremely interactive and communicative.

     

    Wolves and Iron can easily grow to 20 odd and that puts us at 4 AAs with 20odd. Decent really.

    But you would make all these AAs potentially cut a line down the middle and split into 2, so that the smaller AAs can compete for AA awards?

    You guys should just merge.

     

    Putting a 12 man CAP will turn it into a cutthroat game, which is absolutely fine for a round. Dont be squealing up declare down declare though. It will be no holds barred thats for sure.

     

     

    Agreed.

     

     

    A cap will just keep things even more unbalanced

    Imagine a AA with the best players of SG, or D1 or any of the big AAs left.

    That alliance would win all awards.

    Even more so, as they don't have to deal with inactivity.

     

    It's better to stick with the current system.

    The smaller AAs should instead look to merging into one big alliance.

    Alliance based games are about adaptation.

     

     

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