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ChessTyrant

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Posts posted by ChessTyrant

  1. TPC declares on war doves. I'll pry the stats out of my pre-update screenshots and edit them into this post later. 

     

    Edit: well, crap, Imgur glitched out and ate my stats. Anyway, it started basically even on NS, ANS and nukes, and TPC's starting with a bit more infra. I might dredge through the rosters later to unearth a nations-by-infra list for both AAs, but probably not. 

     

    Edit 2: turns out WD saved their pre-blitz stats, and I have an old window of TPC's alliance roster, so here's a list of nation counts by infra:

     

    War Doves: 4 nations over 4K infra, 2 nations between 3.5K and 4K, 5 between 3K and 3.5K, 4 more between 2.5K and 3K, another at 2-2.5K. 

     

    TPC: 6 nations over 4K, 4 between 3.5K and 4K, 6 between 3K and 3.5K, 3 between 2.5K and 3K, 2 at 2-2.5K. 

  2. You had time to find tons of pictures, but no stats? Ok, here goes. 

     

    As of 11:54:30:

     

    OP: 406K NS, 15.6K ANS, 219 nukes, 13 MPs, 74K infra, 2850 average infra. 

    Citadel: 350K NS, 10K ANS, 181 nukes, 18 MPs, 74K infra, 2100 average infra.

     

    Estimated pre-update stats as of 12:01:

     

    OP: One nation at 4K infra, eight more nations with 3500+ infra, seven nations with 3-3.5K infra. 

    Citadel: One nation over 3500 infra, seven nations with 3-3.5K infra. 

     

    Edit: forgot time out of war. OP's been at peace for five days longer than Citadel. 

  3. Can't recommend it. I actually prefer warchests being something you have to figure out through intel or guesswork; it adds an interesting element to wars & war preparedness. It has its consequences, too (when you put a really hard blitz on your opponents' strongest nation, and he turns out to have seventeen bucks in his wallet) but they're hardly game-breaking. 

     

    Also, if warchest were factored into NS, I'd be obliged to calculate out every target's warchest whenever I was planning a war, and that'd take [i]forever[/i]. 

  4. I've recently lost my second monitor, so stat comparisons are a little harder for me, but I think I'll pick up the infra for you. (Really, people should just include this in their DoWs all the time. NS is really easy to bloat or sandbag.)

     

    SUN: 66K infra, 2.54K average (of active nations), 2.36K average (of all nations). 

     

    Others: 67K infra, 2.16K average (of active nations), 1.63K average (of all nations). 

     

     

    SUN: 11 nations at 3K+, with two over 3500. Six nations between 2.5K and 3K, five more at 2K+. 

     

    Others: 8 nations at 3K+ (none near 3500). Two nations between 2.5K and 3K, seven more at 2K+. 

  5. If NLoN has actually got all of RIOT fighting on 6v3 terms, it's possible that the war would become fair. (And frankly, if their coordination is that good, NLoN deserves some serious praise for utilizing weaker resources to greater effect.) Otherwise, it looks like NLoN has already lost substantially more strength than RIOT and is in no way reversing this trend. Additionally, RIOT has 5 nukes/3 MPs, while NLoN has 2 nukes/0 MPs. I don't see quite how RIOT is getting curbstomped. 

     

    Disclaimer: as above, it is legitimately possible for a numerically superior alliance with lower ANS to swamp their high-ANS opponents. Since nations deal approximately equal attack damage regardless of ANS, the small-nation alliance could quickly drag down the larger opposing nations while each of their nations lost less; by dealing far more damage to individual nations, they could effectively 'win' the war even if the stats showed otherwise. But again, RIOT's ANS and average infra levels are still well above NLoN's, so I'm not sure this is happening to a degree requiring intervention. 

  6. Stats as of 11:42

     

    Warriors & WAPA: 173 nukes, 84.4K infra. 5 nations with 3K+ infra, 7 with 2.5-3K, 3 with 2-2.5K. 

    Citadel&co: 111 nukes, 96.9K infra. 3 nations with 3K+ infra, 5 with 2.5-3K, 12 with 2-2.5K. 

     

    Edit: Average infra:
    Warriors&WAPA: 1534

    Citadel&Co: 1637

     

    If you include only active nations, Warriors will have a significantly higher number, but Citadel's side won't change much. If the inactives are all really small, average infra is basically even. 

  7. Stats as of 11:54:

     

    War Doves: 140K NS, 5K ANS, 34.25K infra, one nuke.

    ODN: 112K NS, 4.7K ANS, 28.75K infra, one nuke. (Approx 15/22 active players have GCs up.)

     

    Edit: in case you're wondering, ODN has one nation at 1840 infra (hope you have a warchest for that, Piette!), three over 1400, eight more at 1300 or above, and an additional eight at 1K or over. 

     

    War Doves has three over 1700, four more at 1500+, six more at 1300+, and eight more at 1K+. They also already lost their nuke. 

  8. I remember we (Hellas) did something similar last round and we got branded as the "evil" ones. I remember Chess complaining the most because he wasn't prepared. 

    You did make a 2:1 downdeclare with about 40 nukes to one or two. There's a big difference between that and an NS updeclare with 50 nukes to 30. 

  9. We knew we had less than 50% blitz activity when planning the attack. We decided to focus our efforts on the alliance and nations we considered most dangerous. A lot of NDO and TM got hit later, as more people showed up and got into battlegroups. (Also, I think your attacks in the first 6 and 12 hours are messed up - it goes from 50 vs OP to 44 vs OP.)

     

    (For the record, if we didn't hit someone who was on your side, that doesn't preclude their hitting us. If you didn't bother getting in touch with NDO and TM to coordinate counters, you don't get to complain that they aren't properly involved in the war.) 

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