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Rextu

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Posts posted by Rextu

  1. I think what Synergy is doing is the sensible path for a bloc. Fairly small, close and versatile with its links to other blocs/large alliances. It all forms upon the idea that a small bloc will be able to work together more effectively and be less likely to rupture. But if we look at the past blocs, say WUT and Q, they all stuck together for a decent number of months. Do these small blocs really have an advantage over the larger ones in terms of longevity? I don't think so.

  2. Yeah, I'll agree with you there. Perpetual newb-hate seems to riddle any game as there are many people out there who derive satisfaction from feeling smarter than another person's pixels.

    However, I actually wonder how many of these endless hate-posters are actually in charge of alliances with more than say, 50 members. Unlike real life where if you say something offensive, the !@#$ hits the fan, here, it can be ignored to some extent. So perhaps the whole idea of this game--people who don't get to lead a country in real life having their shot is going to inevitably bring in people wanting to make a mess of things, in this case, belittling whoever they can and having them and the world being able to witness it.

  3. [quote name='Muddog' timestamp='1289845989' post='2513676']
    To understand what your suggesting, alliances=nations in that an alliance functions much more like a country its self, more so then a nation functions as a territory within the alliance.
    [/quote]

    Yes, that's precisely my point.

  4. [quote name='Ironfist' timestamp='1289827617' post='2513547']
    I've never understood the concept of an alliance having ally's. Isn't that what an alliance is? A group of nations protecting each other? But the game is what it is, flaws and all.
    [/quote]

    I suppose alliances are just 'nations' in the sociological sense and people don't get as much as a kick ordering around pixels as they do with real people. So leading a team of people against another etc. is what it's all about.

    Bleh.

  5. [quote name='Voodoo Nova' timestamp='1289658944' post='2511840']
    People need to learn how to play politics and stop worrying about sides. The reason NPO was great at being able to do whatever they wished was due to the fact they were a diplomatic machine capable of procuring treaties and allies with ease. Without their diplomacy skills, they most likely would not have succeeded like they did pre-Karma. If leaders can play the diplomacy/political game well, the "SF/C&G/PB side" could be non-existent.
    [/quote]

    Yes, NPO were definitely kings of the diplomatic game back in the day (as they have some very smart members). But I disagree with your statement that a whole "side" could be non-existent. This game's basically about the fight between NPO and LUE (MK) since it started, kind of like 2-party politics.

    Just my 2 cents.

  6. Keep in mind this game is approaching its fifth birthday. Five years is a long time to commit to any one game and a lot of us here have been around for most of that five years. There's no thrill in conquering new ground , making new alliances and having the passion to take over etc. Maybe there are other games that do it, but they're not political simulators.

    Also, for the earlier discussion: MK are pretty damn funny with teh Mush-Qaeda and all that shiz. That has to be part of pulling in some of the crowd.

  7. [quote name='Banksy' timestamp='1289470452' post='2510284']
    "BREAKING NEWS: Nothing happened, people contradict each other in "Alliance Announcements," Still nothing happened, People caught arguing over semantics..."

    It'd be a rave~
    [/quote]

    You're not as dedicated to CN as I thought you were Banksy.

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