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Scorp

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Posts posted by Scorp

  1. I, myself, would prevent the users from choosing those locations for the sake of a consistent game. Whether or not I am alone in this decision is beyond me, and you're argument is valid in that the game play is not affected by such distortions.

  2. To what purpose though? The map has no ingame use.

    It's not much effort code-wise to implement the solution that I proposed (can't be more than a single if-then). The purpose of solving this is that it is a bug. A realistic nation wouldn't have overlapping borders.

  3. I had moved my nation's capital to precisely (180,0), the intersection of the International Date Line and the Equator. Viewing my nation's territory in this location led to a shocking result. Zoomed in, I saw a pair of parallel lines on either side of the equator, but as I zoomed out, I saw that it's an ellipse overlapping itself. Like this:

    nationmap.gif

    I'm sorry if you already know about this, but I figured I may as well report it.

    (Land area: 1,188.573mi in diameter

    Nation link: http://www.cybernations.net/nation_drill_d...ation_ID=283726 )

    P.S. I had since moved capital city.

  4. You and Goose are both members of CSN and you do not know what was done with the lists.

    Goose:

    Two days prior, a list of violators at that point was made between GOD and CSN. I believe it was shared with GDA, but regardless, there was a minimum of 48 hours notice given to GDA regarding our intent to declare on those that were not in compliance.

    Therefore,

    I am simply trying to understand why an alliance has not given a fair chance to nations that were not in compliance.

    You are trying to do the impossible. They were given fair chance. Obviously, the list has to be updated when people who weren't complying do what ever is necessary to comply->rewriting of lists.

  5. I had obtained the GT about two months ago. I had switched to Mixed religion the moment after purchase. However, the next available change item suggests that I had changed to Mixed on the 4th of this month ((Next Available Change 4/7/2008)).

  6. Highlight just right of the happiness image. You'll see a number. That's what's affected by the tax rate.

    Edit.

    Lol none of us answered your question.

    No, there are no other observable effects of high tax rate--I'm still getting the same number of crappy events as before I knew to raise tax rate.

  7. You have to put a space there. Maybe admin can program it to automatically terminate the message with null ('\0') or something.

    Oh and the reset button doesn't work for me.

  8. i lost where i had this written down but im 90% sure that land increases population by .2 for every mile without multipliers

    Yes.

    -edit-

    Infra upkeep per level: $529.25

    Infra level: 6,507.99

    Income Per Individual (before tax): $442.24

    Current Happiness (number): 72.54

    Tech level: 631.13

    Population: 65,730

    Your resources: [Furs][silver]

    Connected resources: [Coal][Fish][Gems][Gold][Marble][spices][sugar][uranium][Water][Wine]

    Improvements: Banks: 5, Barracks: 5, Border Walls: 1, Churches: 5, Clinics: 5, Factories: 5, Foreign Ministries: 1, Harbors: 1, Hospitals: 1, Intelligence Agencies: 5, Labor Camps: 5, Missile Defense: 5, Police Headquarters: 5, Satellites: 4, Schools: 5, Stadiums: 5, Universities: 2,

    Wonders: Great Temple, Internet, Social Security System, Stock Market,

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