The goal is for Asphalt, Automobiles, Beer, Construction, Microchips, Radiation Cleanup, Scholars, and Steel
Using Uranium as the wildcard...
Aluminum - Jointstate
Coal - Big Money
Gold - Atlantiss
Iron - Big Money
Lead - need
Lumber - need
Marble - Superbobdom
Oil - Atlantiss
Rubber - Jointstate
Water - need
Wheat - need
*Wildcard* - Uranium- Superbobdom
I'll message everyone once we are set and we can all cancel our trades and start this trade circle on the same day. If you have any questions please message me. If you are not pink we may still be able to use you in this trade. Thanks!
Initial infrastructure cost: -42%
Infrastructure upkeep: -26%
Population increase: 8%
Citizen income increase: $6
Population happiness increase: 11
Initial land cost: -10%
Purchased land area increase: 40%
Natural growth increase: 0%
Technology cost decrease: -13%
Environment increase: 20%
Environment decrease: -2
Soldier increase: 38%
Soldier cost decrease: $-6
Soldier upkeep cost: $-0.5
Tank cost decrease: -13%
Tank upkeep cost: -13%
Aircraft cost decrease: -16%
Aircraft upkeep: -20%
Aircraft limit increase: 10
Cruise missle cost decrease: -20%
Cruise missle upkeep: -20%
Nuke cost decrease: -20%
Nuke upkeep: -20%
Message me in game. nation Atlantiss http://www.cybernations.net/nation_drill_d...ation_ID=213131