Gets you the following bonus Resources:
Steel, Auto, Const, Microchips, Rad Clean, Asph, Scholars
Cattle: Theodoric
Wheat Theodoric
gold:Allstarzzz
oil:Lord War
lead:ghengis
uranium:ghengis
marble:
lumber:Tankz
coal:Allstarzzz
iron:Tankz
rubber:Lord War
aluminum:
Initial infrastructure cost: -42%
Infrastructure upkeep: -26%
Population increase: 8%
Citizen income increase: $6
Population happiness increase: 6.5
Initial land cost: -10%
Purchased land area increase: 40%
Natural growth increase: 0%
Technology cost decrease: -13%
Environment increase: 10%
Environment decrease: -2
Soldier increase: 38%
Soldier cost decrease: $-6
Soldier upkeep cost: $-0.5
Tank cost decrease: -13%
Tank upkeep cost: -13%
Aircraft cost decrease: -16%
Aircraft upkeep: -20%
Aircraft limit increase: 10
Cruise missle cost decrease: -20%
Cruise missle upkeep: -20%
Nuke cost decrease: -20%
Nuke upkeep: -20%
Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
Sholars require literacy rate of 90% or greater.
Construction requires technology level of 5 of greater.
Microchips require technology level of 10 of greater.
Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT.