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Kaikora

Members
  • Posts

    20
  • Joined

  • Last visited

Previous Fields

  • Nation Name
    New Zealand
  • Alliance Name
    M*A*S*H
  • Resource 1
    Oil
  • Resource 2
    Rubber

Kaikora's Achievements

Newbie

Newbie (1/14)

  1. New thing..... We also make wallpapers! Custom wallpapers and we can change the colour of someone's hair! Examples: Wallpapers: Change Hair colour: Change eye, eyeliner and check colour and lip colour: We can do basically anything to any graphic so you pick we will do!
  2. even though it is only half hour since last one
  3. My recent sig that I made: And avatar:
  4. Bump, we are currently needing some work
  5. bumping for PTD PTD owns, we make fantastic graphics
  6. Hey people, you know you want a sig
  7. I am buying a $20 donation for June PM me your price ingame Link: http://www.cybernations.net/nation_drill_d...ation_ID=149229
  8. We have reached 1.5 mil NS. It is a good time to join now.....
  9. We currently have positions available: Company Commanders -3 people Squad Leaders -2 people Deputy Co Commanders -5 people Immigration Deputy -1 people Education Officer -1 people Economics Deputies -2 people Various deputies -6 people Diplomats -6 people Also aid gets thrown around in our alliance, if you join you are almost certain to get a lot of aid, cause we want to buff your nation up!
  10. hey, they are my graphics, and thanks for thinking they are good. If anyone needs any graphics, like sigs, avatars, banners, flags, etc. i can make them for ya. just visit http://z3.invsionfree.com/PhotoType_Designs, and register, then you can make a post, requesting what you want and i will make it for you. (it does cost but they are cheap prices)
  11. Mighty Armed States of Honor is is a moderately sized alliance, looking for more members to increase its strength and popularity. We currently have over 70 members. We are a green alliance and incourage, green nations, however we do accept you if you are not green. Mighty Armed States of Honor Forum Link Date founded: June 28th, 2007 Charter of Mighty Armed States of Honor Preamble: This document is to define the government and rules of The Mighty Armed States of Honor hereby referred to as M*A*S*H. All members must abide by this document. Article I Admission: 1. No member of M*A*S*H can be a part of another Alliance 2. Spying is not allowed; if you are caught spying you will be ZI'ed and expelled 3. All recruits are required to switch to the Green Team (unless you have been grandfathered in) 4. All recruits are required to put M*A*S*H in their Alliance Affiliation 5. M*A*S*H will not accept anyone who is in a active war or on a ZI list come back after its settled 6. As of 8/24/07 IAFC is now apart of M*A*S*H Article II Structure: 1. Joint Chiefs of Staff: The Joint Chiefs of Staff consists of 4 senior member groups of M*A*S*H. And also include the C.O., Executive officers, Foreign Affairs Officer, and Senior Drill instructor. Advisors can also be appointed and fall under the name of The Elders Council 2. Officer Corps: 1. Executive Officer's - Second in Command 2. Drill Instructor - Head of Military Command 3. Economic Officer - Controls all economic on goings within M*A*S*H 4. Foreign Affairs Officer - Runs all foreign affairs 5. Personnel Officer - Runs all recruiting programs and manages applications 6. Internal Affairs Officer - manages internal matters 7. Intelligence Officer - secret stuff * Officer Corps positions can appoint 1 or 2 deputies to help manage their departments 3. Non Commissioned Officers 1. Company Commanders - 1 for each of the 6 company's 2. Deputy company commanders - 2 for each company 4. Assistants: 1. Department heads can also appoint assistants 5. Soldiers 1. Basic unit in M*A*S*H can either fight wars or work in banking Article III Expulsion: Members can be thrown out for the following: 1. Spying 2. Bad behavior- racists remarks, belittling of others, etc..(in alliance, Open World Forum, or other offsite forum boards) 3. Rogue activities 4. Being a member of two alliances Expulsions are decided by the M*A*S*H Supreme Court Article IV: War, Aid, and Trade War: 1. There will be no offensive wars unless approved by a Company commander or the deputy/ Senior Drill Instructor 2. Tech Raiders must read and understand the following - You can not raid a target that is in an alliance - If they return you must pay reps to them *exception if they attack back then no reps If you break these rules you will be on your own to deal with the consequences. 3. All members must report to their barracks to sign in after becoming a member 4. Report any attacks on you or another member's nation in the sentry reports thread, they will not be dealt with unless posted there! Aid: 1. You are encouraged to aid other members in the alliance. 2. War Aid is top priority 3. The Economic officer over sees all affairs in trades and aid 4. Helping other nations outside of M*A*S*H is encouraged but must be cleared by the C.O. and/or Economic Officer Trade: 1. Try to trade within the alliance when you can. But it is recommended to trade within the Green team Article V Loyalty and Authority: 1. All members must be loyal to the leadership and follow orders 2. This document is the law of our alliance. It can be amended by majority vote of the officers and a special representative appoint by the membership to vote on the amendment. 3. Don't forget to have fun though! 4. The Leader of M*A*S*H can make or change all policies. 1st Amendment Adoption of JAG: Objective: 1. The Judge Advocate General of M*A*S*H has been set up to deal with all conflicts within or outside of the alliance pertaining to any M*A*S*H members Jurisdiction: 1.The JAG can expel or punish members for the following 1.Rogue Activities (not following orders, unauthorized offensive wars) 2.Charter violations (being apart of 2 alliances, etc...) 3.Spying 4.Flaming, Baiting, Spamming in unauthorized area repeatedly, offensive actions Structure: 1. One Chief JAG who can break ties and over sees all cases 2. Four Deputy JAG's form panel to try cases Punishments: 1. Punishments can very from verbal warnings, warning using forum features, suspension, expulsion, or perma ZI 2. All punishments given out are based on personal merit and how bad of crime committed We would have done this earlier, but we were busy with internal stuff
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