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Captain Red Sorrow

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Everything posted by Captain Red Sorrow

  1. Updates made to the guide; information reorganised and verbosity reduced.
  2. [size="5"]Buying Tech - $3M/100T[/size] I need 2 tech sellers for $3M/100T deals. If you are a tech seller please contact me at [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=388169"]my nation[/url].
  3. I require a tech Seller for a $3M/100T deal. Please contact me via [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=388169"]my nation[/url] if you are interested.
  4. Looks like Hadrian's nation has been deleted. Look out, I suspect he plans to reroll under a new identity :S
  5. [quote name='Hadrian' timestamp='1306228235' post='2717367'] So I just happened to be doing my weekly round of checking out alliance statistics this morning...impressive growth there Polar...VanHuek, I'm disappointed...'Shrooms below 5mil, ouch...but what intrigued me most was yet another steep drop in strength from our failing friends over in, yes, you got it, Gotham! Naturally, I go and see who left this time. Well imagine my surprise to find that Diabloz, the Mayor of Gotham, had left for Sparta, Jaybooker, the Commissioner, appears to have left for his protectors and this Fien Zinfi character (you know, the one who put his name on an utterly pointless doctrine?) appears to have left for those impressively ballsy folks over at Organization XIII. Now guys, I'm eager to know why you all turned tail and ran. Seeing as Diabloz banished me a week or so ago from the realm of #CNGotham, I have no choice but to ask you here. And personal messages would just be no fun at all. [/quote] Apparently they've "merged"... [quote name="Gotham forum"]This board is currently offline. Dear Former Gotham Members, Gotham has Merged Into Random Insanity Alliance. To become the best alliance ever again. Please Change You Alliance Affilation to Random Insanity Alliance and apply at http://rialliance.net/. Thank You, JayBooker[/quote] [quote name='SirDog' timestamp='1306230885' post='2717374'] More Gotham threads...when does it stop? [/quote] I think it's over now.
  6. [quote name='Ernesto Che Guevara' timestamp='1305747045' post='2714434'] And the OWF said "FEED ME". And you did. Thank you. [/quote] Well excuse me for simply wishing to clarify that I was no part to this most humiliating incident. Though I can see that you have no reason to care, it's not your name Diabloz is throwing around. Also, I find your commentary ironic. What did you think? You'd make a retarded retort and expect not a response (thus feeding the OWF)?
  7. [quote name='Diabloz' timestamp='1305581899' post='2713039'] [center][size="4"][u][b]Announcement from Gotham![/b][/u][/size][/center] recently the member named Hadrian, has committed high treason and asshatery which has caused issues and threatens to Gotham and its leadership therefore we issue a perm Zi and declare him as a rogue we would like all alliances to deny his applications if he applies to your fine alliances...as we will be on attacks against his nation. Thank you for your cooperation signed, Mayor - Helena City manager - Diabloz Police Chief - Jaybooker Director of Public Affairs - Kingcharge & Protoa(The Fist) Treasurer - Captainredsparrow Deputy Police Chief - Kommander [/quote] Excuse me Diabloz, you don't get to use my name in signing off your original post. You never made me aware of the incident under discussion, nor did I ever express my support for such action as you've declared here. Indeed my resignation was resultant of the "ass hattery" exemplified by all parties to this incident. Also, it's spelt "Captain Red Sorrow", not "Captainredsparrow"
  8. [quote name='Hadrian' timestamp='1305630201' post='2713584'] He's joking/being sarcastic/obtuse, etc. Either that or he genuinely believes it's nonsense. Wouldn't surprise me though, IRON tech deals in a very unique and specific way. [/quote] Ah, well played Normandy. You had me baffled for a moment.
  9. [quote name='The Normandy' timestamp='1305621187' post='2713556'] Don't forget kids. Everything you just read above you is nonsense and mainly benefits one party involved. Good luck. [/quote] I'm curious to know, how is it nonsense?
  10. Note: Aid limits have now been doubled; this means that most of the numbers in the post should be ignored, though the general gist of the post still holds true. Tech Dealing FAQ with BBCode: [spoiler] [color="#FF9900"][size="7"][b]Tech Dealing FAQ[/b][/size][/color] [size="1"]v.22.10.11[/size] [color="#0099FF"][i]Technology may be referred to as tech from hereon.[/i][/color] [color="#FF0000"][b]What is a tech deal?[/b][/color] A tech deal is where a large nation (Buyer) sends a cash payment to a small nation (Seller) in exchange for technology. [color="#FF0000"][b]Why do nations tech deal?[/b][/color] As a nation acquires more technology, the price of technology via the technology purchase menu increases. For large nations with lots of technology, it becomes too expensive to continue purchasing technology this way. Small nations however, do not require technology in their early development, but yet can purchase technology the cheapest. Thus large nations pay small nations to buy tech and send it to them. [color="#FF0000"][b]How much money can a small nation earn per deal?[/b][/color] A tech deal at the rate of $3M/100T will cost a small nation $1,624,450 (or $1,543,227.50 with Gold or $1,441,837.70 with Microchips) to buy 100 tech. This gives the small nation $1,375,550 profit per tech deal (or $1,456,772.50 with Gold or $1,558,162.30 with Microchips). [color="#FF0000"][b]What tech deal formats are there?[/b][/color] The most common tech dealing formats are 1x1, 2x2 and 3x3. [color="#FF0000"][b]How does a 1x1 tech deal work?[/b][/color] A 1x1 tech deal at the rate of $3M/100T occurs between 1 Buyer and 1 Seller, requires 1 foreign aid slot and takes 30 days to complete: [color="#FF6600"]The Buyer:[/color] [list][*]Sends $3m to the Seller[/list] [color="#FF6600"]The Seller:[/color] [list][*]Sends 50 tech to the Buyer after the initial foreign aid offer expires [*]Again, after the previous foreign aid expires, the Seller sends another 50 tech to the Buyer[/list] [color="#FF0000"][b]How does a 2x2 tech deal work?[/b][/color] A 2x2 tech deal at the rate of $3M/100T occurs between 2 Buyers and 2 Sellers, requires 2 foreign aid slots and takes 20 days to complete: [color="#FF6600"]Buyer 1:[/color] [list][*]Sends $3m to Seller 1[/list] [color="#FF6600"]Buyer 2:[/color] [list][*]Sends $3m to Seller 2[/list] [color="#FF6600"]Seller 1:[/color] [list][*]Sends 50 tech to Buyer 2[/list] [color="#FF6600"]Seller 2:[/color][list] [*]Sends 50 tech to Buyer 1[/list] [color="#0099FF"][i]Each Seller has received $3m and each Buyer has received 50 tech. Once the foreign aids expire, the rest of the deal is finished...[/i][/color] [color="#FF6600"]Seller 1:[/color] [list][*]Sends 50 tech to Buyer 2[/list] [color="#FF6600"]Seller 2:[/color][list] [*]Sends 50 tech to Buyer 1[/list] [color="#0099FF"][i]Each Buyer has now received a total of 100 tech.[/i][/color] The problem with 2x2 deals is that the first cycle requires each participant to use 2 foreign aid slots simultaneously, but later only requires 1 foreign aid slot. This means 1 foreign aid slot from the deal is not utilised every 20 days, but it's limited availability makes it difficult to utilise for other tech dealing purposes. Essentially it's a wasted slot, making the 2x2 deal inefficient in its use of foreign aid slots. However, if the last cycle is omitted entirely, changing the deal's rate to $3M/50T, the foreign aid slot usage is consistent and efficient. A 2x2 deal at a rate of $3M/50T is a great way for Buyers to boost Seller nations within their alliance with the increased profit margin. [b][color="#FF0000"]How does a 3x3 tech deal work?[/color][/b] A 3x3 tech deal at the rate of $3M/100T occurs between 3 Buyers and 3 Sellers, requires 3 foreign aid slots and takes 30 days to complete: [color="#FF6600"]Buyer 1:[/color] [list][*]Sends $3m to Seller 1[/list] [color="#FF6600"]Buyer 2:[/color] [list][*]Sends $3m to Seller 2[/list] [color="#FF6600"]Buyer 3:[/color] [list][*]Sends $3m to Seller 3[/list] [color="#FF6600"]Seller 1:[/color] [list][*]Sends 50 tech to Buyer 2 [*]Sends 50 tech to Buyer 3[/list] [color="#FF6600"]Seller 2:[/color] [list][*]Sends 50 tech to Buyer 1 [*]Sends 50 tech to Buyer 3[/list] [color="#FF6600"]Seller 3:[/color] [list][*]Sends 50 tech to Buyer 1 [*]Sends 50 tech to Buyer 2[/list] [color="#0099FF"][i]Each Seller has received their $3m payment and each Buyer has received a total of 100 tech.[/i][/color] The benefit to this deal format is that it is completed within 1 day; each Buyer and Seller receives their tech or money in the same day, and it only requires attention every 10 days. However, the problem with this deal format is that a single inactive party can delay the deal for everyone (if ongoing) as the next deal starts once all foreign aids of each participant have expired. [color="#FF0000"][b]How many active foreign aids can two nations exchange with one another at once?[/b][/color] One. [color="#FF0000"][b]What are medians?[/b][/color] A median is a nation that exchanges foreign aids with different nations in order to pass on goods. This is useful for two nations that already have an active foreign aid and don't wish to wait till it expires before exchanging additional goods. Usually the median will receive payment for their service during the exchange. For example... [color="#FF6600"]Buyer:[/color] [list][*]Sends $3m to Seller[/list] [color="#FF6600"]Seller:[/color] [list][*]Sends 50 tech and $500,000 to Median[/list] [color="#FF6600"]Median:[/color] [list][*]Sends 50 tech to Buyer[/list] [color="#0099FF"][i]The Median keeps the $500,000 as payment for services rendered.[/i][/color] The use of medians should be avoided as it increases the costs associated with tech dealing and should not be necessary with adequate planning. [color="#FF0000"][b]When do foreign aids expire?[/b][/color] Foreign aids expire 10 days after the offer was made (not after when they are accepted) and expire whether or not they are accepted. [color="#FF0000"][b]What and how much can I send in a foreign aid?[/b][/color] Each foreign aid is limited to $3m, 50 tech and 2,000 soldiers. Your nation must have the offered money/tech/soldiers at the time the offer is made and when it is accepted (but not necessarily between these two events). [color="#FF0000"][b]When are goods in a foreign aid taken from my nation?[/b][/color] When the recipient accepts the foreign aid. This means the recipient will receive an error if your nation does not have the offered goods at the time that they attempt to accept the foreign aid (but the foreign aid offer will remain). [color="#FF0000"][b]Should I buy all my tech at once, then send it to my Buyers?[/b][/color] No. You should only buy and hold 50 tech at any one time. Remember the more tech you have, the more it will cost you thus reducing your profits. You will still be able to satisfy each delivery of tech to your Buyers. To find out how, see "[i]How do I send multiple foreign aids simultaneously?[/i]". [color="#FF0000"][b]What's the most economical method for buying tech?[/b][/color] For Sellers, to reduce the cost of buying technology, buy it like this: [list=1][*]4.5 tech [*]10 tech [*]10 tech [*]5 tech [*]10 tech [*]10 tech [*]0.5 tech[/list]This takes advantage of the way technology prices are incremented as you acquire more of it. This will cost a nation, beginning with 0.0 technology, $812,225 for 50 tech (or $771,613.75 with Gold or $720,918.85 with Microchips). [color="#FF0000"][b]How do I send multiple foreign aids simultaneously?[/b][/color] As tech is not taken from your nation until an aid is accepted and you can make a foreign aid offer as long as you have the amount of tech offered in the foreign aid, you can make multiple foreign aid offers of 50 tech to different nations at once using only 50 tech. Of course once one nation accepts their foreign aid offer of 50 tech, all 50 of your nations tech will be taken. This means the other nations will get an error message if they attempt to accept their 50 tech as your nation no longer has any tech to be transferred. Don't fret, all you need to do is buy another 50 tech to enable another nation to accept their foreign aid offer. Keep doing this till each foreign aid is accepted. [color="#FF0000"][b]How do I get more foreign aid slots?[/b][/color] Your nation will start with 4 foreign aid slots. You can expand this to 5 foreign aid slots by purchasing the Foreign Ministry improvement. You can further expand to 6 foreign aid slots by purchasing the Disaster Relief Agency wonder, however by the time you can afford to purchase this wonder, you should have progressed to a tech Buyer. [color="#FF0000"][b]How do I send and receive foreign aids?[/b][/color] [color="#0099FF"]To send a foreign aid[/color], view the recipient's nation profile. Just below the tabs at the top will be several links, one of which is "Aid". Click it. On the following page, fill out the "Foreign Aid Reason" (this is publicly visible), eg. "Tech Payment 1 of 2". Then fill out "Technology Aid Offered" with "50" if you're sending tech to a Buyer. When you're done click "Submit Foreign Aid". [color="#0099FF"]To accept a foreign aid[/color], click "Foreign Aid" under the "Nation Menu" on the left side panel. Then click the tick image to approve the foreign aid you wish to accept. [i]Written by [color="#FF0000"]Captain Red Sorrow[/color][/i] [/spoiler]
  11. Guide updated. The most significant change is the method for buying tech. We have confirmed that buy it like this: 4.5 tech 10 tech 10 tech 5 tech 10 tech 10 tech 0.5 tech is more efficient than buying it like this: 4.5 tech 10 tech 10 tech 10 tech 10 tech 5.5 tech The savings amount to approximately $9,000.
  12. [quote name='drbw' timestamp='1295935331' post='2599037'] im at war, but im a very reliable seller and i have a slot open [/quote] I'm sorry but we cannot tech deal with warring nations, but thank you for your interest.
  13. So I have produced a basic tech dealing guide for my alliance written in the likes of what might appear to be a Frequently Asked Questions (FAQ) page. I thought this was a good idea given that a FAQ can generally be easily scanned for relevant details. The guide does not explore large tech deal formats such as 3x3s, the use of medians or where to obtain potential buyers/sellers, and was not intended to do so. The guide is supposed to introduce new players to the tech dealing concept, how to perform a basic tech deal and other miscellaneous details for ensuring smooth dealings. I'm posting this here for anyone who may wish to copy, edit or use it. I am also curious to hear feedback about potential improvements. [color=#00BF00][b][size="7"]Tech Dealing 101[/size][/b][/color] [i]“Technology” may be referred to as “tech” from hereon.[/i] [color=#FF0000][b]What is a tech deal?[/b][/color] A tech deal is where a large nation (buyer) sends a cash payment to a small nation (seller) in exchange for technology. [color=#FF0000][b]Why do nations tech deal?[/b][/color] As a nation purchases more technology via the technology purchase menu, the price of additional technology increases. For large nations with lots of technology, it becomes too expensive to continue purchasing technology this way. Small nations however, do not require technology in their early development, but yet can purchase technology the cheapest. Therefore, large nations pay small nations to buy tech, then send it to them. The standard tech deal is $3m for 100 tech. 100 tech costs a small nation $1,624,450, (or $1,441,837.70 with Microchips) giving the small nation $1,375,550 profit per tech deal ( or $1,558,162.30 with Microchips). Therefore tech deals earn small nations significantly more than they collect in taxes, enabling them to advance a lot faster. [color=#FF0000][b]How does a standard (1x1) tech deal work?[/b][/color] A standard 1x1 tech deal takes 30 days to complete: [list=1][*]The buyer sends the initial $3m payment to the seller. [*]Once the initial foreign aid offer has expired after 10 days, using that same foreign aid slot, the seller sends 50 tech to the buyer. [*]Again, once the previous foreign aid with the buyer has expired after 10 days, the seller sends another 50 tech to the buyer.*[/list] [i]*If both parties are happy to continue tech dealing, repeat steps 1 through to 3.[/i] [color=#FF0000][b]Why not send all 100 tech at once?[/b][/color] Foreign aids are limited to sending 50 tech at once. [color=#FF0000][b]What else do I need to know?[/b][/color] [list][*]Be [color=#00BF00][b]PUNCTUAL[/b][/color]. Buyers don’t like waiting; send tech when its due. [*]Be sure foreign aid offers are [color=#00BF00][b]CORRECT[/b][/color] before accepting them, else an otherwise unnecessary additional foreign aid may be required to correct the error. [*][color=#00BF00][b]BUDGET[/b][/color]. Always keep about $1,700,000 from each tech deal payment to be able to buy tech later to send the buyer. [*]As a seller, [color=#00BF00][b]DON’T[/b][/color] buy and keep any more than 50 tech at a time - you won’t need it. Also recall that the more tech you have, the more it will cost you. Buying and keeping more than 50 tech at once will therefore reduce your profit from tech deals. [*]Tech [color=#00BF00][b]IS NOT[/b][/color] taken from your nation until the foreign aid offer has been accepted. [*]You [color=#00BF00][b]MUST[/b][/color] have the amount of tech you wish to send in a foreign aid offer at the time of offering, else you won’t be able to make the offer. [*]Foreign aid offers expire 10 days after the foreign aid [color=#00BF00][b]OFFER[/b][/color] was made ([color=#00BF00][b]NOT[/b][/color] after when they are accepted) and expire [color=#00BF00][b]WHETHER OR NOT[/b][/color] they are accepted. Make sure you and your buyer accept foreign aid offers before they expire, else it wastes a foreign aid slot. [*][color=#00BF00][b]IF[/b][/color] you need to send more than one tech deal partner a 50 tech payment on the same day, you can when you consider the aforementioned points. Because tech is not taken from your nation until a foreign aid is accepted, and you can make a foreign aid offer so long as you have the amount of tech offered in the foreign aid, you can make multiple foreign aid offers of 50 tech to different nations at once. Of course once one nation accepts their foreign aid offer of 50 tech, all 50 of your nation’s tech will be taken. This means the other nations will get an error message when they attempt to accept their 50 tech as your nation no longer has any tech to be transferred. Don’t fret however, all you need to do [color=#00BF00][b]AFTER[/b][/color] one of the foreign aid offers have been accepted, is buy another 50 tech. Keep doing this to satisfy each foreign aid offer.[/list] [color=#FF0000][b]Any other tips?[/b][/color] For sellers, to reduce the cost of buying technology, buy it like this: [list=1][*]4.5 tech [*]10 tech [*]10 tech [*]5 tech [*]10 tech [*]10 tech [*]0.5 tech[/list] This takes advantage of the way the pricing of technology is incremented as you buy more of it. This will cost a nation, beginning with 0.0 technology, $812,225 for 50 tech, or $720,918.85 if you've got Microchips. [i]Written by [color=#FF0000]Captain Red Sorrow[/color][/i] EDIT: Guide updated; grammar and details refined.
  14. Need Tech Sellers to sell tech to alliance members long-term. [list=1] [*]Must be aligned [*]Must not be at war [*]Must be active [/list] Please message me via [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=388169"]my nation [link][/url] if you're interested. Thank you.
  15. Tech Sellers Wanted for Long-Term $3M/100T Deals [list=1] [*]Must be aligned [*]Must not be at war [*]Must be active [/list] Please message me via [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=388169"]my nation [link][/url] if you're interested. Thank you.
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