Nano Lee Posted March 19, 2009 Report Share Posted March 19, 2009 I'm making a new trade circle with 7 BRs. I'll get first grabs. The following list contains effects and bonuses from my trade circle. Resource list: - Aluminum - Coal - Fish - Gold - Iron - Lead - Lumber - Marble - Oil - Rubber - Sugar - Wine Bonus Resources list: - Radiation cl. - Construction - Microchips - Steel - Automobile - Asphalt - Scholars Economic effect: Income: +$6 Citizens: +11.24% Happiness: +10.5 Infra cost: -35.2% Tech cost: -12.6% Land cost: -14.5% Land bonus: +38% Environment: +1 Env. Penalty: -50% Bill effect: Infra UpK: -21.34% Soldier UpK: -$0.5 Tank UpK: -16.97% Nuke UpK: -20% Navy UpK: -35.2% Aircraft UpK: -25% Military effect: Soldier eff.: +42.56% Soldier cost: -$6 CM cost: -20% Nukes cost: -20% Tanks cost: -8% Navy Cost: -23.5% Aircraft Cost: -15.21% Aircraft Limit: +10 Anyone interested notify me on the forum or ingame. Here's my link: http://www.cybernations.net/nation_drill_d...ation_ID=260181 Of the 12 resources on the list, 2 of the resources are filled: - Aluminum - Coal - Fish - Gold - Iron - Lead - Lumber - Marble - Oil - Rubber - Sugar (Nano Lee) - Wine (Nano Lee) Quote Link to comment Share on other sites More sharing options...
Nano Lee Posted March 19, 2009 Author Report Share Posted March 19, 2009 These resources gives a great boost in economy, lower bills, and military benefits. Quote Link to comment Share on other sites More sharing options...
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