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Blue Trade Circle


Terror1

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Aluminum

Lumber

Marble

Iron

Coal

Rubber: Terror1

Oil

Gold

Lead

Fish: Terror1

Water

Wheat

Bonus: Asphalt, Automobiles, Construction, Beer, Microchips, Radiation Cleanup, Scholars, Steel

Initial infrastructure cost: -42%

Infrastructure upkeep: -23%

Population increase: 16%

Citizen income increase: $6

Population happiness increase: 11

Initial land cost: -15%

Purchased land area increase: 35%

Natural growth increase: x0

Technology cost decrease: -13%

Environment: 11

Soldier increase: 38%

Soldier cost decrease: $-6

Soldier upkeep cost: $-0.5

Tank cost decrease: -8%

Tank upkeep cost: -18%

Aircraft cost decrease: -16%

Aircraft upkeep: -25%

Aircraft limit increase: 10

Cruise missle cost decrease: -20%

Cruise missle upkeep: -20%

Nuke cost decrease: -20%

Nuke upkeep: -20%

Water increases number of citizens per mile before population unhappiness by 50.

Sholars require literacy rate of 90% or greater.

Construction requires technology level of 5 of greater.

Microchips require technology level of 10 of greater.

Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT.

Reply here or Pm in-Game at: Terrorville

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