Terror1 Posted July 6, 2008 Report Share Posted July 6, 2008 Aluminum Lumber Marble Iron Coal Rubber: Terror1 Oil Gold Lead Fish: Terror1 Water Wheat Bonus: Asphalt, Automobiles, Construction, Beer, Microchips, Radiation Cleanup, Scholars, Steel Initial infrastructure cost: -42% Infrastructure upkeep: -23% Population increase: 16% Citizen income increase: $6 Population happiness increase: 11 Initial land cost: -15% Purchased land area increase: 35% Natural growth increase: x0 Technology cost decrease: -13% Environment: 11 Soldier increase: 38% Soldier cost decrease: $-6 Soldier upkeep cost: $-0.5 Tank cost decrease: -8% Tank upkeep cost: -18% Aircraft cost decrease: -16% Aircraft upkeep: -25% Aircraft limit increase: 10 Cruise missle cost decrease: -20% Cruise missle upkeep: -20% Nuke cost decrease: -20% Nuke upkeep: -20% Water increases number of citizens per mile before population unhappiness by 50. Sholars require literacy rate of 90% or greater. Construction requires technology level of 5 of greater. Microchips require technology level of 10 of greater. Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT. Reply here or Pm in-Game at: Terrorville Quote Link to comment Share on other sites More sharing options...
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