Jump to content

Join ArGo Today!


Recommended Posts

With a new government structure and charter, I think its about time ArGo made a new alliance ad on CN!

argoflag-1.jpg

Click the flag^^

Join the Democratic Republic of Argonaut today!

And receive $1 million starting aid!

ArGo is a green team alliance that has been around Cybernations since January 2006. Upon joining, you get $1 million startup aid and opportunities to get packages of 3 million for being a dedicated member. There are always chances to shine in ArGo and we invite you to check us out on our forums Located Here.

If you are interested in joining, just PM alliance government, come to our IRC channel at #cnargo on Coldfront, or get to know us at our forums. We are always welcome to new members and we want you to be a part of us.

Current Government - As of February 2008 elections

Triumvirate: InfiniteWii, Morey 2k7, PlasmoDesmata

Ministers: Pending.

Democratic Republic of ArgoNaut Charter

argo_crest_BW.png

Preamble

The Democratic Republic of ArgoNaut decalres itself a sovereign green team alliance on January 19th, 2007 and we defend our rights to exist peacefully, defend ourselves both diplomatically and agressively if attacked, engage in diplomatic bonds, and to wage offensive war if provoked.

I. Membership

A. Joining

1. Applicants must fill out an application for membership and sign their name, thereby agreeing to abide by this charter.

2. Applicants may not be members of any other alliance.

3. Applicants may not be on any other alliance's hitlist.

4. Applicants may not be engaged in a war at the time of application or during the application process.

5. Applicants should not have any suspicious aid. Internal Affairs will judge this on a case by case basis.

6. IA officers have a right to deny membership to any applicant for any reason listed or not listed depending upon the context and situation.

7. Upon admittance, members are admitted into the ArGo Academy and must pass the test within 10 days to become a full member. Exemptions from the Academy may be granted on rare occasion.

8. Nations under a predetermined Nation Strength must be on the green team.

B. Leaving

1. Members may choose to leave the alliance and must do so by submitting a written resignation in the Resignation forum.

2. Members can be expelled from the alliance at any time by triumvirate due to, but not limited by: failure to follow charter, treason, disrespect, or any other reason deemed acceptable.

3. Members who are expelled must change their alliance affiliation and are no longer a part of the alliance and can also be punished by ZI or reparations.

II. Government

A. Triumvirate

1. The 3 members of the triumvirate are heads of the alliance.

2. They hold equal power and are the decision making body of the alliance.

3. The decision made by triumvirate requires a simple majority vote from the 3 members to be considered passed.

4. The triumvirate members are elected by the people during regular government elections.

5. If a member of the triumvirate shall resign from his position or a seat is vacated for any other reason, a replacement will be appointed by the consent of the other two triumvirates and at least two ministers, and the replacement will hold office until next elections.

B. Ministers

1. The four ministers are the Cabinet of the alliance and consist of the Minister of Internal Affairs, Minister of Foreign Affairs, Minister of Finance, and Minister of Defense (called Minister of War during war times).

i. Minister of Internal Affairs - Minister is in charge of moderating forums and regulating membership within the alliance. The minister heads the ArGo academy and maintains the Alliance Database.

ii. Minister of Foreign Affairs - Minister is in charge of the ambassadors and deals with diplomacy. He may not act on a foreign issue without the permission of triumvirate but may open diplomatic channels with foreign representatives in attempts to resolve issues. He manages the Embassies of ArGo.

iii. Minister of Finance - Minister is in charge of all matters financial including but not limited to aid, trade, tech trading, donations, etc within ArGo. He regulates the activity of banks within ArGo.

iv. Minister of Defense/War - Minister is in charge of the military and maintaining proper defense for the nations of ArGo. During war time, he is responsible for coordinating and leading the ArGo military into battle.

2. The ministers hold equal power on general issues, but the respective minister holds jurisdiction within his own ministry; he is only outranked in his ministry by the triumvirate.

3. Ministers are elected by the people during regular government elections.

4. In the event that a minister resigns or a seat is vacated for any other reason, the seat will be replaced by a new appointee that is to be approved by 2 triumvirate members and at least 2 other ministers.

C. Officers

1. Officers can be hired when necessary by Ministers to work in their respective ministries.

2. In order for a minister to hire an officer, he must post that he is hiring and applications must be submitted in order to be hired.

3. The minister must inform a member of the triumvirate that the officer is being hired and what his job is. Triumvirate can deny the hiring if he sees it unnecessary or as an act of corruption.

4. Officers work under the Ministers to assist them and are to follow orders from Ministers and/or Triumvirate.

D. Intra-Alliance Assembly (IAA)

1. All members are part of the IAA, where they can make proposals and discuss government issues.

2. All officers are automatically members of the Senior IAA.

3. All former government officers are automatically members of the Senior IAA for one term of 2 months.

4. The Senior IAA does not need to vote for issues to pass.

5. If the Senior IAA finds a triumvirate action to be unfit for the alliance, a vote can be held and the triumvirate decision can be overturned by a majority vote.

6. The Senior IAA must vote in making amendments to charter or in hiring justices.

7. A member of the Senior IAA can be removed by the Senior IAA on a vote, the triumvirate, or the ministers for any reason seen fit, fair, and proper.

8. No member may be added to the Senior IAA during a Senior IAA voting session.

E. Justices

1. The Chief Justice and other Executive Justices make up the Judicial core of the alliance and act as the high court of the alliance.

2. All justices must be nominated by triumvirate and then approved by the Senior IAA.

3. In handling disputes and cases regarding interpretation of the charter, the Judicial core must vote and in the event of a tie, the Chief Justice's vote acts as 2 votes to break the tie.

4. If members are in a dispute over anything and do not wish to file a complaint to the Triumvirate, they make take it to the Civil Court.

5. In handling civil cases, the Judicial core must find one party to be in the right and decide on a reasonable punishment or reward depending on the situation. This must be voted on.

6. Each justice holds 1 vote, except the Chief Justice, which has 2.

7. The Judicial core may deny the passage of a decision by the triumvirate by declaring it unconstitutional or against charter.

7. Each Justice holds a lifetime term unless he resigns or is impeached.

III. Impeachment

A. Triumvirate, Minister, or Justice

1. In order for a member of any of the above positions to be impeached, a trial must be held.

2. The Judicial core will preside over the impeachment process to ensure the trial is done fairly. They will set decision dates and deadlines for polls deciding the fate of the person in question.

3. Evidence of wrong doing or any other reason seen fit must be presented and evaluated.

4. In order to be impeached, 2 triumvirate members and 2 ministers must vote to impeach, or 2/3 of the Senior IAA must vote to impeach.

IV. Elections

A. General Elections

1. Elections for Triumvirate and Cabinet will take place every 2 months, which constitutes 1 term.

2. Prior to elections, there must a nomination period, where candidates for Triumvirate must be nominated once, seconded twice, and must accept the nomination. Candidates may run for both Triumvirate and one Minister position.

3. Each member holds 1 nomination and 2 seconds he may use for any member to be considered for Triumvirate.

4. Ministers must not be nominated and must only publicly declare their candidacy.

5. Triumvirate elections will take place prior to Minister elections. 7 days will be alloted for each election consecutively, making up 2 weeks of election time.

6. The first 4 days of each election will be time for campaigning, debating, etc.

7. The last 3 days will be for voting. In the event that a member will not be present during a time of voting, he may cast an absentee ballot in designated booth during the campaigning period.

8. Every member wields 3 votes for Triumvirate, 1 vote for each Minister position.

9. The winner(s) will be declared at the end of each voting period. In the event of a tie, there will be a runoff election between only the tied candidates.

10. All new members accepted into ArGo during elections will not be granted a vote in that said election cycle.

V. Treaties

A. Ratification

1. ArGo reserves the right to sign and cancel treaties.

2. In order for a treaty to go into effect, all 3 Triumvirate members must sign it. Ministers who are in support are welcome to sign it as well.

3. No treaty will be signed in a rush. Government and Senior IAA will be consulted for their opinions on the treaty before a triumvirate decision is to be made.

B. Cancellation

1. In order for a treaty to be canceled, all three triumvirate members must agree to terminate the treaty.

2. Government and Senior IAA will be consulted for their opinions concerning a treaty cancellation before a triumvirate decision is to be made.

VI. War

A. Defensive War

1. ArGo will attempt to resolve all matters first diplomatically to avoid war.

2. In the event that ArGo is declared upon and diplomatic channels have been exhausted, ArGo will go to war in defense of itself.

3. The Minister of Defense becomes the Minister of War and, along with the triumvirate, are the commanders of the Military.

B. Offensive War

1. ArGo will attempt to resolve all matters first diplomatically to avoid war.

2. In order for war to be declared, it must get a unanimous Triumvirate vote and at least 3 of 4 minister votes.

3. Government including Senior IAA will be consulted before a war decision is made.

4. The Minister of Defense becomes the Minister of War and, along with the triumvirate, are the commanders of the Military.

C. Wars By Treaty

1. ArGo solemnly swears to uphold its treaties in regards to war by honoring the terms of all MDPs, MDoAPs, MADPs, and any other treaty with military terms.

D. Nuclear Policy

1. During peace time and in tech raids, no nuclear weapons are to be used on any nation without the permission from the Minister of Defense or Triumvirate.

2. During war time, no nuclear weapons are to be used on any nation without the permission from the Minister of Defense or Triumvirate.

3. In the event that a nation is attacked with nuclear weapon, that nation may defend himself in nuclear war without the further consent.

4. In order for the alliance to be declared having an alliance wide nuclear war, the alliance must be in a state of war already and 2 of the Triumvirate and 2 of the Ministers must agree after consultation with other government.

5. If any nation is found to be disobeying this policy, disciplinary actions such as, but not limited to: warning, fining, expulsion, declaration as a nuclear rogue, etc. will be taken.

VII. Spy and Tech Raid Policy

A. Tech Raid Policy

1. Nations of ArGo are permitted to tech/land raid any nation that is unaligned, which is considered to be in an alliance affiliation of three members or less.

2. All other tech/land raid proposals must be approved by the Minister of Defense or a Triumvirate member.

B. In-Game Spy Policy

1. Spying against ArGo is held on same grounds as declaring war upon ArGo and will be dealt with first diplomatically.

2. ArGo members are not to spy on aligned nations at any time without permission from the Minister of Defense or Triumvirate member.

3. Self spying on ArGo nations is technically illegal in game during war time and is therefore condemned by ArGo and will be dealt with on a case by case basis.

4. ArGo spy policy is subject to change and pardons may be granted by the Triumvirate.

C. Espionage

1. Espionage such as, but not limited to: stealing of ArGo documents, releasing sensitive material, etc. will not be tolerated by ArGo and is considered treason.

2. These instances will be dealt with on a case by case basis and punishment will come from a decision by the Triumvirate and Judicial core.

VIII. Other

A. Exploiting

1. If a member is accused of exploiting a loophole in this charter that is not illegal by definition, that case will go to the Judicial core for review on whether the exploit was done with ill intentions.

2. Punishment will be decided by Judicial core on these matters.

B. Use your brain

1. Just because it isn't in charter, doesn't mean you should do it.

2. Use your brain and think about whether the decision you are making is really a good idea and the effect of that on other people's opinions of you.

IX. Amendments

This charter can be amended with by a vote of 2 triumvirate, 2 ministers, and a majority in the Senior IAA. These amendments will be listed below. Any member of the alliance may suggest an amendment to the charter with a formal written proposal.

Signed into Effect on this day, 9th of December 2007:

PlasmoDesmata, the last President and Author

Morey 2k7, the last Prime Minister and Editor

CharlesinCharge, Minister of Internal Affairs and Editor

Mr. Bill, Minister of Foreign Affairs and Editor

Death3965, Minister of Defense and Editor

Tanis230, Minister of Finance and Editor

Edited by PlasmoDesmata
Link to comment
Share on other sites

  • Replies 65
  • Created
  • Last Reply

Top Posters In This Topic

seriously people this is an alliance that means business. I lost my nation due to inactivity (was in the hospittal) it took me four months to basicly recover and come back to ArGo. ArGo after four months. When i came back i was welcomed with open arms, and had more aid than i could possibly know what to do with throw at me to help me build my new nation. I came back to ArGo because of its members .....all a bunch of good guys. They went above and beyond that point of proof for what they had done for me and my nation.

Dont be afraid to join ArGo is here for our members and our members are here for ArGo.

I am Mr. Duffy and I approve this message.

Link to comment
Share on other sites

  • 2 weeks later...

Let me tell my ArGo story. Well, I was 11 days old when I became an Internal Affairs officer, which I've been since then. In my 133 days of being in this alliance, I have received $22million in random aid, nevermind the aid schemes. Then, I've also made a bunch of money buy selling tech in the tech market furthering my nation, and now I'm on my way of growing to be big and strong. If you want an alliance that feels like a family, you want ArGo. If you want an alliance that knows what its doing, you want ArGo. Also, I haven't seen a link, so www.cnargo.co.nr

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...