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Posts posted by ganon5
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I got a bit of a beating but it was interesting anyway.
Well fought to my two attackers
Peace is good too though -
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Nice work guys! Stay cool
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It has reset now, the old hot spot is now 50%
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I finished recovering my 25k the day after I made peace with my last target
excessive warchests
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Your environment can never be better than 1+GRL so the environment option won't help you
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Congrats to both!
*Salutes*
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I can take up to 3 tech sellers so PM my nation if you're interested
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I have a new fav treaty.
Beaucoup d'amour to RIA and TYR
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Edit: Sorry, all spots taken.
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First of all, my aplogies if this has beeen brought up before. I searched the board and didn't find anything similar but I may have missed it. Anyway...
Currently if your total soldier efficiency is > 60% of your working citizens you are penalized 1 environment point, correct? I can see the reasoning that a higher concentration of soldiers could be bad for a nation (for example, causing citizens to become uneasy) but I was wondering whether there was any reason for using efficiency rather than the physical amount of soldiers in the nation. It seems illogical to me, take the following example:
- 2 nations have the same number of working citizens and the same amount of soldiers.
- Let's say Nation 1 has no efficiency bonus, and their soldier count comes to 50% of their working citizens
- Now let's say that nation 2 has 5 barracks so while their physical count comes to 50% of working citizens, their soldier efficiency count comes to 75%.
- This means that Nation 2 is actually being penalized for having better trained soldiers even though in reality, the effect on environment should be the same.
So I was wondering, is there a reason that it's calculated this way? Is it an old formula that nobody bothered to change? Or is it just a quirk of cybernations?
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Thanks guys, all full for now!
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Congrats! Looking forward to seeing you guys around
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If I recall correctly, you just put a negative number in the deployment form. To bring 1000 troops back just put -1000
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Not sure about the first...
CN:TE is pretty much the same game only more war-based. It lasts 90 days, there isn't a peace mode and purchase costs are lower
+1 happiness usually = $2 base income but GRL is reducing that a bit. Also, if you have all the '+ x% income' improvements (like banks) then every $1 has those income bonuses applied and comes to ~$2.07. So +1 happiness = 1 x $2 x 2.07 = $4.15 before applying tax rates.
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How did I not notice this?
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Yay! Cheers to both alliances
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9 is still within 7 and hasn't been fully digested yet
<3 RIA
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No hard feelings
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We'll see after this war is over. Cya on the other side... maybe not
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Chickens!
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From Page 2 of the Question Center:
/me goes to look at the code in order to be preciseIt works exactly as written. It reduces both the attackers fighter and bomber odds of a successful attack against you thereby increasing your own fighter odds in defending air battles. It does not destroy enemy aircraft on its own.
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Hello Troy!
TYR Announcement
in Alliance Announcements (IC)
Posted
Had a blast