lastr0ce
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Posts posted by lastr0ce
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you have obviously never fought a proper battle.
I rest my case.
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If you don't know the differences between battling on Defcon 1 and Defcon 5, you are quite frankly a noob.
You are correct:)
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Can someone explain me why everyone is so furious about the change?
In general, defcon doesn't even have a significant meaning other then "bluf".
"Hey, watch it, I'm at defcon 1!"
Defcon 5=1.. LOL, I never loose a battle at defcon 5..
This topic isn't even relevant. What's there to discuss?
I suggest defcon gets a real purpose.
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It would actually make sense if Defcon meant something.
Whether you're at 5 or 1, it wont change a thing in ground battles.
I always attack at defcon 5.
So unless it doesn't get a REAL meaning, it wont be a big deal.
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I'm not positive, but I'm pretty sure that land you physically buy for in-game money, get off donations, and steal is "purchased" land, which would go for spy success odds.
Modifiers would be more along the lines of governments and resources that give you extra land. You will "lose" that land if you change to a government without the land bonus or lose the resource that gave you the land bonus.
Growth is land you have from your nation's age.
that pretty much sums it up.
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103 I think.
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I congratulate you for getting pumped with cash.
you have no clue, sheep.
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~850 infra been playing for just under 70 days.
that's pretty good, considering I'm at 20 days and just not 5000 infra.
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is there a way to get +1 enviroment with under 2000 infra
Lol, read the quote again, and you will understand.
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At 5k with 5 wonders I make 5.1 million/day. 7.3 taxes and 2.2 bills. Thats with no tanks and 18 nukes.
Proves my point
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Land > 1/2*infra = +1 enviroment
So if you have 2000 infra and at least 1000 land, you get +1 enviroment.
Am I lucky then!
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My friend, listen to these wise words: The internet is a 24/7 E-peen contest, it never ends.
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I was referring to him "not pretty good". Of course those 5k infra nations who make 5mil a day are impressive, hence why I mentioned them..Duh.
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on the topic of bills: i do the improvment swappin method, with labor camps and before with 6.1k infra i was paying 2.9million in bills while bringing in over 8 million per day. so in my eyes, that is pretty damn good.
and the only modifier that i have is the +5 for anniversary. i have no events and have not in a long time. i do have my trades set up just for happiness. just somehting that i have been trying for. Without the bonus today, i still sit at 97.6. and have only one more happiness bonus wonder left (research lab). so i should be able to get my nation to sit over 100 all the time!!!!
in short, you make 5million netto a day...
there are nations who are at 5k infra who make 5mil a day..
So that's not "pretty damn good" now, isn't it
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There is no magic attached to it, it must have an explanation.
Maybe a lot of positive events, and also his trades set up makes it that high.
But seriously, you must pay an extreme amount of extra bills.
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you must pay a hell of a lot of bills, my friend.
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Normal, not Normal, it's random..
Btw, those events aren't even that bad
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means he collected within the last hour for yesterday but, didn't collect today yet.
Dangit, yes!
Close this, I guess.
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lastr0ce: inactive means you did not collect tax, not just base on logging in.
? read my post again, and click what's underlined.
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HERE it stated the guy is active, altought he still remains "1 day inactive"
He got the little symbol (orange) of being online.
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Technology decreases infrastructure upkeep costs up to a maximum 10% discount based on the following formula: (2 * Technology Level) / Nation Strength = Percent off infrastructure upkeep bill.
According to this my nations would get 0.01% discount
2328/ 26880: 0.086 %
could it not be the other way around: Nation Strength / (2* Technology Level) ?
Because why would there stand "up to a maximum 10% discount", if nobody even comes close to 1% ?
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Attack type does not affect odds any way (you could easily test that) but rather the amount of casualties that are done (on both sides) with cautious being the least casualties and aggressive the most.
It's quite easy to test these things out in a war
In terms of "raiding" the odds do mean a thing..
Well, that's what I have encountered.
However, in terms of most casuasties, you pretty right, I guess.
But again, there are random shots. Sometimes when I go planned, and have 60% battle odds, It tends to kill double MY soldiers and 3000tanks, in 1 turn.
I guess my nations must be bugged.
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Looks like it can be done. If you pick your targets right you can easily raid 30 tech a day (3 warslots x 2 attacks x 5 tech / attack) and $3M + a day (3 warslots x 2 attacks x $500k+ / attack on average (max is $1M) ). Do this for 12 days = 360 tech + $36M (possible max = $72M) in techraid profits alone.. not counting the AID etc he received etc... so all in all very possible to do this.
(sorry lastr0ce if I spoiled your secret )
ha! that was absolutely not my secret
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I'm quite sorry to hear this..Oh well, I've had my time
Game Update
in Gameplay Discussions
Posted
Casualties mean nothing man.
I've been in quite a few "real fights", I even restarted twice, so I know something about the warsystem.
I've been tripled several times, so once again, I know stuff.
all I was pointing out was that defcon isn't such a big deal. It mainly indicates your getting ready for the threat coming. It's not hard switching from defcon 5 to 1..
It requires no strategy, hence why I said it's irrelevant in a war.
So I may rest my case.