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Posts posted by ddgr8
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great fun, total destruction! Thank you for an awesome war Avengers.
Shout out to my opponents: Warmachine & lordofthenorth. It was great talking about all the weirdness in battles with WarMachine and with lordofthenorth getting to #1 most destructive war.
o/
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@eurasians: Request you to try and understand that it is nothing personal, dear sirs. The informal rules and courtesies are in place so that everyone enjoys the game.. What you are doing is bad for the game.
This will just lead to everyone rolling you and ruining the round for everyone. -
PS:
Posted Yesterday, 06:57 AM
"... Priorities. Blitz was okay, it was a bit disappointing to say the eleast. And citadel, the avenegrs will be happy to take all your pixels away."
If you look hard, TA was the only honorable target left.. everyone else was taken, including our first choice targets, WD. :ehm:
\Well, considering all the mentioned above plus an obvious difference in "elitism" levels, Citadel can expect nothing but a thorough beating - but we didn't build for fighting the Avengers - it should've been done in a different way of course.
Blame the evil Kitty Princess and $100 Mln start up money lol
However, we'll try to sell our "lives" dearly.
o/ destruction
We will be giving our best fight and hope us Citadelians are able to pleasantly prove you wrong Kong. :gun:
o/ Destruction
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Target stealers!! Citadel left with fully loaded guns in hand, and no one to shoot.
Sorry WD, we missed you by hours, those dalek boys were quicker. :'(
Good luck to all three parties. -
Good luck to NDO and TPC. Seems like both should have a good time playing this one out.
Burn pixels.. Burn! -
What I see here is D1/RE defining the rules of engagement for this round.
1. Attack nations at 69-100 infra and outgrow them, never give them a chance to recover.
2. Dirty spy ops are cool.
3. Down declare/ up declare is out of consideration for this round.
4. No unstated community rules to be followed.
So be it.
Just dont be hypocritic on forums and say that its friendly and clean. Its just plain war. No need to defend, actions can speak for themselves.
Good luck to all. -
It was an awesome war!! Thank each of my excellent worthy competitor for the fun and challenge.
An idea of how the war went:
-89,640 Strength Change - Citadel
-86,761 Strength Change - The Misfits
-75,276 Strength Change - Roman Empire -
Great suggestion on how to kill whats left of the game. Squeeze out those lemons i say. Kill them hens who lay the nuke eggs round after round.
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:popcorn: Just completed this book. *exhausted* :blink:
Looks like the hobbit appeared from no where and won in the end. Severus Snape, generally regarded to be snappy and extremely verbose, did alright for himself. Sean Bean as usual gets killed in this one too.
zzzzzzzzZZZ
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Thank you for the good war!! Cheers, was fun.
Shout out to Nick ghostwolf, roadrash and rambozo -
Please stop hijacking every thread! Every single thread around here has become about "I am right and you are wrong". Take a break, enjoy a war.
Please keep on topic: this war. -
OK, what happened to the avengers?? They are down to 10 members.
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o/ Citadel
o/ War (finally)
Overall, The TEPD war chests are far better than NLON. Some have giant WCs and some have tiny ones. Hope TEPD will counter like we expect them to and give us an awesome war!!
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Excellent decision Predrag, especially as Citadel has a strict policy against doing any Tech raids, which this somehow played out to be :laugh:
NLON needs serious guidance on Nation building. I volunteer.
o/ Predrag
o/ Citadel
o/ Playing with honor
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The largest alliances have an advantage for the last two awards. Shouldn't it be something like the "Top two nations from the alliance with highest average infra" or "Top two nations from the alliance with highest average causalities"??
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I have seen other games with this as its core gameplay element. Unsure how it will work here.
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- Alliance limit can be 16 nations-18 nation.
- Alliance 'Score' is redundant and too highly skewed towards alliances with more members
- The same nation IDs should carry forward to all rounds, so that nations (and alliances) can show off older medals won by them. (like Kongland can display all medals ever won by him or his alliance - 3 gold alliance medals, 2 most casualities medals etc. ). Believe me, this works, as basically you get some tangible outcome from a round that you can showcase in subsequent rounds
- Nukes: Open up for everyone, but severely limit how many we can own.. like only one nuke per 5 or 7 days can be made (a further clause, your infra needs to remain above 2000 throughout one week before you can buy a nuke). This will make people very careful of how they use their nukes..
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Groups that sponsor roguery are responsible for that roguery. Accessories to crimes are just as guilty of those crimes as the perpetrators.
If rogues were sent against your alliance, are you really saying you wouldn't hold the alliance sending them accountable because of proportionality?Well.. i can only talk on the basis of this thread, and King James XVIII does seem to have a point here:
I was out of town. Stevie was in TPC for less than a day and when gov found out he left. Your supposed peace offer was to a person who should have never been in TPC and not to my gov. Then, after one of your guys nuked apparently, you escalated the war each day on TPC and not the alliance Stevie actually leads until we had to respond. Check the war screens. Anyone who knows me knows I shoot straight. I even reached out to stevie personally to get him to pull whatever plan he put in place.
Anyways, i am just talking from the perspective of this thread. From the conversation here it looks like TPC is successful in making the TE police look like the wrong party.
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Strictly my personal view: Looks like police atrocity. An Uber alliance..One rogue.. come on. There is something called a quantum of "punishment" ( or retaliation in this case).
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A Stylish DoW like always.. Good luck to both parties!
O/ RE
O/ WAR!!
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Is it true that citadel "turtled" when attacked before?
Even when warriors limited to even their only advantage, the nukes?
Hmm somehow I doubt the warriors will take that path this timeNo Acid Reflux, Citadel didnt "turtle". Only a few members did, out of common sense, to fight another day, as are some members of warriors doing right now. Moreover, nukes weren't their 'only' advantage. I don't know who is feeding the lies.
There was a fight put up for sure (You can see our expired wars for proof), even though the numbers were overwhelmingly against us. Most of us got reduced to 300-400 infra and hit my multiple nukes (including me), so "limited use" of nukes isn't the right word, they didn't need to use all of them. By the end of the war we were in the ~5000 NS range, beaten to plump. Now you can call Citadel noobs for not knowing how to fight or the only other reason can be that we never stood a chance. I am not complaining about that at all, just setting the records straight here.
Just a few of the earliest non-deleted war records in citadel, proof that a good fight was put up: -
WE WON!!!! :laugh:[b]Most Alliance Casualties[/b]2/22/2014the Warriors1,462,503[b]We also "swept" the Top 7 Day Smallest Nation Gains AWARDs :P[/b]#1. -10,319 Strength Change - ddgr8 of Pubby States - White Team#2. -9,599 Strength Change - Carpet Beetle of Carpet Beetle - White Team#3. -9,570 Strength Change - mr pink of slugo - White Team#4. -9,187 Strength Change - Predrag Glavash of SFR Jugoslavija - White Team#5. -9,084 Strength Change - Fire Ants of Fire Ants - White Team[b]The Other worth mentioning Global stats[/b]Greatest 7 Day Alliance Loss2/22/2014Citadel-108,972Greatest 14 Day Alliance Loss2/22/2014Citadel-24,139Greatest 24 Hour Alliance Loss2/21/2014Citadel-31,455Most Seven Day Wars Defending By Alliance2/19/2014Citadel67Most Seven Day Wars Declared By Alliance2/19/2014the Warriors75Most Alliance Nukes2/18/2014the Warriors94 NukesMost One Day Wars Declared By Alliance2/18/2014the Warriors58Most One Day Wars Defending By Alliance2/18/2014Citadel57[b]SPECIAL MENTIONS:[/b]Most Aircraft Destroyed In A War2/22/2014Arrakis vs Pubby States199Most Defending Casualties2/22/2014Pubby States113,902Greatest 24 Hour Nation Loss2/19/2014kulomascovia-5,103Total Soldier Casualties#3. 143,633 Total Soldiers Lost - ddgr8 of Pubby States - White Team
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I've done something similar as a leader. We slowly bled into war without a DoW initially where we sent in one nation to declare and only countered those that countered until the leadership contacted us. That's when we revealed our DoW. By that point both sides were pretty much ready. That was a lot of fun and a very "gentlemen's war". Anyone that wanted out was allowed at any time. Some went the full round of war.
see? That's fun for all those playing. Now people get sadistic pleasures in offensive wars and feel bullied in defensive ones. No wonder people stop playing and TE numbers are dwindling. What's wrong with honor and fun?
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This is only my second round, but from what i have seen so far, 95% of offensive wars are fought only because alliances tend to pick target AAs over whom they have advantages and a good chance of winning. Blitz then makes it much more one-sided.
Most of the AAs i see want to play it the easy way and then justify themselves. Which is ok.. who doesn't want to win? So i am not crying unfair. It's ok to fight to win. But please people, then don't cry unfair if someone bigger than you hits you or you are put in a disadvantageous war, because everyone, including you do it all the time! At least give up the pretense and the pretext part. Be proud of what you are! :gun:
Side note: This may sound absurd to you veterans, but anyone thought of the idea of declaring war 24 hrs before starting and make it a good fight? I haven't seen that it this game. Might bring in some honor?
Eurasian Intelligence Report
in Tournament Edition Open World Forum
Posted
This is a 100m round, so ok, you can reroll and fight again. If you think that is the way you will fight, hope you are only playing one round, because in a 10m round, it wouldn't be fun, believe me.
Now, imagine a scenario where you had a good fight, had fun in a war and came out of it 1 day ago, still under a nuclear anarchy. You are hoping to rebuild and have another good war/fight. Instead some alliance attacks you and over 5 days, a few of you survive it. Then another alliance attacks you as soon as you are out of your 2nd war, this time bill-locks you or ZIs you with no money to spare. That effectively leaves you no option but to reroll, or at best, lose interest in the round. Now, if that happened to every alliance around, soon you will be only left with 20-30 playing nations by the end of the round with a huge edge over those who decided to reroll. The next age on, no one would care about alliances, as being in an alliance wouldn't matter, it can't protect you anyways.
Sticking around a few rounds in TE will teach you all this by experience. And it is based on experience that some informal codes (or as you call them 'gentlemen's agreement) have been made, so that playing here is fun.
So, if you stick around 3-4 rounds more, i would like to see if your opinion about this changes.