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ddgr8

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Posts posted by ddgr8

  1. Why exactly would everyone joining up to roll us ruin the round? It'd be a fun fight.

     

    This is a 100m round, so ok, you can reroll and fight again. If you think that is the way you will fight, hope you are only playing one round, because in a 10m round, it wouldn't be fun, believe me.

     

    Now, imagine a scenario where you had a good fight, had fun in a war and came out of it 1 day ago, still under a nuclear anarchy. You are hoping to rebuild and have another good war/fight. Instead some alliance attacks you and over 5 days, a few of you survive it. Then another alliance attacks you as soon as you are out of your 2nd war, this time bill-locks you or ZIs you with no money to spare. That effectively leaves you no option but to reroll, or at best, lose interest in the round. Now, if that happened to every alliance around, soon you will be only left with 20-30 playing nations by the end of the round with a huge edge over those who decided to reroll. The next age on, no one would care about alliances, as being in an alliance wouldn't matter, it can't protect you anyways. 

     

    Sticking around a few rounds in TE will teach you all this by experience. And it is based on experience that some informal codes (or as you call them 'gentlemen's agreement) have been made, so that playing here is fun.

     

    So, if you stick around 3-4 rounds more, i would like to see if your opinion about this changes.

  2. PS:

    Posted Yesterday, 06:57 AM

    "... Priorities. Blitz was okay, it was a bit disappointing to say the eleast. And citadel, the avenegrs will be happy to take all your pixels away."

     

    If you look hard, TA was the only honorable target left.. everyone else was taken, including our first choice targets, WD.  :ehm:

     

     

    \Well, considering all the mentioned above plus an obvious difference in "elitism" levels, Citadel can expect nothing but a thorough beating - but we didn't build for fighting the Avengers - it should've been done in a different way of course.

    Blame the evil Kitty Princess and $100 Mln start up money lol

     

    However, we'll try to sell our "lives" dearly.

     

    o/ destruction

     

    We will be giving our best fight and hope us Citadelians are able to pleasantly prove you wrong Kong.   :gun:

     

    o/ Destruction

  3. What I see here is D1/RE defining the rules of engagement for this round.

    1. Attack nations at 69-100 infra and outgrow them, never give them a chance to recover.

    2. Dirty spy ops are cool.

    3. Down declare/ up declare is out of consideration for this round.

    4. No unstated community rules to be followed.

    So be it.

    Just dont be hypocritic on forums and say that its friendly and clean. Its just plain war. No need to defend, actions can speak for themselves.

    Good luck to all.

    • Alliance limit can be 16 nations-18 nation.
    • Alliance 'Score' is redundant and too highly skewed towards alliances with more members
    • The same nation IDs should carry forward to all rounds, so that nations (and alliances) can show off older medals won by them. (like Kongland can display all medals ever won by him or his alliance - 3 gold alliance medals, 2 most casualities medals etc. ). Believe me, this works, as basically you get some tangible outcome from a round that you can showcase in subsequent rounds
    • Nukes: Open up for everyone, but severely limit how many we can own.. like only one nuke per 5 or 7 days can be made (a further clause, your infra needs to remain above 2000 throughout one week before you can buy a nuke). This will make people very careful of how they use their nukes..
  4. Groups that sponsor roguery are responsible for that roguery. Accessories to crimes are just as guilty of those crimes as the perpetrators.

    If rogues were sent against your alliance, are you really saying you wouldn't hold the alliance sending them accountable because of proportionality?

     

    Well.. i can only talk on the basis of this thread, and King James XVIII does seem to have a point here:

     

     I was out of town. Stevie was in TPC for less than a day and when gov found out he left. Your supposed peace offer was to a person who should have never been in TPC and not to my gov. Then, after one of your guys nuked apparently, you escalated the war each day on TPC and not the alliance Stevie actually leads until we had to respond. Check the war screens. Anyone who knows me knows I shoot straight. I even reached out to stevie personally to get him to pull whatever plan he put in place.

     

     

     

    Anyways, i am just talking from the perspective of this thread. From the conversation here it looks like TPC is successful in making the TE police look like the wrong party.

  5. Is it true that citadel "turtled" when attacked before?
    Even when warriors limited to even their only advantage, the nukes?
    Hmm somehow I doubt the warriors will take that path this time

     

    No Acid Reflux, Citadel didnt "turtle". Only a few members did, out of common sense, to fight another day, as are some members of warriors doing right now. Moreover, nukes weren't their 'only' advantage. I don't know who is feeding the lies.

     

     

    There was a fight put up for sure (You can see our expired wars for proof), even though the numbers were overwhelmingly against us. Most of us got reduced to 300-400 infra  and hit my multiple nukes (including me), so "limited use" of nukes isn't the right word, they didn't need to use all of them. By the end of the war we were in the ~5000 NS range, beaten to plump. Now you can call Citadel noobs for not knowing how to fight or the only other reason can be that we never stood a chance. I  am not complaining about that at all, just setting the records straight here.

     

     
    Just a few of the earliest non-deleted war records in citadel, proof that a good fight was put up:
  6. WE WON!!!!  :laugh:
     
    [b]Most Alliance Casualties
    [/b]2/22/2014
    the Warriors
    1,462,503
     
     
     
    [b]We also "swept" the Top 7 Day Smallest Nation Gains AWARDs :P 
    [/b]
    #1. -10,319 Strength Change - ddgr8 of Pubby States - White Team
    #2. -9,599 Strength Change - Carpet Beetle of Carpet Beetle - White Team
    #3. -9,570 Strength Change - mr pink of slugo - White Team
    #4. -9,187 Strength Change - Predrag Glavash of SFR Jugoslavija - White Team
    #5. -9,084 Strength Change - Fire Ants of Fire Ants - White Team
     
     
    [b]The Other worth mentioning Global stats
    [/b]
    Greatest 7 Day Alliance Loss
    2/22/2014
    Citadel
    -108,972
     
    Greatest 14 Day Alliance Loss
    2/22/2014
    Citadel
    -24,139
     
    Greatest 24 Hour Alliance Loss
    2/21/2014
    Citadel
    -31,455
     
    Most Seven Day Wars Defending By Alliance
    2/19/2014
    Citadel
    67
     
    Most Seven Day Wars Declared By Alliance
    2/19/2014
    the Warriors
    75
     
    Most Alliance Nukes
    2/18/2014
    the Warriors
    94 Nukes
     
    Most One Day Wars Declared By Alliance
    2/18/2014
    the Warriors
    58
     
    Most One Day Wars Defending By Alliance
    2/18/2014
    Citadel
    57
     
     
    [b]SPECIAL MENTIONS:[/b]
     
    Most Aircraft Destroyed In A War
    2/22/2014
    Arrakis vs Pubby States
    199
     
    Most Defending Casualties
    2/22/2014
    Pubby States
    113,902
     
    Greatest 24 Hour Nation Loss
    2/19/2014
    kulomascovia
    -5,103
     
    Total Soldier Casualties
    #3.   143,633 Total Soldiers Lost - ddgr8 of Pubby States - White Team
  7. I've done something similar as a leader.  We slowly bled into war without a DoW initially where we sent in one nation to declare and only countered those that countered until the leadership contacted us.  That's when we revealed our DoW.  By that point both sides were pretty much ready.  That was a lot of fun and a very "gentlemen's war".  Anyone that wanted out was allowed at any time.  Some went the full round of war.

     

     

    see? That's fun for all those playing. Now people get sadistic pleasures in offensive wars and feel bullied in defensive ones. No wonder people stop playing and TE numbers are dwindling. What's wrong with honor and fun?

  8. This is only my second round, but from what i have seen so far, 95% of offensive wars are fought only because alliances tend to pick target AAs over whom they have advantages and a good chance of winning. Blitz then makes it much more one-sided. 

     

    Most of the AAs i see want to play it the easy way and then justify themselves. Which is ok.. who doesn't want to win? So i am not crying unfair. It's ok to fight to win. But please people, then don't cry unfair if someone bigger than you hits you or you are put in a disadvantageous war, because everyone, including you do it all the time!  At least give up the pretense and the pretext part. Be proud of what you are!  :gun:  

     

    Side note: This may sound absurd to you veterans, but anyone thought of the idea of declaring war 24 hrs before starting and make it a good fight? I haven't seen that it this game. Might bring in some honor?

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