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Flayer

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Posts posted by Flayer

  1. And you get a kick out of it. Thats the value you get from this game.

    To say you play the game contentiously isn't a fallacy, as your nation exists all this time.

    For it to exist like that, you need to play the game continuously. Just because this game isn't very time consuming to play it on a basic level, doesn't mean my sentence is fallacious.

    Inherently your original sentence is fallacious. Nobody can claim, who play the game continuously, that they do not get anything from it.

    Your sentence can only have meaning, if we rearrange it a bit. And get to the real meaning of it.

    It isn't that those not in power in this game, can not get any real value from it.

    They can, and obviously do.

    It is that they have a hard time getting to the value of-- being the dominating power in the game.

    Well, tough luck. You tried and failed. Tough luck. Should have played it better.

    So stop crying me a river. Sometimes you win, sometimes you lose. Like in every game.

    :rolleyes:

  2. So he plays against his will? Somebody forcing him to do it?

    No, he is playing because he certainly gets something out of this game, to keep playing it. Some value this game must represent to him, and give to him to him continuously play it. Be it, his friends here, so the game is like a sort of a medium to him to meet fun people and hang around with them.

    Be it, just observing the way things unfold, as he may still have vested interest in it. Be it something completely different.

    He wouldnt be here otherwise. Nobody would.

    The only reason my nation still exists is to still show the GOON name. I don't play anymore, I just collect taxes every few weeks to keep my nation from being deleted for inactivity. I don't talk to anyone from the game or hang out in IRC or any such thing and I very rarely even log in. To say I continuously play this game is a complete fallacy when I probably average less than a minute logged in a week.

    I would say it's a shame too since my nation was constantly boosted with $20 donations for almost a year (paid for by other people but still the money was brought into the game because of me) and because of the problems outlined in New Reveries essay all that money, and the potential of the other over 800 former GOON members, has left the game forever.

  3. This game has no checks and balances on power. It makes for an interesting and exciting beginning as everything is extremely fluid but once the pieces have fallen into place there is no room for them to move.

    For instance the NPO are simply unbeatable now. As soon as a war starts they have 30, 40, 50, who knows how many nations who can promptly enter peace mode and when the time is right can re-enter the game and contribute massive overwhelming funds to all their fighter nations. From the position of power they hold this strategy is invincible. There is a total monopoly on power and from that position only those who are in power and enjoy it get any real value from the game.

  4. True bill-lock usually happens when you keep someone in anarchy for 20 consecutive days so forcing them to collect at a massively reduced rate of income to stay active. As people have mentioned above, nuclear anarchy is most effective at reducing income to the minimal amount.

    Badly prepared players with very little money on hand may be temporarily bill-locked even on the first day of a war but if they manage to escape into peace mode, or resolve wars with diplomacy, before being forced into collecting while in anarchy/nuclear anarchy they will not have to sell any improvements/wonders/infra and will not need any aid to escape bill-lock. Temporary bill-lock is quite common, especially among badly prepared and newer players, and is a very effective weapon in stopping your enemy from retaliating against you. Sometimes however a nation will sacrifice things to continue fighting instead of passively riding out a temporary bill-lock.

    The easiest people to truly bill-lock are those who have not collected for a long while and have very little money on hand. For instance if a player has not collected for 10 days going into a war they only need to be kept in anarchy for another 10 days to put them into an extremely painful situation.

  5. The vast majority of Goons didn't even know about all this controversy and then suddenly we're in some unwinnable war. Frankly none of it really matters now, especially to me as I got tired of this game a long time ago. Although I will be Goons forever until the end of time and never delete my retired nation.

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