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Flayer

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    Severance
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    Goon Order of Neutral Shoving

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  1. True bill-lock usually happens when you keep someone in anarchy for 20 consecutive days so forcing them to collect at a massively reduced rate of income to stay active. As people have mentioned above, nuclear anarchy is most effective at reducing income to the minimal amount. Badly prepared players with very little money on hand may be temporarily bill-locked even on the first day of a war but if they manage to escape into peace mode, or resolve wars with diplomacy, before being forced into collecting while in anarchy/nuclear anarchy they will not have to sell any improvements/wonders/infra and will not need any aid to escape bill-lock. Temporary bill-lock is quite common, especially among badly prepared and newer players, and is a very effective weapon in stopping your enemy from retaliating against you. Sometimes however a nation will sacrifice things to continue fighting instead of passively riding out a temporary bill-lock. The easiest people to truly bill-lock are those who have not collected for a long while and have very little money on hand. For instance if a player has not collected for 10 days going into a war they only need to be kept in anarchy for another 10 days to put them into an extremely painful situation.
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