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President Klove

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  1. The White Team Trade Circle has opened up a new trade circle. For you nuclear powered nations, we have a circle just for you. It is called Circle Alpha - U. It has 6 BRs and includes Uranium. So if you are interested sign up now to be a part of this circle. There will be more, but this has to be filled first. Once you sign up, if you want this circle, included the words Alpha-u90. You will then be place in the circle just like that. So sign up now for a Nuclear Trade Circle. Also Circle Theta is nearly complete. We just need one more nation that has Lumber and Marble. If you are interested, sign up now. Trade Circles are here!!!
  2. I'm selling 50 tech for 3 mil. Any takers. If you want the tech send the 3 mil here
  3. Trade Circles are updated. We need one more person for circle Theta to be complete, and we need a few more for Circle O-mega. So join now and get yourself a trade circle now.!!!
  4. Circle Theta and Circle O-Mega are almost complete. We just need more members to join today and complete these circles and we can get the party started. Circle Theta needs: Fish Lumber Marble Wheat Circle O-Mega needs: Coal Lead Lumber Silver Wine Iron That is all that is needed to complete those circles. So come and join today.
  5. Trade Circles are updated!!! Still looking for members!!!
  6. Preamble There is justice for every man, for there is something to always be achieved; Honor, Respect, Freedom, Victory, Mercy. Article I - The Ideals of UWO The United World Order believes in war and development and the Justice of those who deserves the right to defend themselves. We also DO NOT believe in First Strike Nuclear Attack, Eternal ZI or even Permanent ZI unless necessary. We believe in the freedom of speech of all alliance members and the freedom to do what they so please as long as it stays in the covenant of this Constitution. Article II - Citizenship All nations are free to apply to The World Order, but must uphold the ideals to be accepted. To become a citizen of the World Order, the applicant must change his or her or her Alliance Affiliation (AA) to “United World Order”. The applicant must not be a member of any other alliance, nor have any outstanding debts (financial, tech or otherwise) or ongoing offensive conflicts with other alliances. The Congressional Office reserves the right to deny entry to nations that have committed acts of nuclear terrorism (defined as being a "nuke rogue"). Applicants may be required to submit to a written examination for the purposes of assessing their understanding of the World Order's constitution and laws as the discretion of the Congressional Office. Rights of the Citizenry All citizens will be afforded the protection of the Order as long as they uphold the World Order's Ideals. All citizens shall be afforded the right to leave the Order without fear of reprisal once they have settled any outstanding financial or tech debts with the Order. It is left to the discretion of the Congressional Office as to whether or not said nation has debts to settle. All citizens shall be afforded the right of free speech both in public and in private and the ability to question the leaders of the Order about information. Obligations of the Citizenry All citizens are expected to fight in defense of the World Order should it be attacked. It is expected that citizens of the Order will follow the directives of the Congressional Office and the Ministers and, in the event that they disagree, handle their dispute in a respectable and responsible manner. Citizens are highly encouraged to participate in the inner workings of the alliance including general elections and the discussion of new legislation and amendments as well as new ideas for the Order. Removal of a Citizen In the event that a citizen violates the ideals of the World Order, commits acts of espionage against the Order or continually defies the directives of the Congressional Office or the Ministers that citizen will be expelled from the Order and denied the protections this document provides. Should the former citizen continue to attempt to shelter under the Order’s AA they shall be declared a Ghost and shall be treated as a hostile target. Article III - The Congressional Office The President is the single leader and the Ruler of The United World Order. It is his or her responsibility to conduct the day to day affairs of the Alliance including overseeing defense, recruitment, aid programs and the operation of the government. The President shall serve until they wish to step down from the post or are removed from the post in the process stated below. Powers of the Imperial Office The President is granted the authority to appoint members to lead the Ministries of Foreign Affairs, Defense, Internal Affairs, Economics, and Recruitment. The President has the power to delegate responsibilities to the appropriate Ministries and to dismiss a Minister if they are not performing in a satisfactory manner. It is solely within the Presidents' purview to determine if a Minister has failed to perform up to the expected standards. The President is empowered to override the decision of a Minister at any time and, should the need exist in their opinion, assume partial or full responsibility of that Ministry. The Emperor or Empress has the authority to veto proposed amendments to the Constitution. The Congressional Office, with the assent of the Office of the Defense and the Office of the Minister of Foreign Affairs, may issue a declaration of war against a foreign power and/or extend that foreign power terms of peace. The specifics of any terms or conditions in these declarations are left to the sole authority of the Congressional Office. Resignation or Removal The President may resign from his or her position at any time for any reason they see fit. At the time of resignation, the President-Elect will take the position of President. This will be done after a one month minimum training period of the President-Elect, or immediately in the event of an emergency. If the President resigns, and the President-Elect position is empty, then an election will be held for seventy-two (72) hours or until sixty percent (60%) of the alliance membership has voted, whichever is sooner. The candidate with the most votes once the Election is closed will be appointed to the position of President. If it is felt that there is a pressing need, the President may be removed in the case of inactivity, or acting negatively in the interests of the Order. To do so, the Ministers must come to a unanimous vote to remove the President. At this point, the decision will be turned over to the membership of the initiative, and a 96 hour voting period must be held. The vote will be open until 75% vote in favor to remove is reached, or the 96 hour period is over, whichever is later. A 75% majority is necessary to end the removal process. If a 75% majority is reached, the President-Elect will take the position of President as soon as the vote is completed. If there is no President-Elect, then a membership vote will be held, as outlined above. Article IV - The President-Elect The President-Elect is an experienced member in the alliance who runs for president and gets elected out of a series of candidates. To qualify, you must first be a candidate. A candidate must be a part of the alliance for over 6 months, over 10K Nation Strength in the game, and has past the C-Exam. Once those requirements are met you can be place under election. The election takes about 2 weeks. The First week is debate week and to encourage the alliance why to vote for them. Then the second week is voting week. The last two days, voting will be over and the votes will be added up. The one with the most votes is the new President-Elect. In the case of a tie. The Co-Winners will either except the responsibilities of Co-Presidents, or they will have to go for a debate again in front of the current President and/or the Ministers. The President-Elect is then won by 3/4 vote and the vote of the Congressional Office. Article V - The Ministers Ministers are appointed and dismissed solely by the Congressional Office unless otherwise noted. The Ministers are empowered to act within their job duties. The Current Ministries are: The Ministry of Defense While the Imperial Office retains the title of Commander-in-Chief of the UWOD, the military arm of the Initiative is overseen by the Shogun who serves as the Chief of Staff. The Commando is charged with the handling of any and all matters directly pertaining to the defense of the Order including, but not limited to, military attacks on citizens by enemies foreign and domestic, counter-espionage actions in defense of the Order and its operational security, broadcasting of alliance-wide messages, oversight of any and all attacks launched by citizens of the Order and the organization of the UWOD including the induction, promotion and demotion of soldiers. The Commando is free to appoint a Deputy to perform any responsibilities he or she feels necessary. The Ministry of Foreign Affairs The Minister of Foreign Affairs is charged with the oversight of all ambassadorial staff and activities within the World Order including any and all members assigned as diplomats to other alliances. In the event of work on a treaty with another alliance the Minister of Foreign Affairs is empowered to take charge of any negotiations being conducted by a diplomat for the purpose of coordinating more closely with the Congressional Office. The Minister of Foreign Affairs is free to appoint a Deputy to perform any responsibilities he or she feels necessary. The Ministry of Internal Affairs The Ministry of Internal Affairs exists as an overseer of the internal functioning of the alliance, and a source of information and reference materials for the Order as a whole. The Minister of Internal Affairs is charged with the oversight of the Ministries of Economics and Recruitment, and the production and maintenance of any guides or informational resources. The Minister of Internal Affairs should also serve as a resource-in-person both on IRC and the forums for the purposes of answering questions posed by the citizenry. The Minister of Internal Affairs is free to appoint a Deputy to perform any responsibilities he or she feels necessary. -The Ministry of Economics The Ministry of Economics, overseen by the Minister of Internal Affairs, is responsible for the development of nations in the forms of aid, tech, trades, and other monetary issues. The Minister of Economics is charged with assisting citizens in establishing stable trade circles for the purposes of ensuring growth and development for their nations as well as the arming of said nations with nuclear weapons through the acquisition of uranium trades. The Minister of Economics is also charged with the establishment of tech deals for citizens of the Initiative (one-by-one and three-by-three deals), the development and implementation of aid programs to assist citizens of the Order in the growth of their nations, and the handling of any and all settling of debts owed on the part of the Order to another alliance. The Minister of Economics is free to appoint a Deputy to perform any responsibilities he or she feels necessary. -The Ministry of Recruitment Operated by the Minister of Recruitment and overseen by the Minister of Internal Affairs, this Ministry is tasked with the writing and distribution of recruitment messages in an effort to bring new citizens to the Order. The Minister of Recruitment is specifically empowered to form a recruitment staff from within the ranks of the alliance for the purposes of increasing the distribution of messages and shall, upon request, verify the referral of any and all new recruits to the alliance to the Congressional Office. The Minister of Recruitment is free to appoint a Deputy to perform any responsibilities he or she feels necessary. The Powers of the Ministers Regarding Bills and Treaties The Minister of Foreign Affairs and the Commando are each given one (1) vote for the purpose of approving or denying treaties with foreign powers. The Congressional Office shall hold the power of two (2) votes. There must be a majority for the treaty to pass. The Minister of Internal Affairs and the closest Ministry affected by the proposed bill are each given one (1) vote for the purpose of approving or denying new bills governing the conduct of the Order. The Congressional Office shall hold the power of two (2) votes. The Congressional Office will determine which Ministry is most closely affected, and will allow that Minister to vote on the bill. There must be a majority for the bill to come into effect. Article VI - Mergers and Dissolution It is understood that, from time to time, alliances can join together to join larger organizations or can become defunct due to reduced membership, internal inactivity or other factors. As the World Order is an alliance founded on the principle of choice for the common member, it is understood that such drastic actions must take place only at the behest of the popular sentiment. In order for the World Order to 1) merge into or accept the merger of another alliance or 2) officially dissolve and retire the name and flag of the alliance a vote of the general membership must take place. Should 2/3 of the general membership vote in favor, the Ministers of the alliance vote in favor and the Congressional Office give its assent, the merger or dissolution shall take place immediately. Article VII - Amendments It is recognized that as the political environment changes and the Order grows, amendments to this Constitution may be needed. Amendments may be drafted, posted and discussed by any member or group of members in the alliance in the private sections of the forum. A vote on the amendment may be called by the author(s) at any time and will last for seventy-two (72) hours. A vote of two-thirds (2/3) in favor is needed for the amendment to be passed to the Congressional Office for final approval. Should the Congressional Office give final approval to the amendment, it shall be immediately incorporated into the Constitution. ------------------------------------------------------------------------------------------------------------------------------------------------------------------- We here at United World Order invite all of you to join this alliance. We offer great deals and tend to our nations 24/7. We are a premiere alliance and an alliance of Justice and War. We protect our nations and defend our nations to the end. We believe in War but not First Strike Nuclear Warfare. We ask those who are in need of an alliance, join here for you will have a fun, and experienced time here at UWO. What we need: We ask that those who would like a government job, please apply in the forum by PMing me and taking a short quiz. If you would just like to be a member, you may also apply at the forum as well. Minister of Defense Minister of Foreign Affairs Minister of Internal Affairs Minister of Economics Minister of Recruitment Most of all Members We are grateful to finally have this alliance made and we hope that you can join this developing alliance. The United World Order
  7. Anyone looking for a 3BR Trade Circle with Uranium sign up here. Set 1: Aluminum: Cattle: Coal: Iron: Lead: Lumber: Oil: Rubber: Spices: Uranium: Water: Wheat: Additional Info about the circle: Initial infrastructure cost: -27% Infrastructure upkeep: -21% Population increase: 13% Citizen income increase: $3 Population happiness increase: 8 Initial land cost: -20% Purchased land area increase: 43% Environment: 1 Soldier increase: 38% Soldier cost decrease: $-6 Soldier upkeep cost: $-0.5 Tank cost decrease: -8% Tank upkeep cost: -18% Aircraft cost decrease: -16% Aircraft upkeep: -25% Cruise missle cost decrease: -20% Cruise missle upkeep: -20% Nuke cost decrease: -20% Nuke upkeep: -20% Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Water increases number of citizens per mile before population unhappiness by 50. Sholars require literacy rate of 90% or greater. Set 2: Cattle: President Klove Coal: Gold: Iron: Lead: Lumber: Marble: Spices: President Klove Uranium: Water: Wheat Additional Info about the circle: Initial infrastructure cost: -39% Infrastructure upkeep: -21% Population increase: 13% Citizen income increase: $6 Population happiness increase: 6.5 Initial land cost: -10% Purchased land area increase: 23% Technology cost decrease: -5% Environment: 1 Soldier increase: 28% Soldier cost decrease: $-3 Soldier upkeep cost: $-0.5 Tank cost decrease: -8% Tank upkeep cost: -13% Aircraft cost decrease: -8% Aircraft upkeep: -25% Aircraft limit increase: 10 Cruise missle cost decrease: -20% Cruise missle upkeep: -20% Nuke cost decrease: -20% Nuke upkeep: -20% Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Water increases number of citizens per mile before population unhappiness by 50. Sholars require literacy rate of 90% or greater. Construction requires technology level of 5 of greater. Set 3: Cattle: Coal: Furs: Iron: Lead: Lumber: Marble: Spices: Uranium: Water: Wheat: Additional Info about this Circle: Initial infrastructure cost: -39% Infrastructure upkeep: -21% Population increase: 13% Citizen income increase: $6.5 Population happiness increase: 6.5 Initial land cost: -10% Purchased land area increase: 23% Natural growth increase: x3 Environment: 1 Soldier increase: 28% Soldier cost decrease: $-3 Soldier upkeep cost: $-0.5 Tank cost decrease: -8% Tank upkeep cost: -13% Aircraft cost decrease: -8% Aircraft upkeep: -25% Aircraft limit increase: 10 Cruise missle cost decrease: -20% Cruise missle upkeep: -20% Nuke cost decrease: -20% Nuke upkeep: -20% Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Water increases number of citizens per mile before population unhappiness by 50. Sholars require literacy rate of 90% or greater. Construction requires technology level of 5 of greater.
  8. The SpreadSheets are updated. We still need more people so that we can get these circles on the role. So if you are interested sign up today. Click here for the updated SpreadSheet
  9. Any one want to buy tech. I'm selling 50 tech for 3 mil. If you want the tech send the money. Click here for my nation
  10. Website is updated. Tech deals will begin shortly, but we still need more sellers. we are maxed with buyers and now looking for sellers. Once we find more sellers, we will get more buyers. So for all you sellers, sign up here to get in a tech deal today. We feature 1x1 and 3x3, but we will also use 2x2. So if you are interested, sign up now.
  11. The SpreadSheets are updated. Still looking for more members to join this trade circle. Slots are available. If you would like to join this trade circle sign up below. Click here to see the updated SpreadSheets.
  12. The Trade Circles are now updated. There are still two more Trade Circles that are nearly complete. We still need more members in the trade circles. So if you would like a trade circle, join now. This is the Updated SpreadSheet.
  13. The Trade Circles are updated and the Spreadsheet is updated. Currently we have Circle Theta and Circle O-Mega almost complete. So if you want to join you can join. Remember you do not have to be on the white team to join these trade circles. Click Here to see updated Trade Circles. Join Today to get your Trade Circle
  14. The website has been updated for those who have joined. Also for those interested in the tech deals we need more tech sellers. We can not really get these deals goin without sellers. So for those in need of tech deals, join today and also we need more sellers. Click Here to go to the website.
  15. Hello. Are you looking for tech deals. Are you tired of waiting so long to do tech deals. Well I have the solution. I have started up a new tech program for anyone of Cybernation. It is a program of which you can be in a variety of tech deals. We have 1x1 tech deals which is the best, and there is the 3x3 which is faster. It is your choose to join or not. If you want to join, please Click Here. This link will take you to the website in which the organization is being held. So come and become a tech dealer. You can also choose to be either a buyer or seller and then switch yours before your next deal. This is a sufficient way to do tech deals and you will also be involved in social communications. To go to the website Click Here. Once you go onto the site there will be a registration that reads IDOT Application. You must fill that out. Once you fill it out click on the link of the website at the bottom or type the site back into the url bar. Once you have done that, you are on your way to being apart of a tech deal. IDOT is also looking for Captains Tech Enforcers and more
  16. Hello. Are you looking for tech deals. Are you tired of waiting so long to do tech deals. Well I have the solution. I have started up a new tech program for anyone of Cybernation. It is a program of which you can be in a variety of tech deals. We have 1x1 tech deals which is the best, and there is the 3x3 which is faster. It is your choose to join or not. If you want to join, please Click Here. This link will take you to the website in which the organization is being held. So come and become a tech dealer. You can also choose to be either a buyer or seller and then switch yours before your next deal. This is a sufficient way to do tech deals and you will also be involved in social communications. To go to the website Click Here. Once you go onto the site there will be a registration that reads IDOT Application. You must fill that out. Once you fill it out click on the link of the website at the bottom or type the site back into the url bar. Once you have done that, you are on your way to being apart of a tech deal. IDOT is also looking for Captains Tech Enforcers and more
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