5 BONUS resources: construction, asphalt, automobiles, steel, beer
Initial infrastructure cost -42%
Infrastructure upkeep -26%
Population +21%
Population happiness +9
Initial land cost -25%
Purchased land area +35%
Environment +1
Soldier count +38%
Soldier cost -$6
Tank upkeep cost -10%
Aircraft cost -16%
Aircraft limit +10
Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
Water increases number of citizens per mile before population unhappiness by 50.
Construction requires technology level of 5 of greater.
Marble:sight4- http://www.cybernations.net/nation_drill_d...ation_ID=350516
Rubber:sight4- http://www.cybernations.net/nation_drill_d...ation_ID=350516
Aluminium: Itsuki Koizumi-http://www.cybernations.net/nation_drill_display.asp?Nation_ID=334256
Gold: Itsuki Koizumi-http://www.cybernations.net/nation_drill_display.asp?Nation_ID=334256
Fish: Mamaev II-http://www.cybernations.net/nation_drill_display.asp?Nation_ID=258560
Lumber: Mamaev II-http://www.cybernations.net/nation_drill_display.asp?Nation_ID=258560
Oil: Perixe- http://www.cybernations.net/nation_drill_d...Nation_ID=87310
Iron: Perixe- http://www.cybernations.net/nation_drill_d...Nation_ID=87310
Coal- BKuz712- http://www.cybernations.net/nation_drill_d...ation_ID=107852
Water: BKuz712-http://www.cybernations.net/nation_drill_display.asp?Nation_ID=107852
Uranium:seth987-http://www.cybernations.net/nation_drill_display.asp?Nation_ID=347988
Wheat: seth987-http://www.cybernations.net/nation_drill_display.asp?Nation_ID=347988