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Zander

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Posts posted by Zander

  1. This trade circle will have:

    Fish: Me

    Oil: Me

    Uranium:

    Marble:

    Lumber: Emperor Stranger

    Aluminum:

    Coal:

    Iron:

    Lead: Emporer Stranger

    Rubber: lovemaster777

    Gold:

    Wildcard(Sugar): lovemaster777

    With BR:

    Steel

    Scholars

    Asphalt

    Construction

    Automobiles

    Microchips

    Rad. Cleanup

    And Stats:

    Income: +13.5

    Citizens: +11.2%

    Happiness: +6.5

    Infra cost: -35.2%

    Tech cost: -12.6%

    Land cost: -14.5%

    Land Bonus: +38%

    Enviroment: +1

    Env. Penalty: - 50%

    Soldier eff: +42.6%

    Soldier cost: -6

    CM cost: -20%

    Nuke cost: -20%

    Tank cost: -8%

    Navy Cost: -27.3%

    Aircraft Cost: -15.2%

    Aircraft limit: +10

    Infra upk: -23.7%

    Soldier upk: -0.5

    Tank upk: -17%

    Nuke upk: -60%

    Navy upk: -38.4%

    Aircraft upk: -25%

    Apply w/ format

    Nation Name:

    Link:

    Resources:

    Trading starts after the circle is finished unless specifically requested

  2. Circle contains:

    Fish: ME

    Oil: ME

    Wheat:

    Water:

    Iron:

    Coal:

    Lead:

    Lumber:

    Gold:

    Aluminum:

    Marble:

    Rubber:

    With Stats:

    Infra Cost: -42%

    Infra Upkeep: -23%

    Pop increase: 16%

    Citizen income increase: $6

    Pop. happiness increase: 11

    Initial Land Cost: -15%

    Purchased land area increase: 35%

    Tech Cost: -13%

    Soldier Increase: 38%

    Soldier cost: -$6

    Soldier upkeep: $-.50

    Tank cost: -8%

    Tank upkeep: -18%

    Planes cost: -16%

    Planes upkeep: -25%

    Plane limit: +10

    CM cost: -20%

    CM upkeep: -20

    Nuke cost: -20%

    Nuke upkeep: -20%

    Secondaries will be put in parenthesis after the primaries

    Color is negotiable and could change

  3. Trade circle with theses resources

    Lead:

    Fish: Me (Zander)

    Oil: Me (Zander)

    Gold:

    Aluminum:

    Marble:

    Iron:

    Lumber:

    Rubber:

    Uranium:

    Coal:

    Water:

    with bonuses:

    Scholars, Rad Cleanup, Microchips, Automobiles, Asphalt, Construction, Steel

    and stats:

    Initial infrastructure cost: -42%

    Infrastructure upkeep: -26%

    Population increase: 8%

    Citizen income increase: $6

    Population happiness increase: 9

    Initial land cost: -15%

    Purchased land area increase: 35%

    Natural growth increase: x0

    Technology cost decrease: -13%

    Environment: 11

    Soldier increase: 38%

    Soldier cost decrease: $-6

    Soldier upkeep cost: $-0.5

    Tank cost decrease: -8%

    Tank upkeep cost: -18%

    Aircraft cost decrease: -16%

    Aircraft upkeep: -25%

    Aircraft limit increase: 10

    Cruise missle cost decrease: -20%

    Cruise missle upkeep: -20%

    Nuke cost decrease: -20%

    Nuke upkeep: -20%

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