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kocajj

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  • Posts

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About kocajj

  • Birthday 07/17/1984

Contact Methods

  • Website URL
    http://
  • ICQ
    0
  • AIM
    UZAGoTcHa

Profile Information

  • Interests
    Just ask, Im always interested in meeting new people.
  • Location
    Richmond, Virginia, USA
  • Gender
    Male

Previous Fields

  • Nation Name
    Insane Domain
  • Alliance Name
    New Polar Order
  • Resource 1
    Furs
  • Resource 2
    Lumber

kocajj's Achievements

Newbie

Newbie (1/14)

  1. I will buy! http://www.cybernations.net/nation_drill_d...ation_ID=157559 Monies sent. Let me know if you want a long term deal
  2. Sign me up good sir! http://www.cybernations.net/nation_drill_d...ation_ID=157559 Money and PM sent.
  3. Sign me up! http://www.cybernations.net/nation_drill_d...ation_ID=157559 Money has been sent. I would also like to reward you with an additional downpayment for every round this continues. We can talk about this later. Look forward to doing business with your nation.
  4. BTW, I want to throw my 2 cents into the whole improvements discussion. There is actually a degree of flexibility when it comes to improvements, depending on how you actually want to develop your nation, similar to wonder purchases. However, it is my opinion that improvments can actually be more flexible than wonders, as you can do improvement swaps to greatly boost your population at times to have even more improvements, or depending on your relationship with other nations as to what you want to reduce costs on. Improvement "flexibility" doesnt even stop after you have maxed out on improvements, the degree to which improvements, such as border walls, will hurt or help will change as the game and your nation develops. Im my opinion, if you are focused solely on economic development, if you take into account all aspects of the time value of money, statistics will dictate a VERY structured approach to nation development. Now, back to the Space topic. It looks like Admin decreased the cost of the Bases by half and also added a nice little touch to the pricing scheme, by having the amount of technology you own affect the price of the wonder. BTW, I really enjoy this feature. With these changes, a nation similar to mine (Insane Domain) would make: Total Moon mission cost: $865.880.000,00 Average Moon mission return: $2.383.161,75 Total Mars mission cost: $1.341.280.000,00 Average Mars mission return: $2.636.102,25 Difference in costs: 55% Difference in return on investment: 10.6% All in all, with a nation similar to mine, the Moon mission is still 40.04% better than the Mars mission if you take into account the time value of money, depreciation, averages, etc. Now on to suggestions: Bond markets. <-- this could actually be a game changer for everyone and not necessarily require the addition of new wonders to satisfy the palette of even the largest of nations. It would also give rise to a huge dimension to politics amongst alliances and individual nations and when you get down to it, thats really the reason why any of us play this game in the first place. Regards, kocajj
  5. I do want to say that I like the tribute Admin is giving to the 40th anniversary by implementing these wonders. I also want to give them a huge kudos for making both tracks seemingly equal in opportunity. I spent 10 minutes to update my wonders calculator and I came up with the cost to benefit ratio for their development. After it was all said and done and all of the averages, probabilities, depreciation, NS, and trade sets are taken into account, I have determined that for the Affluent Population, Fine Jewelry, Construction, Steel trade set with Wheat, the Moon mission is the best... Average Moon-mission daily benefit: $2,276,739.52 Average Mars-mission daily benefit: $2,220,724.47 Thats really freaking close when you consider the relative complexity of each mission and how they are affected by your resource set. So if you take into account all of the time value of money equations, the Moon mission wins for my nation currently. Hands down. But that is to say it even wins in the first place. For the costs of undertaking these missions, $2.2 million is nothing. I think I will buy most other wonders and build up my warchest a few more months or until another set of wonders comes out... or they take out the depreciation of the wonder (expiration date at least for the bases). Otherwise, if I was a few more months older, and had most military and the SDC wonders, I would totally develop these wonders. They do make money if you look at the entire equation, however its really down to the time value of money and how much a warchest is worth to a nation.
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