From Sparta:
Guild Needs: Aluminum, Cattle, Fish, Gold, Iron, Lumber, Marble, Pigs, Spices, Sugar, Water, and Wheat
Resources in RED are no longer needed.
Resources in Blue are a maybe.
Resources in Green are open.
Resources in Cyan are Wild-Cards.
Possible Wild-Card replacement Resources:
Uranium
All you have to do is post here.
...hopefully.
Bonus Resources: beer construction fastfood
Current Members:
Jango697 - Cattle, Pigs
Pachirsu - Fish, Iron
Euclid - Marble, Sugar
Loska - Wheat, Spices
peckerwood - Lumber, Water
Statistics (With Gold as WC):
Citizens: +30.56%
Happiness: +9.5 (Estimated effect on income: +$19)
Income: +$3
Density before population unhappiness: +50
Infra Cost/Upkeep: -28.99% / -17.2%
Tech Cost: -5%
Land (Purchased): +8%
Land Cost: -14.5%
Environment: +10%
Soldier Efficiency: +38%
Soldier Cost/Upkeep: -$3 / -$0.5
Tank Upkeep: -5% / -5%
Aircraft Cost: -8%
Aircraft Limit: +10
This guild does not provide Uranium:
-Maintenance cost of nukes: 2x
-You cannot purchase new nuclear weapons.
Statistics (With Uranium as WC):
Citizens: +30.56%
Happiness: +9.5 (Estimated effect on income: +$19)
Density before population unhappiness: +50
Infra Cost/Upkeep: -28.99% / -19.68%
Land (Purchased): +8%
Land Cost: -14.5%
Environment: +10%
Soldier Efficiency: +38%
Soldier Cost/Upkeep: -$3 / -$0.5
Tank Upkeep: -5% / -5%
Aircraft Cost: -8%
Aircraft Limit: +10
Stats mentioned below are not factored in the list above.
Uranium causes a -1 environment penalty if your nation isn't naturally producing the resource(s).
Stats of Uranium Dependent on Government Preference
Allow Nuclear Power, Do Not Allow Nuclear Weapons
Income: +$3 - +$7.5 ($3 + $0.15 per tech level up to level 30)
Happiness: -1 (Estimated effect on income: -$2)
Allow Nukes
May purchase nuclear weapons.