[Aluminum]
[Coal]
[Fish]
[Furs]
[Gems]
[Gold]
[iron]
[Lumber]
[silver] micheal collins
[Wheat]
[Wine] micheal collins
[Water]
Aluminum- Increases soldier efficiency +20%, lowers infrastructure purchase cost -7%, and lowers aircraft purchase costs -8%
Coal- Increases the purchased land area of a nation by 15%, increases soldier efficiency +8%, and lowers infrastructure purchase cost -4%.
Fish- Increases number of citizens +8% and lowers land purchase cost -5%.
Furs- Increases citizen’s daily income +$3.50 and triples the natural growth of a nation.
Gems- Increases citizen’s daily income +$1.50 and increases population happiness +2.5.
Gold- Increases citizen’s daily income +$3.00 and lowers technology cost by 5%.
Iron- Lowers soldier purchase cost -$3.00, lowers infrastructure upkeep costs -10%, lowers infrastructure purchase costs -5%, and lowers tank upkeep costs -5%
Lumber - Lowers infrastructure purchase cost -6% and lowers infrastructure upkeep costs -8%.
Silver- Increases citizen’s daily income +$2.00 and increases population happiness +2.
Water- Increases number of citizens per mile before population unhappiness by 50, increases population happiness +2.5, and improves a nation's environment by 1.
Wheat- Increases number of citizens +8%.
Wine- Increases population happiness +3.
Bonus Resources: [beer] [steel] [Fine Jewelry] [Affluent Population]
Beer Increases population happiness + 2
Steel Reduces infrastructure cost -2%. Lowers all navy vessel purchase costs -15%
Fine Jewelry Increases population happiness + 3
Affluent Population Increases number of citizens +5%
Option
This trade setup provided by Gen. Chaos, is made for those who have Furs and one of the other resources. It's a good income booster and gives a moderate reduction for infrastructure cost/upkeep.
any1 interested?